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		<title><![CDATA[Latest posts for the thread "1850, GK and SW list for tournament"]]></title>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ Hi guys,<br /> <br /> I am soon going to play my first competitive tournament and as i am playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, am having quite a hard time on deciding on the list.<br /> I had an idea of a list with <span class="glossaryitem" onmouseover='gp(124);'>SW</span> allies to boost my alphastrike capacity  and for psychic powers/denial<br /> <br /> So here is the list<br /> <br /> Coteaz<br /> 3 acolytes, razorback, psyamo<br /> 3 acolytes, razorback, psyamo<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, teleporter, heavy incinerator<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, teleporter, heavy incinerator<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, teleporter, heavy incinerator<br /> 5 Interceptors, incinerator<br /> <br /> 2 Rune priest with Jaws (with minimum difference between the 2 using the last few points i will have)<br /> 10 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, 2 melta, mark of the wulfen, standard, droppod<br /> 10 <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, 2 melta, mark of the wulfen, standard, droppod<br /> 7 Wolf Guards, combi melta, droppod<br /> <br /> I would use the list by reserving Coteaz and the acolytes.<br /> On first turn i would shunt the 3 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> and the interceptors, and drop one <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad as well as the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>.<br /> I have 3 heavy incinerator and 1 classic for horde cleaning (and pathfinders....), 9 melta shots for <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/<span class="glossaryitem" onmouseover='gp(482);'>AT</span> and 2 JAWS for <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> <br /> On turn 2 i can start my charges.<br /> <br /> I will likely keep the acolytes as long as possible in reserve to keep them alive and use them for late game objective grabbing.<br /> <br /> Any advice or comment or things to change (i am used to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> part but not yet the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> part which i have to buy/paint before the tournament)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 11:16:32]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ 5 interceptors with a incinerator wont do much in this list in my opinion.<br /> <br /> wy not exchange them for some more acolytes and a inquisitor lord with some servo skulls to deny infiltrators in your deployment zone?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 11:50:39]]> GMT</pubDate>
				<author><![CDATA[ yowsaman4]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ the interceptors with incinerator will be in the enemy part on T1 with shunt and will burn any infantery unit with <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> or equivalent (pathfinders)<br /> <br /> For instance vs a TAU army i can :<br /> - burn some pathfinders with the interceptors and 1-2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span><br /> - burn the drones from missilesides with the other <span class="glossaryitem" onmouseover='gp(514);'>DKs</span><br /> - shoot the melta in the broadsides once drones are gone or the riptide with melta + JAWS<br /> <br /> This list is really not <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>, more a focus army with as strong an alpha strike as possible.<br /> Having 2 more acolytes units in razorbacks wont change anything if i havent done enough in my alpha strike i think...while the interceptors can charge on T2 if they havent been wiped out T1 (and if the ennemy focuses the interceptors, that is something less on the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and <span class="glossaryitem" onmouseover='gp(225);'>WG</span> so not bad i feel.<br /> <br /> But if the general consensus is that they are pointless in the list, i will take them out<br /> If only i could bring 2 more pods (to ensure 3 pods T1), but i dont see how to do that without taking out something more usefull<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 12:43:12]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ do the interceptors have psyammo? otherwise they wont make much of a difference in your alpha strike. sure again low armoured troops. but against armoured foes...<br /> <br /> i alway's run my dreadknights with greatsword and h inc. range thread and huge <span class="glossaryitem" onmouseover='gp(19);'>CC</span> thread.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 13:02:44]]> GMT</pubDate>
				<author><![CDATA[ yowsaman4]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ I dont ever pay for psyamo for only 4 guys (for 10 i would).<br /> I agree they wont make a huge difference, but they can manage low armoured troops and can charge T2 with their force weapons if they are not dead.<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> i agree the sword is great, but i would need 75more points to have them and i dont know what to take out for this.<br /> Taking out the interceptors for some swords is possible, but that is one less danger for the enemy.<br /> What i could possibly do is take out the interceptors totally, take 3 swords for the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, one other unit of henchmen in psyback and another <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in the pod.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 16:00:21]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Re:1850, GK and SW list for tournament</title>
				<description><![CDATA[ Swords in <span class="glossaryitem" onmouseover='gp(514);'>DK</span> are overkill <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> ..Don't get me wrong I think they are great but do you really need 75 points in re-rolls with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 , <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 unit? for 75 points I would add another unit of bolter warrior acolytes in a psybolt Razorback and give bolters to the other units that are the same as this one ... no syntax sorry  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 16:09:16]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ depending how you roll they can be overkill greatswords. otherwise they are a nice reliability for 25 points <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 06:57:12]]> GMT</pubDate>
				<author><![CDATA[ yowsaman4]]></author>
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				<title>1850, GK and SW list for tournament</title>
				<description><![CDATA[ I agree totally<br /> Usually i dont need them but sometimes...... it just hurts not to have paid for it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 19:20:24]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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