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		<title><![CDATA[Latest posts for the thread "deff korps of waaaagh! (2.5k)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "deff korps of waaaagh! (2.5k)"]]></description>
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				<title>deff korps of waaaagh! (2.5k)</title>
				<description><![CDATA[ Hey guys, getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so I thought lets pick up with ork goodness. How does this list seem to you? <br /> <br /> ------------------<br /> Total. 2505<br /> ------------------<br /> ------------------<br /> ------------------<br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span><br /> ------------------<br /> Warboss - 150 Points<br /> Bike, Cybork Body, Power Klaw, Attack Squig<br /> <br /> Big Mek - 85 Points<br /> Kustom Force Field<br /> <br /> ------------------<br /> troop <br /> ------------------<br /> <br /> 6x nbz- 370<br /> Bikes, Pain boy, waaaagh! banner, cybork bodies, (5) kombi-skorchas<br /> <br /> 20x shoota boyz- 175<br /> (2) rokkits, nb-power klaw<br /> <br /> <br /> 20x shoota boyz- 175<br /> (2) rokkits, nb-power klaw<br /> <br /> 12x slugga boyz-117/50<br /> rokkit, nb-power klaw<br /> (trukk: red paint job, stikk bomb, reinforced ram (50))<br /> <br /> 12x slugga boyz-117/50<br /> rokkit, nb-power klaw<br /> (trukk: red paint job, stikk bomb, reinforced ram (50))<br /> <br /> 30xgretchin -120<br /> (3) runtherders <br /> <br /> ------------------<br /> elite<br /> ------------------<br /> <br /> 7xnbz -295/50<br /> Cybork, eavy armour, painboy, waggh banner, kombi skorchas (6)<br /> (trukk: red paint job, stikk bomb, reinforced ram (50))<br /> <br /> 10x kommandos - 155<br /> (2) rokkit, nb: power klaw<br /> <br /> ------------------<br /> fast attack<br /> ------------------<br /> <br /> 15x stormboyz-205<br /> nb: power klaw<br /> <br /> 15x stormboyz-205<br /> nb: power klaw<br /> <br /> ------------------<br /> Heavy-support<br /> ------------------<br /> <br /> Big gunz-85<br /> (3) kannons, runt herder, (5) additional crew<br /> <br /> Big gunz-85<br /> (3) kannons, runt herder, (5) additional crew]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 13:40:56]]> GMT</pubDate>
				<author><![CDATA[ blueworm]]></author>
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				<title>deff korps of waaaagh! (2.5k)</title>
				<description><![CDATA[ I acually like this list alot, Lots and lots of bodies and decent amount of distraction units <span class="glossaryitem" onmouseover='gp(269);'>Id</span> maybe drop the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on the 20 man stong boys and keep them on the trukk boys for popping <span class="glossaryitem" onmouseover='gp(87);'>LRS</span>, you cant hide them anymore due to challeneges which bites.<br /> <br /> Also for the shoota boys <span class="glossaryitem" onmouseover='gp(269);'>id</span> use big shootas other than rokkits, you have more chance to hit, yea you may kill the odd marine but volume of fire usually does the trick.<br /> <br /> Wheres your big mek going?<br /> <br /> If its with the nobs <span class="glossaryitem" onmouseover='gp(269);'>id</span> maybe suggest putting him with a trukk boy sqaud to give him multiple targets instead of just kill the nobs with big mek done.<br /> <br /> If your opponet wants a trukk dead, itll die.<br /> <br /> Whats your plan with the kommandos? Outflank? Infiltrate, <span class="glossaryitem" onmouseover='gp(269);'>Id</span> maybe drop the rokkits again you may be able to pop a vehicle when they come on , But if you want to do that i find deftcoptas more reliable due to twin linked.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 13:47:59]]> GMT</pubDate>
				<author><![CDATA[ Guitarquero]]></author>
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				<title>deff korps of waaaagh! (2.5k)</title>
				<description><![CDATA[ Yeah, rokkits that arent twin-linked tend not to do much. With Kommandos I like to go with 2 burnas. Outflank a backfield infantry unit and drop some templates. They may try to stay in cover and continue firing. If you survive the firing, then you get the charge.<br /> <br /> The other interesting part is the kombi-skorchas on the bikes instead of another <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. The guns on the warbikes are actually pretty good, so I tend not to replace them and find that my bikes can bring down quite a bit with their shooting. S5 AP5 assault 3 Twin-linked. not bad, even with bs2. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 15:14:10]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>deff korps of waaaagh! (2.5k)</title>
				<description><![CDATA[ I'd drop the special weapon on the boyz to give their trukks boarding planks. It's a way more effective way for trukk-mounted boyz to deal with armor, really!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 16:01:22]]> GMT</pubDate>
				<author><![CDATA[ Agent_Tremolo]]></author>
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				<title>Re:deff korps of waaaagh! (2.5k)</title>
				<description><![CDATA[ Glad to hear the list is on the right lines,  to answer some questions:<br /> <br /> 1. Where is the mek going? Well if I am honest it is a toss up between the trukks/bike flank force or just going with all the boys/grots to give them some cover as they advance, may need to play test to see which is more suitable.<br /> <br /> 2. Whats the plan for the kommandos?<br /> Well, that depends on my opponent truth be had,   if its an gun line, you can bet your teef they are going to appear as flanking. I do like the sound of burnas....may switch em.<br /> <br /> 3. <span class="glossaryitem" onmouseover='gp(609);'>KS</span> on bikes?<br /> That unit is designed to get to the flanks and  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">   it up. <span class="glossaryitem" onmouseover='gp(107);'>Pks</span>, yeah they are good but 5 s5 templates put the fear of god into people as I have learnt, its good for clearing out any pesky gunner units in a bunker, destroying a hoard and most of all <span class="glossaryitem" onmouseover='gp(609);'>ks</span> are cheap as chips (5 points...)! <br /> <br /> 4. why not drop the special weapon on the boyz to give their trukks boarding planks? <br /> I don't expect the trukks to last long enough for <span class="glossaryitem" onmouseover='gp(260);'>BPs</span> to be effective, the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> upgrade is only there in case they hit the troop lines or some poor soul gets caught in the open in the trukks path. <br /> <br /> <br /> <br /> Looking at the list now, I am still playing around with some things, one of which being the grots. tempted to drop them and the power fists on shootas for a few deff koptas... but I lose a meat shield....hmmmm thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 12:57:41]]> GMT</pubDate>
				<author><![CDATA[ blueworm]]></author>
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