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		<title><![CDATA[Latest posts for the thread "1500 Nurgle CSM"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 Nurgle CSM"]]></description>
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				<title>1500 Nurgle CSM</title>
				<description><![CDATA[ I was trying to come up with an all comers nurgle list.<br /> <br /> Chaos Lord - 135<br />     Mark of Nurgle<br />     Chaos Bike<br />     Murder Sword<br /> <br /> Plague Marines x5 - 185<br />     Plasma Gun x2<br />     Rhino<br /> <br /> Plague Marines x5 - 185<br />     Plasma Gun x2<br />     Rhino<br /> <br /> Plague Marines x5 - 175<br />     Meltagun x2<br />     Rhino<br /> <br /> Chaos Cultist x10 - 50<br /> <br /> Heldrake - 170<br />     Baleflamer<br /> <br /> Heldrake - 170<br />     Baleflamer<br /> <br /> Chaos Bikers x3 - 108<br />     Mark of Nurgle<br />     Meltagun x2<br /> <br /> Obliterator x2 - 152<br />     Mark of Nurgle<br /> <br /> Obliterator x2 - 152<br />     Mark of Nurgle<br /> <br /> It is currently at 1482. So I have a little room to play on wargear but not much without major changes. I havent bought anything yet, so I can still do that though.<br /> Now, I feel like the rhinos are out of place as the only tanks starting on the field, but I needed a way to contend objectives on the other side. I am not sure I need the cultists but cannot get a 4th plague marine squad to sit at home. And I am not sure about the murder sword. AP3 has me worried because that squad would struggle against termies but could hold their own against other things. They arent to be confused with a dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, but being able to handle some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is nice. The other thing I am not sure of is if I really want the melta in the 3rd group of marines. The range is so short I feel that the obliterators or bikes would be able to handle that duty.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 01:42:25]]> GMT</pubDate>
				<author><![CDATA[ geodub]]></author>
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				<title>Re:1500 Nurgle CSM</title>
				<description><![CDATA[ Solid list.<br /> <br /> Assuming your lord goes with the bikers, I can only suggest to put some more wounds around your biker lord. His squad will be focused for slay the warlord and he will die the way it is currently.<br /> If you want to add more bikers, you could remove the cultists and add two. Three troops, and good solid troops like the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, should be enough.<br /> You could remove him from the squad altogether and stick him with a squad of plague marines. If you do, you might want to consider adding a combi melta to your biker champion and use that squad for fast vehicle removal.<br /> Alternatively, 2 drakes in 1500 pts tends to be overkill and you could drop one and add more <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> or bikers.<br /> <br /> Also I strongly recommend <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> for Oblits.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> Definitely Plasmas on the 3rd <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, you wont ever get them within melta range.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 02:06:24]]> GMT</pubDate>
				<author><![CDATA[ cbteom]]></author>
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