<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "CSM list building vs new nids"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "CSM list building vs new nids"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ What would you guys think about this list. it can be more competitive if i add more drakes but this is for a mostly non <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> meta (tau/eldar)<br />  New nids will have a combination of swarm units and multi wound monstr creatures. I think this list would fair decently. The lord can destroy with his fist warriors or anything else not <span class="glossaryitem" onmouseover='gp(93);'>MC</span> multi wound and also shoot the BBOS. The drake can do wounds to <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and burn stuff. The pleague bearers will camp objectives and fight <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in a worst case scenario. The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> will destroy anything without <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and can put up a fight even against super nid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. <br /> The plagues will hold other objects and shoot <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on the go.  The spawn protect the lord of shooting as well as help him clear swarm units. The oblits if they stay in the list are great because they are heavy flamers an lasc/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> shooting for bigger stuff. <br /> <br /> Great Unclean One - Balesword, Greater Rewards x2, Psyker (Mastery Level 3 - Biomancy) -<br /> <br /> 10 plague bearers -<br /> 10 plague bearers -<br /> <br /> Chaos Lord - sigil, BBOS, fist, bike, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - <br /> 4 Chaos Spawn <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - <br /> <br /> 5 x plagues , meltas, rhino  <br /> 5x plague, plasmas, rhino  <br /> <br />  <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Obliterators x 2<br /> Drake - 170<br /> <br /> Gotta shave off about 100 points. Maybe take out the oblits and flush out the plague marines squads. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6399277.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6399277.page</link>
				<pubDate><![CDATA[Sat, 4 Jan 2014 04:41:35]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ Hmm; the bike lord is ok, but I can't help but think Abaddon would be a solid addition. You can use the spawn to slingshot him into combats. If you're unsure of what I mean by that, go to Frontline Gaming's Youtube channel and watch the video; they actually use Abaddon and Spawn as the tutorial.<br /> <br /> In any case, your ability to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> is fine, especially with an Abaddon addition; but I'm not seeing the horde-clearing ability. Especially if the rumors are true about Tervigons being able to spawn without crapping out. What point limit is this supposed to be?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6402337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6402337.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 06:34:05]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ I agree with Shrike, the horde killing possibilities are limited. Heldrakes are good for this with their baleflamer, and so is any template or blast weapon. I recommend taking a Slaaneshi Lord instead and filling up on Noise Marines with Blastmasters and Sonic Blasters. <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, they ignore cover and can make wrecking the horde a lot easier. I also think a Vindicator would be a GREAT idea, as it's gonna chew through hordes with the Demolisher cannon (S10 AP2).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6402761.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6402761.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 11:59:12]]> GMT</pubDate>
				<author><![CDATA[ ThePlaguedWarsmith]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ If he likes Plague Marines, the answer may simply be, more of them. You can take double flamer in a 5-man squad in a Rhino.  That's still fairly cheap. You drive upfield, get out and rapid-fire/flame; then take the charge. All those lil termagants' billion attacks isn't going to do anything against T5, 3+ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. I'd say 3-4 squads built this way is good horde control. How about something like this:<br /> <br /> Abaddon<br /> Typhus<br /> <br /> Plague Marines x5: x2 Flamers, Meltabombs- 170<br /> Plague Marines x5: x2 Flamers, Meltabombs- 170 <br /> Plague Marines x5: x2 Plasmaguns, Meltabombs- 190  <br /> Plague Marines x5: x2 Plasmaguns, Meltabombs- 190<br /> <br /> Helldrake- 170<br /> <br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>: ML3, x2 GR- 280<br /> <br /> Plaguebearers x10<br /> Plaguebearers x10<br /> <br /> Total: 1845<br /> <br /> This is not only good against bugs; it's a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span>. Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403211.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403211.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 15:51:52]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ That list is pretty much perfect; the double team of Abbaddon isn't something I've ever seen before, but I bet it would be excellent to see in use.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403278.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403278.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 16:23:20]]> GMT</pubDate>
				<author><![CDATA[ ThePlaguedWarsmith]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ What do Abaddon and Typhus do in that list? Deep strike on together or what? They won't fit in the Rhino's and can't squad with the daemons]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403282.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403282.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 16:25:08]]> GMT</pubDate>
				<author><![CDATA[ Opera]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ Well, Nid shooting is ineffectual and they come to you. I wouldn't normally recommend it; but when fighting bugs, I think they'll be fine on foot. <br /> <br /> Granted, we'll see what type of AP2 the new codex has at its disposal but both of them can hold their own in combat and are pretty much immune to bug shooting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403359.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403359.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 16:59:38]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ I like the idea but i agree that shooty nids is still a possibility and leaving typhus and abby alone running around spells 2 free kills in my mind. Additionally typhus sucks vs nids because any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> can just use smash attacks and kill him before his dumb I1 attacks. I like the list although I'd probably drop typhus take a land raider instead and throw abby and plague marines or something in the raider. <br /> <br /> Additionally dropping both abby and typhus and just taking belakor instead might be the move.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403964.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6403964.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 20:53:41]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571435/6403359.page"><b>The Shrike wrote:</b></a><br/>Well, Nid shooting is ineffectual and they come to you. I wouldn't normally recommend it; but when fighting bugs, I think they'll be fine on foot. </div></blockquote><br /> <br /> It seems like this is a common misconception. So far, almost every game I've played, I have surprised my opponents with the ridiculous amount of ranged damage that Tyranids can put out. But we will see if the new codex still permits this... ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6404132.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6404132.page</link>
				<pubDate><![CDATA[Sun, 5 Jan 2014 21:55:03]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
			</item>
			<item>
				<title>CSM list building vs new nids</title>
				<description><![CDATA[ New ranged weapons and units combined with cheaper carnifexs i think will mean MORE nid shooting instead of less. I need to be able to close distance on shooty <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and ground flyrants with <span class="glossaryitem" onmouseover='gp(29);'>devs</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6405205.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571435/6405205.page</link>
				<pubDate><![CDATA[Mon, 6 Jan 2014 05:06:10]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
			</item>
	</channel>
</rss>