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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Hi all,<br /> <br /> Got in a game against Dark Angels yesterday, against a very friendly local player who has been around since 3rd - there were some beakies and old school metal models on the board! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> The gametype rules were:<br /> <br /> Points: 750<br /> Deployment: Hammer and Anvil<br /> Mission: Crusade (3 objectives)<br /> <br /> ******************************************************************<br /> <br /> The lists are as follows:<br /> <br /> <b><font color='red'>The Great Devourer:</font></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tervigon (Warlord), Adrenal, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Tyranid Prime<br /> T: Tervigon, Adrenal, Catalyst<br /> T: Termagants x19<br /> E: Venomthrope x1<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: Gargoyles x17, Adrenal<br /> <br /> <b><font color='green'>The Dark Angels Task Force</font></b><br /> (Best estimate of forces)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Interrogator Chaplain on Bike, Maul, 3+, 4++<br /> T: Tactical Squad, Heavy bolter, Power fist<br /> T: Tactical Squad, Plasma Cannon, flamer<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: Ravenwing bikers x6, plasmagun x2<br /> <br /> ******************************************************************<br /> <br /> Given the lists and the gametype, who do you think will prevail? Tyranids win the deployment roll, but opt to go second. The Dark Angels split their squads into combat squads, hoping the bolter fire, plasma cannon and heavy bolter will whittle enough wounds off before the swarm arrives. <br /> <br /> <span style="font-size: 18px; line-height: normal;">OBJECTIVES</span><br /> <br /> There are three objectives, denoted by piled crates (Thanks, Dave Graffam models!). They are by the obelisk in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> DZ, in the large ruined building on the Tyranid left flank, and in the ruined rhino-crater area in the Tyranid RH DZ.<br /> <br /> <span style="font-size: 18px; line-height: normal;">DEPLOYMENT</span><br /> <span style="font-size: 7px; line-height: normal;">(And apparently, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> turn 1 movement! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )</span><br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0383909PM_zps2c9acd1f.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0383909PM_zps2c9acd1f.jpg" border="0" /></a><br /> <br /> The Angels deploy the Plasma Cannon combat squad in the rearmost tower, and the Heavy Bolter combat squad on the Tyranid's right flank, near the objective. The Interrogator Chaplain joins the Ravenwing bikers on the Tyranid left flank, while the Power Fist and Plasma Pistol combat squads are in the centre of the Dark Angel DZ. It appears that the plan is to hammer down on my left flank and drive me off the objective in the ruined building. <br /> <br /> The Tyranids deploy cautiously: Termagants are up front, deployed in such a way as to minimize <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from advancing bolters. The Gargoyles are hidden in the rear of the DZ, as their 12" movement will allow them to make up the distance quickly. The Troops Tervigon (Proxied by the Acid Spray Tyrannofex) is hidden behind a building, with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tervigon on the left close to the termagants. Everything is covered by the Venomthrope's 5+ cover bubble, and the Prime joins the Venomthrope for majority toughness 5, and both of them hide in the central Tyranid DZ building.<br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;">TURN 1 Dark Angels</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0383909PM_zps2c9acd1f.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0383909PM_zps2c9acd1f.jpg" border="0" /></a><br /> <br /> The Dark Angels advance! Twin-linked Bolter fire knocks out 2 or 3 Termagants - cover saves saved a few as well. Target practice! <br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">TURN 1 Tyranids</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0390202PM_zps57af3b28.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0390202PM_zps57af3b28.jpg" border="0" /></a><br /> <br /> The small bugs advance, with 2 Termagants in range to shoot the nearest tactical squad. No casualties result.<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0390209PM_zps1238702d.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0390209PM_zps1238702d.jpg" border="0" /></a><br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tervigon deploys 11 or 12 Termagants close by. They bravely prepare to take a charge from the bikers racing towards their brood mother... The other Tervigon does not try to spawn. Feel No Pain is successfully cast on the large brood of Termagants closest to the Angels. The other Tervigon fails to cast on the Gargoyles, but rolls '11' and does not take a wound.<br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;">TURN 2 Dark Angels</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0392901PM_zps001033d2.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0392901PM_zps001033d2.jpg" border="0" /></a><br /> <br /> The Dark Angels pour bolter fire into the Gargoyles, and blast three from the sky. The plasma cannon rolls just enough scatter to land between the two front squads of bugs, hitting empty terrain. The big event of this turn is the assault phase...<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0392908PM_zps1896f5c3.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0392908PM_zps1896f5c3.jpg" border="0" /></a><br /> <br /> Where the bikers nearly wipe out the newly-spawned squad of Termagants. When all is said and done, one wound is taken off of the Chaplain, and only three Termagants remain... The bike squad is very fast, and very tough. Fortunately, toxin sacs on the Tervigon allow the Termagants within 6" to wound on a 4+, which is a huge benefit. The bikers were required to take dangerous terrain tests as they were charging a squad that was under the Venomthrope's cover bubble, but they made their armour saves...<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">TURN 2 Tyranids</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0395329PM_zpsa3e83283.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0395329PM_zpsa3e83283.jpg" border="0" /></a><br /> <br /> The Gargoyles refrain from shooting, and make their charge! Overwatch kills 3. They manage 5 wounds, with three coming from the Blinding Venom rule, but almost all are saved by the Marine's sturdy plating. In exchange, several Gargoyles die to retributory bolt pistols to the face. Fortunately, they are 11.9" away from the Tyranid Prime, so they stay locked. <br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0395335PM_zps69db6e32.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-0395335PM_zps69db6e32.jpg" border="0" /></a><br /> <br /> On the left hand side of the board, the combat between the Bikers, Interrogator and Termagants takes a terrible turn when the Tervigon manages another 12-Termagant spawn. The forward-most Termagants, who have Feel No Pain, arrange themselves in such a way as to get in on the combat... This is where it is key to have a Tervigon with both Toxin Sacs and Adrenal Glands within 6" of your Termagants. On the charge, the Termagants get 2 attacks, hitting on 4 and wounding on 4 - this results in another wound on the Interrogator and...<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03100455PM_zps362ef23a.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03100455PM_zps362ef23a.jpg" border="0" /></a><br /> <br /> 6 dead bikers. At least 10 Termagants are killed as well - but the Chaplain is still locked in, and now does not have access to H&R. He has, however, successfully acquired First Blood by killing the last Termagants from the initially charged squad!<br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;">TURN 3 Dark Angels</span></font><br /> <br /> The Heavy Bolter and Plasma Cannon attempt to hit the Tervigon in range, but the Heavy Bolter does nothing and the Plasma Cannon scatters off to open terrain again.<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03100502PM_zps00a0f5b7.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03100502PM_zps00a0f5b7.jpg" border="0" /></a><br /> <br /> The Combat Squad decides that it needs to lend a hand to the dwindling members of the frontline squad, so charges into the Gargoyles.<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03102533PM_zps8ea66836.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03102533PM_zps8ea66836.jpg" border="0" /></a><br /> <br /> As before, many gargoyles perish horribly! Fortunately for the bugs, a few Marines go down, leaving the Powerfist squad with only two members (Powerfist and flamer). <br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03102537PM_zpsbad10de7.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03102537PM_zpsbad10de7.jpg" border="0" /></a><br /> <br /> The Biker Chaplain goes down swinging, failing no saves against the Termagants but dying to a failed 4++ when the Tervigon, furious, charged into him (post picture) and crushed him to death.<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">TURN 3 Tyranids</span></font><br /> <br /> Termagants and a Tervigon consolidate onto their respective objectives. The RH Tervigon spawns seven Termagants, the first spawn attempted, and burns out on a double 2! The <span class="glossaryitem" onmouseover='gp(665);'>LH</span> Tervigon refrains from spawning. Prime joins the 7-Termagant squad and advances, while the Venomthrope tries to maintain coverage while remaining in the open. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is cast on the Prime and friends, and also the Venomthrope. Still no Perils! Gargoyles continue to die.<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104435PM_zps071fd0fb.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104435PM_zps071fd0fb.jpg" border="0" /></a><br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;">TURN 4 Dark Angels</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104905PM_zpsf4882451.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104905PM_zpsf4882451.jpg" border="0" /></a><br /> <br /> The Dark Angels pepper the front Termagant squad with fire - a Heavy Bolter and 4 bolters at range results in only 2 deaths, though there were a good number of wounds caused. Being able to roll a 5+ cover save followed by a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll is shockingly effective, and doubly so when done using a 'free' squad gained from a Tervigon. The Plasma cannon mildly scalds himself, and retires the field. The remaining front-line Marines beat the last Gargoyle to a fine red pulp, then turn to face the undying nightmare bearing down on them...<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">TURN 4 Tyranids</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104909PM_zps5e48b3c3.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03104909PM_zps5e48b3c3.jpg" border="0" /></a><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110556PM_zps6dfc853f.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110556PM_zps6dfc853f.jpg" border="0" /></a><br /> <br /> 12 <i>more</i> Termagants are spawned by the <span class="glossaryitem" onmouseover='gp(665);'>LH</span> Tervigon, who then burns out. I believe that it spawned around 45 Termagants by itself in this game. These Termagants move over to support the RH flank, while the <span class="glossaryitem" onmouseover='gp(665);'>LH</span> squads of Termagants move forward to hold the objective. One squad tries for linebreaker, and runs forward.<br /> <br /> The two Tervigons are within range of the 2-man squad with both the Powerfist and Flamer Marines in it. Their shower of S5 spikes is enough to end both Marines, clearing the way for a Prime-led assault on the squad of 4 behind them. Only the Sergeant remains, and the Tyranids take no losses.<br /> <br /> <font color='green'><span style="font-size: 18px; line-height: normal;">TURN 5 Dark Angels</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110602PM_zps24c651cc.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110602PM_zps24c651cc.jpg" border="0" /></a><br /> <br /> It looks grim for the Marines. (And Dark.) The rearmost squad of bolters leaps down from the tower to meet their fate, while the heavy bolter team tries for a few wounds on the Venomthrope, and unfortunately fails to accomplish this goal. In assault, the Warrior Prime cuts down the Sergeant before turning his attention to the Heavy Bolter team, and the Objective...<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">TURN 5 Tyranids</span></font><br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03112053PM_zps8ca91254.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03112053PM_zps8ca91254.jpg" border="0" /></a><br /> <br /> No appreciable movement, aside from the Termagants trying for Linebreaker (And forgetting to Run!) and the Prime's squad moving into assault range of the Heavy Bolter squad. All random objectives, strangely, were Grav Wave Generators! How odd! The Tyranids roll over 4" for their charge, though, and succeed in making contact with the Marines.<br /> <br /> <a href="http://s952.photobucket.com/user/dakkadakkasbg/media/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110848PM_zpse7f5f608.jpg.html" target="_new" rel="nofollow"><img src="http://i952.photobucket.com/albums/ae2/dakkadakkasbg/Battle%20DA%20TYR%20Jan%2003%202014/Photo2014-01-03110848PM_zpse7f5f608.jpg" border="0" /></a><br /> <br /> Apologies for the unpainted Termagants - I had no idea I'd spawn ~54 of them in this game, so had to use some of my unpainted ones. The charge kills one Termagant from Overwatch, and three Marines go down. This objective is now contested.<br /> <br /> We roll to see if the game continues and... it's a 1. The game ends with the Marines still standing bravely against the xenos horrors!<br /> <br /> ******************************************************************<br /> <br /> Endgame: The Marines are holding one Contested Objective. They also have First Blood! The Tyranids, however, have Slay the Warlord and two objectives.<br /> <br /> <font color='blue'>The game is a Tyranid victory with 7VPs to the Swarm, and 1 to the Marines!</font><br /> <br /> ******************************************************************<br /> <br /> Thanks to my opponent, Rick, for a fantastic and (dare I say) cinematic game! And thanks to our local store, Bastion Games, for the use of their tables.<br /> <br /> -Steve]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 19:34:53]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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				<title>Re:Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The bikers were required to take dangerous terrain tests as they were charging a squad that was under the Venomthrope's cover bubble, but they made their armour saves... </div></blockquote><br /> <br /> Hmmm, I dont think a cover save like this can cause a unit to make dangerous terrain tests...<br /> <br /> But nice report, I bet you are stoked for the new release.  9-)]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 13:08:08]]> GMT</pubDate>
				<author><![CDATA[ Moridan]]></author>
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				<title>Re:Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Its not the cover save that does it, its the Venomthrope's special ability.<br /> <br /> Nice Batrep though]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 13:39:59]]> GMT</pubDate>
				<author><![CDATA[ General Duf]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Yes, the venomthrope's rules force the <span class="glossaryitem" onmouseover='gp(458);'>DT</span> check when 'covered' units are charged. It's really handy at times.<br /> <br /> Glad you enjoyed the report!]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 15:43:42]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Good report and nicely painted models for the ones that had been done so far. Even if your camera is bad try and go close up to get some cool action or Killy shotz <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 16:52:58]]> GMT</pubDate>
				<author><![CDATA[ Sabreguy]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ I'll be sure to get some closeups for the rematch. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> Advice for future reports is, as always, very much appreciated! Anything else you guys would like to see in the future? ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:13:01]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Very good job with the report. I thoroughly enjoyed it and liked its cinematic nature.<br /> <br /> Would it be possible for you to do a game with a higher point value (1000-1500)?]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 02:39:10]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Thank you! I will be most likely playing a tournament soon, though it's a Kill Team one. My next 'large' game will be an 1850 point game however, though I don't know when that might be.<br /> <br /> However, I can share a report from November! <a href="http://www.dakkadakka.com/dakkaforum/posts/list/562293.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/562293.page</a><br /> <br /> Hope you like it. Feel free to share your thoughts on strategy and tactics if you like!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 02:52:51]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Nice barep here. It looks like a very low point game you might consider 4x4 to keep up the action level. Good luck in your next game.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 03:12:36]]> GMT</pubDate>
				<author><![CDATA[ Polythemus]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ This feels like the Tyranid equivalent of taking two Riptides at 750 points. Also, more drop pods and melta needed from the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> player I think. Plasma cannons need to be twin linked and vehicle mounted (<span class="glossaryitem" onmouseover='gp(72);'>imo</span>) or they're too unreliable.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 02:35:51]]> GMT</pubDate>
				<author><![CDATA[ Krucho1986]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ More options for rapid movement would certainly have helped. Dropping in might work quite well, and melta is always a good idea.<br /> <br /> The plasma, I think, needs to be taken in either large amounts up close or not at all, but that's just me. I think my next game will have less Tervigons, though. Unless I go up against the other resident Tyranid player... haha!]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 07:15:29]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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				<title>Re:Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Great batrep. I'm a huge fan of cinematic old school reports.<br /> <br /> Also really dig that board. Didn't notice until one of the last photos that the crevasses are filled with skulls!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 16:35:27]]> GMT</pubDate>
				<author><![CDATA[ TheNightWillEnd]]></author>
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				<title>Dark Angels vs. Tyranids: The Purge of Malachai IX (COMPLETE)</title>
				<description><![CDATA[ Thanks for the compliment, and thanks for reading! The board is a Realm of Battle board, owned by the local games store - not sure who painted it but they did a great job!<br /> <br /> I will try to get another batrep up as soon as I get another game in - but when that will happen, I can't be sure... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:24:56]]> GMT</pubDate>
				<author><![CDATA[ SBG]]></author>
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