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		<title><![CDATA[Latest posts for the thread "Drop pod heavy BA (2k)."]]></title>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ Librarian<br /> Honour guard<br /> Priest, 4 melta guns<br /> Pod<br /> <br /> Furioso<br /> Magna grapple, frag cannon, melta gun<br /> Pod<br /> <br /> Furioso<br /> Magna grapple, frag cannon, melta gun<br /> Pod<br /> <br /> Furioso<br /> Magna grapple, frag cannon, melta gun<br /> Pod<br /> <br /> Death company<br /> 10 death company, 2 powerfists<br /> Pod<br /> <br /> Assault squad<br /> Flamer, 2 hand flamers<br /> Pod<br /> <br /> Assault squad<br /> Flamer, 2 hand flamers<br /> Pod<br /> <br /> Assault squad<br /> Flamer, 2 hand flamers<br /> Pod<br /> <br /> Assault squad<br /> Flamer, 2 hand flamers<br /> Pod<br /> <br /> Stormraven<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Assault cannon, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> multimelta<br /> <br /> Stormraven<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault cannon, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> multimelta<br /> <br /> 2k<br /> <br /> Furiosos, honour guard and death co pod down first and destroy all the tanks and transports. Assault squads pod down and flame all the units who are no longer in their transports whilst death co smash a few heads. Ravens do what ravens do...<br /> <br /> Issue is that only 1100pts will be podding onto the board turn1.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:09:26]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ I stopped using flyers with my drop list and went with jumpers/drop pods. It applies the pressure much more quickly. Against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I've actually been able to cripple them before the helldrakes are a big factor. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:50:45]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ So you reckon the increase on the alpha strike instead of any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> pays off? More bodies on the board I suppose. And if you hit them hard enough, their flyers come on to late to alter tye outcome... I'll experiment a bit and have a go with that route. Cheers for the pointer Martel!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 18:55:30]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ Look, it's far from a "good" list. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> really can't field anything "good" meta wise except triple or quad Stormraven and hope for gimmick wins. <br /> <br /> However, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> jumpers bearing down coupled with drop fragnoughts and melta Sternguard can be problematic for some lists. <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, like <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, suffer from model count, so if you can cause enough damage in the first two turns, their Helldrakes won't be able to do enough damage. You are pretty much putting your 1850 list in his deployment zone in 2 turns. <br /> <br /> Add Mephiston to some lists for extra lulz. <br /> <br /> The Tau don't care as much because they will bampf your Sternguard before they can fire. <br /> <br /> Actually, now that you mention it, this list might become kinda fearsome if you ally in some White Scars and get some grav bikers to boot. Grav bikers can move even faster than <span class="glossaryitem" onmouseover='gp(10);'>BA</span> ASM and have grav guns (duh). ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:06:08]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ Ok how about this then:<br /> <br /> Librarian<br /> <br /> Furioso x3<br /> Magna grapple, frag cannon, melta<br /> Pod<br /> <br /> Death co<br /> 8 death co, 2 <span class="glossaryitem" onmouseover='gp(105);'>pfs</span><br /> Pod<br /> <br /> Assault squad x3<br /> Flamer, 2 hand flamer<br /> Pod<br /> <br /> Baal pred x2<br /> Flamestorm, heavy flamers<br /> <br /> Allies (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>)<br /> Captain<br /> Bike, artificier armour, storm shield, power fist, grav gun.<br /> <br /> Bike squad x2<br /> 5 bikes, 2 grav guns, combi grav.<br /> <br /> 2k<br /> <br /> So sacrificing the 2 ravens, 1 assault squad, honour guard and 2 death co members, I get: tooled up captain, 2 grav bike squads and 2 baal preds. Both types of units chosen because they are good alpha strikers. If going second then the baals can outflank.<br /> Better? Its all down to the alpha strike now though.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 20:49:34]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Drop pod heavy BA (2k).</title>
				<description><![CDATA[ Yeah, but you can't win a war of attrition against Eldar anyway. And <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are so few that this works pretty well. <br /> <br /> Let me come with modifications to my own list and see what I get at 2K. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 21:33:29]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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