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		<title><![CDATA[Latest posts for the thread "GK in 6th?"]]></title>
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				<title>GK in 6th?</title>
				<description><![CDATA[ Just curious as to how well this list would do with 6th out and around.<br /> 1500- Grey Knights Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak<br /> 1 Grand Master Mordrak<br /> 4 Ghost Knight- Nemesis Force Halberd<br /> <br /> Troops: Grey Knight Strike Squad <br /> 1 Justicar- Nemesis Daemonhammer)<br /> 1 Grey Knight- Incinerator<br /> 3 Grey Knight- Nemesis Force Halberd<br /> 1 Razorback- Psybolt Ammunition; Twin-Linked Assault Cannon<br /> <br /> Troops: Grey Knight Strike Squad<br /> 1 Justicar- Nemesis Daemonhammer<br /> 1 Grey Knight- Incinerator<br /> 3 Grey Knight- Nemesis Force Halberd<br /> <br /> Heavy Support: Land Raider Redeemer<br /> 1 Land Raider Redeemer<br /> <br /> Heavy Support: Nemesis Dreadknight<br /> 1 Nemesis Dreadknight<br /> <br /> Elite: Venerable Dreadnought<br /> 1 Venerable Dreadnought- Psybolt Ammunition; Assault Cannon; Missile Launcher<br /> <br /> Fast Attack: Grey Knight Interceptor Squad<br /> 1 Justicar- Nemesis Force Sword; Storm Bolter)<br /> 4 Grey Knight- Nemesis Force Sword; Storm Bolter<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:17:49]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ Well, I'd drop the Redeemer and give the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> a Psyback. Moreover, I'd add a OM Inquisitor w/ terminator armor, psycannon to the Mordrak unit.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 19:41:50]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:GK in 6th?</title>
				<description><![CDATA[ WHERE is the vindicare assassin? You never leave home without one. RETURN WHEN YOU HAVE ONE OR I WILL CAPS LOCK YOU <span class="glossaryitem" onmouseover='gp(421);'>TO</span> DEATH!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 20:17:02]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ Vindicares are pretty much required in <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> armies. I find that the redeemer looks nice on paper. However, since it can only move 6 and flamestorm isn't torrent, it is hard to find things worth shooting. I also suggest giving your dread an autocannon instead of the missile launcher. Autocannons make better use of psybolts.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 20:41:37]]> GMT</pubDate>
				<author><![CDATA[ Hardrockfreak]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4041775022b57b6e871d909e570723a0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571691/6403691.page"><b>TBone wrote:</b></a><br/>Just curious as to how well this list would do with 6th out and around.<br /> 1500- Grey Knights Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak<br /> 1 Grand Master Mordrak<br /> 4 Ghost Knight- Nemesis Force Halberd<br /> <br /> <br /> Troops: Grey Knight Strike Squad <br /> 1 Justicar- Nemesis Daemonhammer)<br /> 1 Grey Knight- Incinerator<br /> 3 Grey Knight- Nemesis Force Halberd<br /> 1 Razorback- Psybolt Ammunition; Twin-Linked Assault Cannon<br /> <font color='red'>Never give your Justicar a Hammer unless you want him to die in a challenge. Also psycannons are a must. Do NOT give anyone a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrade. Strike Squads are not a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit.   </font><br /> <br /> Troops: Grey Knight Strike Squad<br /> 1 Justicar- Nemesis Daemonhammer<br /> 1 Grey Knight- Incinerator<br /> 3 Grey Knight- Nemesis Force Halberd<br /> <font color='red'> Same as above </font><br /> <br /> Heavy Support: Land Raider Redeemer<br /> 1 Land Raider Redeemer<br /> <font color='red'> problem with this is getting him into position to do anything, I would drop it for more boots on the ground </font><br /> <br /> Heavy Support: Nemesis Dreadknight<br /> 1 Nemesis Dreadknight<br /> <font color='red'> Better yet, drop the Land Raider and beef up your <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, how you listed him he will be do nothing other than being a meat shield </font><br /> <br /> Elite: Venerable Dreadnought<br /> 1 Venerable Dreadnought- Psybolt Ammunition; Assault Cannon; Missile Launcher<br /> <font color='red'> No, just no. NEVER use the Venerable. Paying 50+ points for an extra <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is not worth it </font><br /> <br /> Fast Attack: Grey Knight Interceptor Squad<br /> 1 Justicar- Nemesis Force Sword; Storm Bolter)<br /> 4 Grey Knight- Nemesis Force Sword; Storm Bolter<br /> </div></blockquote><br /> <br /> <br /> Also, you do not need a vindicare assassin. On paper he is amazing, but for me I find him just being a target before he does anything. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 04:10:01]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>Re:GK in 6th?</title>
				<description><![CDATA[ Appreciate all the advice...will rework the list. More to follow...]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 09:21:56]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>Re:GK in 6th?</title>
				<description><![CDATA[ 1500 - Grey Knights Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak<br /> 1 Grand Master Mordrak<br /> 4 Ghost Knight- Nemesis Force Halberd<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Castellan Crowe<br /> 1 Castellan Crowe<br /> <br /> Troops: Purifier Squad (5)<br /> 1 Knight of the Flame<br /> 2 Grey Knight- Psycannon<br /> 2 Grey Knight- Nemesis Force Sword<br /> 1 Razorback- Psybolt Ammunition<br /> <br /> Troops: Purifier Squad (5)<br /> 1 Knight of the Flame<br /> 2 Grey Knight- Psycannon<br /> 2 Grey Knight- Nemesis Force Sword<br /> <br /> Troops: Purifier Squad (5)<br /> 1 Knight of the Flame<br /> 2 Grey Knight- Psycannon<br /> 2 Grey Knight- Nemesis Force Sword<br /> <br /> Heavy Support: Nemesis Dreadknight<br /> 1 Nemesis Dreadknight- Heavy Incinerator; Nemesis Greatsword; Teleporter<br /> <br /> Fast Attack: Grey Knight Interceptor Squad<br /> 1 Justicar<br /> 4 Grey Knight<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/ Quad Gun]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 00:37:16]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ You want to be competitive in 6th with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> you want at least 2 preferably 3 Dreadknights. Never ever take the Heavy Psycannon though it is terrible. You need a Teleporter (you are a primarily combat unit) great sword (ludicrously good for its points) and a Heavy Incinerator (clears drones from Tau Death stars and does good ranged damage).<br /> <br /> Vindicare is very Meh. You kill vehicles in 6th with <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> not 1 big shot like 5th. This has diminished his appeal. I'm slightly biased admittedly as my Vindicare assassin has a less tthan 50% hit rate in over 30 games (<span class="glossaryitem" onmouseover='gp(305);'>GKs</span> were my main army for 5th).<br /> <br /> Don't buy <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons for strike squads ever. To be honest these days strikes are my least favourite troops choice for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> beating out Terminators since the Helldrake came to town.<br /> <br /> The dreads need to be used in 3s but 6th has really hurt them. Their firepower is still amazing but they go down so quickly now. Whilst the Dreadknight has been such a huge winner in this edition they really are the only <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice worth thinking about.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 01:21:26]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571691/6408372.page"><b>FlingitNow wrote:</b></a><br/>You want to be competitive in 6th with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> you want at least 2 preferably 3 Dreadknights. Never ever take the Heavy Psycannon though it is terrible. You need a Teleporter (you are a primarily combat unit) great sword (ludicrously good for its points) and a Heavy Incinerator (clears drones from Tau Death stars and does good ranged damage).<br /> <br /> Vindicare is very Meh. You kill vehicles in 6th with <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> not 1 big shot like 5th. This has diminished his appeal. I'm slightly biased admittedly as my Vindicare assassin has a less tthan 50% hit rate in over 30 games (<span class="glossaryitem" onmouseover='gp(305);'>GKs</span> were my main army for 5th).<br /> <br /> Don't buy <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons for strike squads ever. To be honest these days strikes are my least favourite troops choice for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> beating out Terminators since the Helldrake came to town.<br /> <br /> The dreads need to be used in 3s but 6th has really hurt them. Their firepower is still amazing but they go down so quickly now. Whilst the Dreadknight has been such a huge winner in this edition they really are the only <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice worth thinking about.</div></blockquote><br /> <br /> Ok so I am looking at taking Terms instead for my TCs? Bare bones, like the strike squads, or do I invest in an upgraded <span class="glossaryitem" onmouseover='gp(737);'>TC</span>? <span class="glossaryitem" onmouseover='gp(305);'>GK</span> suffer from only 2 options for <span class="glossaryitem" onmouseover='gp(737);'>TC</span> unless I drag along Crowe for Purifier spam list? What are your thoughts here?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 11:27:45]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ Crowd and Purifiers are still good (not the easy win button of 5th). Paladins are string in this edition. Henchmen are now the strongest troop choice for Grey Knights and Coteaz is the strongest special character (but then you're not really doing Grey Knights are you). This issue is neither of the normal troops choices are near as effective as their upgraded counter parts. <br /> <br /> Compare a Strike with a Halberd for 25 points with a Purifier with the same equipment for just 26. So that extra point gains you fearless, an extra attack, better leadership AND an better psychic power!!! Just for 1 point! They also get double the psycannons per squad. The issue the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Grey Knights have is Helldrakes no save just double the cost marines dying like guardsmen.<br /> <br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is a problem for the dex over all too (further compounding the issue above). So my advice is think what you want the list todo overall and pick the troops choice that best supports that. The issue with the codex is that all the effective units these days are huge points cost (Dreadknight is 260, Stormraven is 255, paladinstar is about 800-1000 and is outmatched by all the current death stars except for perhaps Seercouncil).<br /> <br /> Due to this the Grey Knights have to stick to 1 thing and try to excell at that 1 thing above all others.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 11:54:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ Worst comes to worst...divination psyker in a squad of 4 psycannons (Purifiers/Purgators/Paladins).<br /> <br /> Full strength puts it at 6 S7 hits. (likely 1 rend) and 3 hits when on the move, non-Paladins, isn't awful either.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 14:30:30]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>GK in 6th?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571691/6409308.page"><b>FlingitNow wrote:</b></a><br/>Crowd and Purifiers are still good (not the easy win button of 5th). Paladins are string in this edition. Henchmen are now the strongest troop choice for Grey Knights and Coteaz is the strongest special character (but then you're not really doing Grey Knights are you). This issue is neither of the normal troops choices are near as effective as their upgraded counter parts. <br /> <br /> Compare a Strike with a Halberd for 25 points with a Purifier with the same equipment for just 26. So that extra point gains you fearless, an extra attack, better leadership AND an better psychic power!!! Just for 1 point! They also get double the psycannons per squad. The issue the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Grey Knights have is Helldrakes no save just double the cost marines dying like guardsmen.<br /> <br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is a problem for the dex over all too (further compounding the issue above). So my advice is think what you want the list todo overall and pick the troops choice that best supports that. The issue with the codex is that all the effective units these days are huge points cost (Dreadknight is 260, Stormraven is 255, paladinstar is about 800-1000 and is outmatched by all the current death stars except for perhaps Seercouncil).<br /> <br /> Due to this the Grey Knights have to stick to 1 thing and try to excell at that 1 thing above all others.</div></blockquote><br /> <br /> Alright worked 3 squads of Purifiers in there. Added an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/ Quad Gun for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> since we lack that at the moment. I couldn't afford 2 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>. Would it be better to remove the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> selection to add back my Psy-Rifle Dread?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 15:38:41]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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