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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ Anybody try to field a lot of terminators? Does it work? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The plan is to overwhelm the enemy with hard to shift 2+ units and take advantage of cheap terminators. One termie unit has more AP2 (5x combi plasma) and can deep strike or foot slog as needed. Khorne terminator and the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> unit <br /> with Sorceror attached (for Fearlessness, Biomancy buffs and challenges) provide the bulk of the force, advance and try to assault and capture/deny objectives, supported by two units of Obliterators. Should provide a rather hard hitting contingent that can deal with almost anything. Meltanators deepstrike where needed to take out high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> threats, or behind enemy lines to harass and take out weak troop units. <br /> Noise marines hold home objectives and provide AP3 ranged support, preferrably from cover which they will be hard to shift from as they are fearless. Bikes and drake flame stuff to death..<br /> <br /> <br /> Good? Comments?<br /> <br /> <br /> <br /> LORD ASCENDANT, MASTER OF CORRUPTION<br /> Chaos lord, mark of slaanesh <br /> power weapon (axe)<br /> bike(T5) <br /> burning brand of skalathrax <br /> 145 <br /> <br /> Sorceror 60<br /> <br /> 5 terminators <br /> 5 combi plasma <br /> 1 power fist, 1 chain fist <br /> 203 <br /> <br /> 5 terminators 157<br /> mark of khorne.. <br /> 2 power fists <br /> 186<br /> <br /> 3 terminators (deep striking..) <br /> 3 combi meltas <br /> 1 power fist, (1 maul, 1 axe) <br /> 117 <br /> <br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (Sorceror joins here) <br /> 2 meltagun, 1 combi-melta  <br /> 9 extra <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons <br /> 188 <br /> <br /> 5 noise marines inc noise champion <br /> 3 sonic blasters <br /> blastmaster <br /> 134<br /> <br /> 5 noise marines inc noise champion <br /> 3 sonic blasters <br /> blastmaster <br /> 134<br /> <br /> 6 bikers (Lord joins here) <br /> 2 bike mounted flamers <br /> Aspiring champ has power weapon (sword) <br /> veterans of the long war <br /> mark of slaanesh <br /> icon of excess <br /> 208<br /> <br /> Helldrake, bale flamer <br /> 170 <br /> <br /> 2 obliterators, mark of nurgle <br /> 152 <br /> <br /> 2 obliterators, mark of nurgle <br /> 152 <br /> <br /> Totals 1849p<br /> <br /> And the bump up to 2000p:<br /> <br /> Maulerfiend 125<br /> Reaper autocannon for Khorne termies OR Sorceror ML2 25<br /> <br /> Totals 1999p]]></description>
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				<pubDate><![CDATA[Sun, 5 Jan 2014 21:10:28]]> GMT</pubDate>
				<author><![CDATA[ westiebestie]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ The 13 terminators (5+5+3) could also be reconfigured in other ways, e.g. 8 + 5 or 10 + 3, would that be better? A bigger termie unit probably needs an independent character for Fearlessless. But I have a sneaking suspicion that if I field a Sorceror together with a Mark of Khorne termie unit the gods might turn me into a Spawn.. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 11:04:25]]> GMT</pubDate>
				<author><![CDATA[ westiebestie]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ My advice is to drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and the sonic Blasters, up both Obliterator squads to 3 men, and add more terminators or give them upgrades your choice.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 16:05:25]]> GMT</pubDate>
				<author><![CDATA[ Veteran of The Long War]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ Im sorry to burst your bubble but with the noise marines there have to be 10 to take the nice big blastmaster :/ otherwise this looks quite nice]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:32:57]]> GMT</pubDate>
				<author><![CDATA[ believablejeff]]></author>
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				<title>Re:1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ Not anymore.<br /> <br /> <blockquote class="uncited"><div>Page 99 – Noise Marines, Options.<br /> Change the third bullet point to “One Noise Marine may<br /> replace his boltgun with a blastmaster at 30 pts/model. If the<br /> squad numbers ten or more models, an additional Noise<br /> Marine may replace his boltgun with a blastmaster at 30<br /> pts/model..”</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:40:33]]> GMT</pubDate>
				<author><![CDATA[ Eldarain]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/235ab86f29beeab194c0f26d467e8325.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571709/6406691.page"><b>believablejeff wrote:</b></a><br/>Im sorry to burst your bubble but with the noise marines there have to be 10 to take the nice big blastmaster :/ otherwise this looks quite nice</div></blockquote><br /> <br /> According to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> a unit of 5 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> can take a blastmaster and an additional blastmaster at 10.<br /> <br /> Edit: Eldarain beat me to it]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 17:43:45]]> GMT</pubDate>
				<author><![CDATA[ Tyranrhraxus]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ <blockquote><div><cite>Veteran of The Long War wrote:</cite>My advice is to drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and the sonic Blasters, up both Obliterator squads to 3 men, and add more terminators or give them upgrades your choice.</div></blockquote><br /> <br /> Thanks for the feedback. Yeah, the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad is not that strong but it does provide a scoring unit. All those termies and bikers probably punch a nice hole, but if I don't have any scoring unit to follow with I can't capture objectives. As my Noise marines will stay back on my half. Do you still think it's worth it going for even more offence and fewer troops? I'm thinking 2 troops at 1850 are too few. Another option could be changing the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad to a third <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad, which also frees some points?<br /> <br /> Also about Sonic blasters I hear your as most of the time they won't get to shoot. But I'm worried about Orks and think they add a nice number of shots for crowd control for not many points, so will keep them a while and test out! So far only one game where they did not get to shoot at all before dying..<br /> <br /> <blockquote><div><cite>believablejeff wrote:</cite>Im sorry to burst your bubble but with the noise marines there have to be 10 to take the nice big blastmaster :/ otherwise this looks quite nice</div></blockquote><br /> <br /> Thanks, but as pointed out after the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they can take one BM at 5 and two at 10.<br /> <br /> Anyone have feedback on the terminator loadouts? ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 09:56:40]]> GMT</pubDate>
				<author><![CDATA[ westiebestie]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ Thanks so much for that, makes it sooo much better, just me being lazy not bothering to read the Errata/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:41:14]]> GMT</pubDate>
				<author><![CDATA[ believablejeff]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ Why r. Wasting 60 on a sorc with no upgrades? Dont take a bare minimum sorc if you already have a <span class="glossaryitem" onmouseover='gp(56);'>hq</span>.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 07:21:15]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Re:1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ I would like to try something like: cypher plus 10 man <span class="glossaryitem" onmouseover='gp(22);'>csm</span> termies of tzeentch fully geared. Infiltrate them, shroud them. Fleet them. And kill everything. That's almost 700 pts. Its 2 heavy, 7 combi, 1 dual <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 4 p.fists, 2 chainfists, 3 power weapons.  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 07:28:20]]> GMT</pubDate>
				<author><![CDATA[ avedominusnox]]></author>
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				<title>1850/2000p CSM Termie/Oblit Assault force </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571709/6412650.page"><b>Filch wrote:</b></a><br/>Why r. Wasting 60 on a sorc with no upgrades? Dont take a bare minimum sorc if you already have a <span class="glossaryitem" onmouseover='gp(56);'>hq</span>.</div></blockquote><br /> <br /> Good question, my thought is that he's not much more expensive than buying a power weapon for the Aspiring champion, and gives me so much more. Fearless is very important, 3 attacks with a force sword and higher <span class="glossaryitem" onmouseover='gp(149);'>WS</span> gives me a good chance in most challenges and Biomancy buffs for either the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad or any nearby Termie squad. <br /> <br /> But I really want him to be <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, it would be much more likely to get either the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> power, Iron Arm or Enfeeble, all of which are really good <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. I could easily remove the extra weapons for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(644);'>VoTLW</span> on the bikes to afford that. Not sure if it's better to attach him to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or the Khorne Terminators? Sorceror with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> guys seems like blasphemy though.. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Updated list:<br /> <br /> LORD ASCENDANT, MASTER OF CORRUPTION <br /> Chaos lord, mark of slaanesh <br /> power weapon (axe) <br /> bike(T5) <br /> burning brand of skalathrax <br /> 145 <br /> <br /> Sorceror, mastery level 2 (Biomancy) 85 <br /> <br /> 5 terminators <br /> 5 combi plasma <br /> 1 power fist, 1 chain fist <br /> 203 <br /> <br /> 5 terminators 157 <br /> mark of khorne.. <br /> 2 power fists <br /> 186 <br /> <br /> 3 terminators (deep striking..) <br /> 3 combi meltas <br /> 1 power fist, (1 maul, 1 axe) <br /> 117 <br /> <br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (Sorceror joins here) <br /> 2 meltaguns, 1 combi-melta <br /> 170<br /> <br /> 5 noise marines inc noise champion <br /> 3 sonic blasters <br /> blastmaster <br /> 134 <br /> <br /> 5 noise marines inc noise champion <br /> 3 sonic blasters <br /> blastmaster <br /> 134 <br /> <br /> 6 bikers (Lord joins here) <br /> 2 bike mounted flamers <br /> Aspiring champ has power weapon (sword) <br /> mark of slaanesh <br /> icon of excess <br /> 202<br /> <br /> Helldrake, bale flamer <br /> 170 <br /> <br /> 2 obliterators, mark of nurgle <br /> 152 <br /> <br /> 2 obliterators, mark of nurgle <br /> 152 <br /> <br /> Totals 1850p <br /> <br /> And the bump up to 2000p: <br /> <br /> Maulerfiend 125 <br /> Reaper autocannon OR Heavy flamer + 3 combi weapons for Khorne termies 25 <br /> <br /> Totals 2000p ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 13:36:44]]> GMT</pubDate>
				<author><![CDATA[ westiebestie]]></author>
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