<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 Daemons Tzeentch and Khorne"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Daemons Tzeentch and Khorne"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Lord of Change = 230<br /> Herald of Tzeentch w/ exalted lotus of conjuration = 70<br /> <b>Troops</b><br /> 15 Pink Horrors w/ Iridescent, icon of chaos, blasted standard = 160<br /> 15 Pink Horrors w/ Iridescent, icon of chaos, blasted standard = 160<br /> 10 Bloodletters w/ Reaper = 105<br /> 10 Bloodletters w/ Reaper = 105<br /> <b>Fast Attack</b><br /> 5 Screamers = 150<br /> <b>Heavy</b><br /> Daemon Prince of Tzeentch w/ flight, armor, psyker level 2 = 280<br /> Daemon Prince of Khorn w/ flight, armor, greater reward = 240<br /> <b>total</b><br /> 1500<br /> <br /> So the plan is to stick each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in one squad of Pink Horrors, deep strike the Bloodletters and send out the Daemon Princes and screamers to take down their appointed targets. This my first look at the codex and wanted to see if I was looking at a viable army for Daemons. Honestly nobody at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> plays them. Some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players have a very small allied detachment, but nobody runs pure daemons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405392.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405392.page</link>
				<pubDate><![CDATA[Mon, 6 Jan 2014 07:46:19]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ So a number of reccomendations,<br /> <br /> First of I believe Fateweaver is nearly mandatory as a Warlord due to the fickle nature of the warp-storm. However if you want to run a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> instead go for it. I would reccomend making him ML3 and giving him 2 greaters + a lesser reward (staff), the greaters hopefully give him some survivability otherwise he's bait for every autocannon out there (only having a 5++ is not good). I would then either roll triple divination fishing for precog, or 2 divination and Flickering Fire (Tzeentch Primaris) so he can contribute some shooting. Staff makes him Str8 (very useful).<br /> <br /> HoTz are awesome, though I would reccomend 2 and <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, take prescience, <span class="glossaryitem" onmouseover='gp(545);'>FF</span> + another divination buff, even if you get a rubbish power you can still use the warp charge on <span class="glossaryitem" onmouseover='gp(545);'>FF</span>.<br /> <br /> I wouldn't bother with Icon or blasted standard, points can be better spent elsewhere, the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> is good though, allow precision shows and gives the horrors a character, I would bump them up to 16 each for the 3 warp charges.<br /> <br /> Bloodletters are a bit rubbish, I reccomend daemonettes instead, faster, cheaper and better against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>..<br /> <br /> You can't actually have a Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in <span class="glossaryitem" onmouseover='gp(57);'>HS</span> because you don't have a blood thirster as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are very expensive, but if you're going to get them I believe it's go big or go home. A Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with 2 greaters + lesser (performs similar function to <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>), they're also very useful due to the flexibility of psychic powers, take <span class="glossaryitem" onmouseover='gp(545);'>FF</span> for shooty, biomancy for buffs, and telepathy for debuffs (or invisibility) or a combination of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405688.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405688.page</link>
				<pubDate><![CDATA[Mon, 6 Jan 2014 10:45:25]]> GMT</pubDate>
				<author><![CDATA[ CaptainJay]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ Princes of khorne are the worst unit in the book. Literally does nothing for them. Without the ability to try or iron arm or taking any psychic shooting your princes suck. most players keep them in the air as long as possible so that they dont just get blasted as they land. Khorne princes are completely useless in the air. <br /> <br /> Don't take tzeentch heralds without buffing their psychic level to at least 2. <br /> <br /> 5 Screamer by themselves wont do anything special. Put the herald on a disk run him with them. <br /> <br /> The grimoire of true names is the second best thing in the book besides fateweaver. If you want to win you should take it. <br /> <br /> If youre completely new to daemons and want a unit overview I wrote this a while ago and it might help you a bit. <a href="http://www.dakkadakka.com/dakkaforum/posts/list/541310.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/541310.page</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405702.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6405702.page</link>
				<pubDate><![CDATA[Mon, 6 Jan 2014 10:53:46]]> GMT</pubDate>
				<author><![CDATA[ jakl277]]></author>
			</item>
			<item>
				<title>Re:1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ Ah yes, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of Khorne in the heavy slot. I missed that part of it as I was making this list at around 2am. I have looked at your advice, and while I thought the idea of combining two Gods together, I was having some trouble working that out with troop choices. Althought perhaps I could just move in Karanak and some flesh hounds instead of the 3rd herald and the screamers. <br /> Either way, I have revised the list and it is now a mono Tzeentch army. What do you think of this?<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Kairos Fateweaver = 300<br /> Herald of Tzeentch, psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, locus of conjuration, greater reward = 140<br /> Herald of Tzeentch, psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, locus of conjuration, greater reward = 140<br /> Herald of Tzeentch, psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, disc of Tzeentch, greater reward = 140<br /> <b>Troops</b><br /> 16 Pink Horrors w/ <span class="glossaryitem" onmouseover='gp(445);'>IH</span> = 149<br /> 16 Pink Horrors w/ <span class="glossaryitem" onmouseover='gp(445);'>IH</span> = 149<br /> <b>Fast Attack</b><br /> 6 Screamers of Tzeentch = 150<br /> <b>Heavy Support</b><br /> Daemon Prince of Tzeentch, flight, armor, psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, exalted reward, greater reward = 330<br /> <b>Total</b><br /> 1498<br /> <br /> I still think this list a little troops light for my liking, but with all the psykers and dakka potential here I think I will just be trying blast away the competition as opposed to digging in on objectives. But I would put each herald with conjuration in the horrors squad and then the one with the disc in the screamers squad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6407398.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6407398.page</link>
				<pubDate><![CDATA[Mon, 6 Jan 2014 20:38:57]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
			</item>
			<item>
				<title>Re:1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ I'd drop the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, buff the Screamers to 9, disc all heralds and get more horrors. If you want to run some Khorne you can go 2x Heralds on Juggs + 2x15 dogs for each of the heralds. If you want some Heavy Support go with 2 Grinders instead of <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s. Princes only tend to work well in a circus.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411178.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411178.page</link>
				<pubDate><![CDATA[Tue, 7 Jan 2014 21:43:23]]> GMT</pubDate>
				<author><![CDATA[ Apocryphos]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ What do you think about Karanak instead of the heralds on juggernauts?<br /> <br /> But as far as having the one prince out there, I am not expecting him to be a superstar all by himself. In fact, I dont intend for him to survive the battles. He is there to draw fire away and to provide some support when possible. Yeah it is a lot of points to do that, but most people have a pretty strong fear of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I also really like the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> model.<br /> <br /> However, I do like the idea of more horrors and a larger screamer squad from a "win the game" standpoint. But the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> just feels more fun. More fun to play and more fun to paint.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411332.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411332.page</link>
				<pubDate><![CDATA[Tue, 7 Jan 2014 22:21:43]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ if you arent putting all your heralds into the screamer squad with discs then there isnt much point taking them at all. Horror squads are not worth adding a herald to, it doesnt really help them much.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411384.page</link>
				<pubDate><![CDATA[Tue, 7 Jan 2014 22:37:30]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ I was putting them in there for the extra strength to Horror's attack and for the extra spells the Herald himself generates.<br /> <br /> To me it looks like they make that troop choice even more offensively potent.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411417.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6411417.page</link>
				<pubDate><![CDATA[Tue, 7 Jan 2014 22:45:15]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
			</item>
			<item>
				<title>1500 Daemons Tzeentch and Khorne</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bcedb85b8a8a3263de4431e45dc3369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571804/6411332.page"><b>Icculus wrote:</b></a><br/>What do you think about Karanak instead of the heralds on juggernauts?<br /> <br /> But as far as having the one prince out there, I am not expecting him to be a superstar all by himself. In fact, I dont intend for him to survive the battles. He is there to draw fire away and to provide some support when possible. Yeah it is a lot of points to do that, but most people have a pretty strong fear of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I also really like the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> model.<br /> <br /> However, I do like the idea of more horrors and a larger screamer squad from a "win the game" standpoint. But the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> just feels more fun. More fun to play and more fun to paint.</div></blockquote><br /> <br /> <br /> If you like the idea of a Demon prince then go for a circus:<br /> <br /> Kairos<br /> Greater Daemon<br /> Horror/Plaguebearer troops<br /> 3xDP<br /> <br /> A solo prince is not really worth it, it's also not that scary he'll be the first target of your enemy.<br /> Karanak is decent but Khorne Heralds with Locust of Wrath on Juggs are way better. Again I recommend taking 2xGrinders if you are going the Fleshhound way.<br /> If you absolutely need to use Screamers and Tzeentch heralds you need to make it a proper council and put them together while keeping a horde of horrors for objectives and some shooting.<br /> For 1500pts I like going with a mono nurgle list <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, 2xHeralds, 40 Plaguebearers, 2x3 Drones, 2xGrinders.<br /> For competitive play you cant go wrong with mentioned above set ups. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6412003.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/571804/6412003.page</link>
				<pubDate><![CDATA[Wed, 8 Jan 2014 01:32:36]]> GMT</pubDate>
				<author><![CDATA[ Apocryphos]]></author>
			</item>
	</channel>
</rss>