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		<title><![CDATA[Latest posts for the thread "1500 Point GK list"]]></title>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ Got a 1500 point tourney comming this weekend, wanted to try teleporting <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> out so put this together<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Coteaz 100 pts<br /> <br /> Troop- <span class="glossaryitem" onmouseover='gp(47);'>GSS</span> x10 psycannon x2 psybolt ammo <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Hammer Justicanr 7 swords (250 pts)<br /> <br /> Troop- <span class="glossaryitem" onmouseover='gp(47);'>GSS</span> X10 Psycannon x2 psybolt ammo 8 swords (240)<br /> <br /> Fast Attack- Stormraven - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon, hurricane bolter, psybolt ammo (255)<br /> <br /> Heavy Support<br /> Dreadknight x2 - Sword, Incinerator teleporter (520 pts)<br /> Psyflman Dreadnought - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon x2 psybolt (135 pts)<br /> <br /> Got comments before on another forum regarding having the melta on the raven, I like having the option to pop armor with it while having the assault cannon for flyers/light armor and infantry along with the hurricane bolters.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 23:40:14]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ The melta is a good choice for the raven. Sure, it is a less efficent as heavy bolters for the psybolt, but it is actually able to threaten armor. The nastiest fliers are Av12 anyways, and you really want something that can pin them. If your up against a heavy armor flier, you can always use the machine spirit to shoot something at some other target. <br /> <br /> A hammer is bad for the justicar, as you will be dead in most challenges before you strike. Hammers are still great to have in a unit for damage, but take a halbred. With I6 and hammerhand, you can usually beat the enemy sarge, or if you need, you can activate the force weapon earlier. Dropping master crafting gets a halbred on the sarge and keeps the hammer in the unit. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 07:37:44]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ I like the list. But as above, dont take hammers on characters due to challenge. Melta on the raven is always a must. Just keep them <span class="glossaryitem" onmouseover='gp(221);'>ss</span> alive and you will do great. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 09:59:09]]> GMT</pubDate>
				<author><![CDATA[ Oscamus]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ Yea the hammer was mostly a result of points left over, but a halberd on him with a hammer isnt a bad idea for that squad<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 16:52:53]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:1500 Point GK list</title>
				<description><![CDATA[ Not a bad list but you are 5 points over at 1505 (assuming the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on the Justicar's Hammer is a typo as that's your 5 points). <br /> <br /> This list really relies on your NDKs doing all the heavy lifting and distractions/taking target priority away from your <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> Changes I would recommend:<br /> 1. Drop the swords on the 2xNDKs to give you 50 extra points.<br /> <br /> 2. Give a hammer to your other <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (not on the Justicar as said above). <br /> <br /> 3. With 40 points left over get a searchlight on your Psylfeman and 3xSquads of henchmen with 1xBolter Acolyte and 2xAcolytes each.<br /> <br /> The searchlight might help with reducing some cover saves against your <span class="glossaryitem" onmouseover='gp(221);'>SS</span> early and 3 units of scoring dudes to reserve in (1 in a Raven) and claim backfield OBJs. Might be handy as 20 marines won't survive long in a 1500 pt game. Makes kill point games a little harder but more scoring is always handy!<br /> <br /> Good luck and let us know how you go.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:34:41]]> GMT</pubDate>
				<author><![CDATA[ McBain]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ Yea the Mastercraft was a typo, think that was leftover from an old list that i forgot to delete<br /> <br /> So I got 10 points to juggle, 1 hammer in one squad, or a halberd on each squad's justicar?<br /> <br /> With my rolling though, the swords on the dks are worth the points <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Unfortunately no henchmen though, as I dont actually own any yet]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:37:16]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:1500 Point GK list</title>
				<description><![CDATA[ In that case then have you considered swapping Coteaz out for an OMI in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> with a <span class="glossaryitem" onmouseover='gp(331);'>PC</span>?<br /> <br /> Coteaz offers scoring henchmen and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> protection via IBEY but Strikes have that in Warp Quake and you’re not using henchmen. Coteaz with <span class="glossaryitem" onmouseover='gp(221);'>SS</span> might be a bit redundant in this list (Blasphemy I know!). Also Coteaz can't <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in with them if you need to.<br /> <br /> I would look at dropping Coteaz, get an OMI in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> with <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, Hammer and 3xServo skulls. for 89 points that gives you 10 points to buy another Hammer for your other squad (or you could drop the other <span class="glossaryitem" onmouseover='gp(221);'>SS</span> Hammer and Prescience him).<br /> <br /> The Servo skulls will be great against scouting/infiltrating stuff in tourneys (White Scars ect) and could be very handy by making your <span class="glossaryitem" onmouseover='gp(221);'>SS</span> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> more accurate if the situation permits.<br /> <br /> *Edit: If you don't like the above then I would run 1xHammer in a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> instead of 2xHalberds. I have found Hidden Hammers to be match winners at times and Halberds to be merely handy on rare occasions.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:54:59]]> GMT</pubDate>
				<author><![CDATA[ McBain]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ Yea mayble I'll just have a random hammer, couldnt hurt to hit something hard<br /> <br /> Hmm..I'd have to proxy something as the inqusitor.  Though Coteaz is mostly a buff bot for me in addition to everything else he does.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 19:03:35]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>1500 Point GK list</title>
				<description><![CDATA[ yeah Coteaz brings his lvl2 divination on top of the rest so he remains much better then a basic inquisitor for me.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 23:16:17]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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