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		<title><![CDATA[Latest posts for the thread "1000 point Space Marine List HELP!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 point Space Marine List HELP!"]]></description>
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				<title>1000 point Space Marine List HELP!</title>
				<description><![CDATA[ Hi everyone<br /> <br /> I'm a relatively new player, and play with my friends who are all 5 - 6 year vets of the game, with well rounded armies and good play styles. We play a lot of 1000 point games to keep the time down so i'm trying to write a 1000 point list which isn't going to keep getting completely destroyed! <br /> <br /> This is what I was thinking of at the moment, with the fists chapters. Any and all feedback will be great!. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian level 2 - 90 points <br /> <br /> TROOPS<br /> <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> <br /> ELITES <br /> <br /> 10 sternguard veterans - 10 storm bolters - 280 points <br /> <br /> Heavy support<br /> <br /> Hunter - 70 points <br /> Predator - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> laser cannon, 2 side sponson laser cannons - 140 points <br /> <br /> Total: 990 points.<br /> <br /> Thanks everyone! ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 23:48:15]]> GMT</pubDate>
				<author><![CDATA[ scruffyreece]]></author>
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				<title>1000 point Space Marine List HELP!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571933/6408078.page"><b>scruffyreece wrote:</b></a><br/>Hi everyone<br /> <br /> I'm a relatively new player, and play with my friends who are all 5 - 6 year vets of the game, with well rounded armies and good play styles. We play a lot of 1000 point games to keep the time down so i'm trying to write a 1000 point list which isn't going to keep getting completely destroyed! <br /> <br /> This is what I was thinking of at the moment, with the fists chapters. Any and all feedback will be great!. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian level 2 - 90 points <br /> <br /> TROOPS<br /> <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> <br /> ELITES <br /> <br /> 10 sternguard veterans - 10 storm bolters - 280 points <br /> <br /> Heavy support<br /> <br /> Hunter - 70 points <br /> Predator - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> laser cannon, 2 side sponson laser cannons - 140 points <br /> <br /> Total: 990 points.<br /> <br /> Thanks everyone! </div></blockquote><br /> <br /> I'm a new guy myself, but what stands out to me:<br /> - 10 Storm bolters on the sternguard is a waste -- you can't use Special-Issue Ammunition with them. As I see it, the value of Sternguard mainly comes from just that as well the ability to take a bunch of combi-weapons(which that squad also lacks).<br /> - You have no means of delivering the sternguard vets(plus Librarian?) where they need to be.<br /> <br /> Seemingly the configuration of your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads could be adjusted, too. You have them configured I guess to either just shoot their bolters or get in close and have the sarge pop something with his power fist, but either use seems sub-optimal. Maybe drop the power fist and vet sarge upgrade for a melta gun + combi-melta(or plasma, if you end up re-configuring to have more dependable anti-armor elsewhere) and use the spare points somewhere else.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 01:30:01]]> GMT</pubDate>
				<author><![CDATA[ Vaerros]]></author>
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				<title>1000 point Space Marine List HELP!</title>
				<description><![CDATA[ Remove the points of individual upgrades (i.e. rhino transport) you can get in big doodoo for that. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 03:01:37]]> GMT</pubDate>
				<author><![CDATA[ Krucho1986]]></author>
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				<title>Re:1000 point Space Marine List HELP!</title>
				<description><![CDATA[ Do you just want a good list for 1k points? Or do you have some models and you're using what youve got? It's gonna affect alot of the advice you get.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 04:48:58]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>1000 point Space Marine List HELP!</title>
				<description><![CDATA[ Yeah, I agree with removing the storm bolters and trying to add in a delivery system on the vets. I would suggest a drop pod for them. <br /> <br /> Do you have a lot of flyers in your gaming group? If so the hunter is a good idea, but if it seems like there aren't quite so many at 1000 points, you may want to drop that one and get yourself a small unit to put the Librarian with in a rhino or razorback. <br /> <br /> And if you are tight for points, you may want to substitute the powerfists for power weapons on the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 04:50:57]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>1000 point Space Marine List HELP!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571933/6408078.page"><b>scruffyreece wrote:</b></a><br/>Hi everyone<br /> <br /> I'm a relatively new player, and play with my friends who are all 5 - 6 year vets of the game, with well rounded armies and good play styles. We play a lot of 1000 point games to keep the time down so i'm trying to write a 1000 point list which isn't going to keep getting completely destroyed! <br /> <br /> This is what I was thinking of at the moment, with the fists chapters. Any and all feedback will be great!. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian level 2 - 90 points <br /> <br /> TROOPS<br /> <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> Tactical Squad  - Veteran sergeant with power fist -  (Rhino 35 points dedicated transport) - 205 points <br /> <br /> ELITES <br /> <br /> 10 sternguard veterans - 10 storm bolters - 280 points <br /> <br /> Heavy support<br /> <br /> Hunter - 70 points <br /> Predator - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> laser cannon, 2 side sponson laser cannons - 140 points <br /> <br /> Total: 990 points.<br /> <br /> Thanks everyone! </div></blockquote><br /> <br /> I don't see a lot of Imperial Fist to this list <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> <br /> Drop the Stormbolters on the sternguard.  Entirely useless as pointed out.  Use combi's instead and get them into some sort of transport (drop pods are popular as suicide squads).  A good concept is 10 (2  heavy flamer, 3-4 combi melta, drop pod), combat squaded (flamers in one squad, melta in another) which you drop behind the enemy to hit 2 targets (one tank, one infantry with the flamers).<br /> <br /> Drop the vet sgt upgrades and power fists.  Your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads don't want to be in combat, and if they are your sgt will likely be dead before he can hit with an Initiative 1 power fist.  use those points to add a special weapon for the squad instead.<br /> <br /> Hunter - Ok, if you're seeing fliers.  <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad Gun would be better.<br /> <br /> Predator - I prefer Las-sponsons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon turret, but Las/Las is good too.<br /> <br /> Using your list as a base I'd probably look closer to something like this (but what you play against could make a HUGE difference too);<br /> <br /> Chapter Tactics : Iron Hands (or maybe salamanders)<br /> Librarian (<span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10, Melta gun, Rhino)<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10, Melta gun, Rhino)<br /> Sternguard (10, 2 x heavy flamer, 3 x combi melta, drop pod)<br /> Predator (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Las sponson)<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad Gun<br /> <br /> I'd also consider swapping the Librarian for a Captain, but that's just because I always forget to use the libby's powers personally <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 07:44:45]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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