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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Sorry I don't have any real points values here, just toying with different ideas.  Maybe this belongs in the tactics thread, not sure.<br /> <br /> Going up against Tau with at least 1 riptide, probably 2.<br /> <br /> Normally I'd bring this list -<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, 3x plasma, chimera<br /> Veterans, 3x plasma, chimera<br /> Veterans, 3x plasma, chimera<br /> Veterans, 3x plasma, chimera<br /> <br /> Manticore<br /> <br /> 2x Vendettas<br /> <br /> Then I'd add either Russ tanks or Basilisks, depending.<br /> <br /> This standard list is about as successful a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> as I can come up with, it's tough, it's flexible and it puts plenty of damage down range.  It lacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but that's of little concern when fighting Tau.<br /> <br /> What concerns me now, is that he'll be able to play an anti-vehicle game and win.  I wonder if I should add a fast <span class="glossaryitem" onmouseover='gp(19);'>CC</span> option.<br /> <br /> I was going to add Seraphim to engage his broadsides, but getting them there would be risky.<br /> <br /> I don't know, maybe <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bikes ... I need to find a way to engage the Tau in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which I believe to be their greatest weakness (and my own ... ug).<br /> <br /> Any ideas?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 01:44:37]]> GMT</pubDate>
				<author><![CDATA[ CaptObvious]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Bloodthirster with 2 greater gifts.  Fly into face, eat face.  ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 01:49:04]]> GMT</pubDate>
				<author><![CDATA[ Mulletdude]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/837d024810af212fc5f2e1e8d1cd300e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/571948/6408459.page"><b>Mulletdude wrote:</b></a><br/>Bloodthirster with 2 greater gifts.  Fly into face, eat face.  </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>!  Well, I won't argue with that.  I don't know if people would play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with me anymore ... might be worth it anyway.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You know ... my standard <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list might work here ...<br /> <br /> I'm trying to think, what are the most powerful weapons in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?  I sort of have most of them in this list already, except AV12 Medussas and certain situational items like Vanquishers or Punishers.<br /> <br /> So, it's a matter of how I use this list, or if I try to get some extra mobility or damage output with allies ... I mean, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is really a Tau killer, there is no way around that.  <span class="glossaryitem" onmouseover='gp(19);'>CC</span> would win it for me vs Tau, if only I could find a good way to do it.<br /> <br /> meh, I don't know ...]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 02:01:43]]> GMT</pubDate>
				<author><![CDATA[ CaptObvious]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Why not try a blob with Flamers axes and a commissar to tar pit his riptides in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>? Therefore leaving the rest of your army to pick his apart? What are his main threats apart from the riptide?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 06:11:51]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/571948/6408954.page"><b>SpankingApe wrote:</b></a><br/>Why not try a blob with Flamers axes and a commissar to tar pit his riptides in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>? Therefore leaving the rest of your army to pick his apart? What are his main threats apart from the riptide?</div></blockquote>First off, thanks a lot of the advice!  Good thinking.<br /> <br /> This is a great idea, and I actually went to count how many men I could put in a blob already.  I was going to roll with 2x 30 man blobs with commissars.<br /> <br /> His main threats are the riptide(s) and crisis suits.  He has a pattern of "jump shooting" back and forth from cover with the suits, using the jetpack move, so I can't get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on them.  It's super annoying, especially when I have the weapons to shot him into another dimension, if I had <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br /> <br /> So I did some rolling, and some rough math, I don't want to go with a blob.  They are so slow to engage, easy to kite.  Their lasgun shooting, even with orders, isn't great vs T4 and T6 with 2+ saves.  If my Tau enemy is dumb enough to let his most agile troops get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a blob ... well then I've already won.  I seriously considered a blob or 2 blobs, but I'm not into it anymore.  I started playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with a foot horde, and 6th ed made it impossible to win with it.<br /> <br /> I keep coming back to my standard list - plasma, chimeras and vendettas.<br /> <br /> I also had a wacky idea that is looking more promising the more I think about it.  If I were to field 3 squads of ratlings, I could pick up <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> on more suits, and that T6 2+ riptide would probably take 1 wound per turn with poison rending shots.  It's looking good enough to give sniper rifles to my veterans instead of plasma, given that they main threat they will face will be at range 30", with a 2+ save.  Plasma and melta will be useless for those targets, because they won't dare get close.<br /> <br /> I don't know, I'll keep thinking.  This might be a rare case where snipers actually turn the game, because he's fielding lots of high profile specialist dudes and fewer infantry, it could work.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 14:13:26]]> GMT</pubDate>
				<author><![CDATA[ CaptObvious]]></author>
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				<title>Re:IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ I definitely agree with adding a commissar in a blob with axes, I reckon if you want something to get in fast and engage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> then take a suicide storm trooper squad to deepstrike next to a broadside or something.<br /> <br /> Between the Russ' or the Basilisks I'd go with the Basilisk. I play against a friend who has Tau with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> really often and it's usually the unit that is able to outrange some of the Tau units, just sit it behind some cover at the back somewhere and bombard them.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 14:30:30]]> GMT</pubDate>
				<author><![CDATA[ Hallakhan]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Use dark Eldar beastmasters and just keep them more than 6" from your main force, they are cheap units, excellent in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and have 4+ invuls.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 15:18:11]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Barrage weapons.<br /> <br /> Manticore's are your friends. Yes, they're only AP4, but that will crush his firewarriors. And, at S10, you can knock out pesky Skyrays and the like as well. You're also insta-gibbing his suits if he fails a 3+. <br /> <br /> In other news, Vendettas are good against Riptides, but be careful where you enter play. Intercepting Heavy Burst could cripple you.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 15:28:56]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>IG, trying to engage Tau in CC via allies</title>
				<description><![CDATA[ Have you thought about taking 3 squadrons of x3 vendettas with plasma vets inside?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 16:23:37]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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