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		<title><![CDATA[Latest posts for the thread "Returning Ork Player, 1000pt Mech Orks"]]></title>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ It's been a while, but this list has been working pretty well for me. I want to know what Dakka thinks of it. <br /> <br /> Warboss w/ Mega Armor - 100<br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> - 85<br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> (5) w/ 2 Burnas - 210<br /> Deff Dread w/ 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 85<br /> Boyz (19) w/ Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> - 149<br /> Grots (10) w/ Runtherd - 40<br /> <br /> Looted Wagon w/ Boomgun and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 110<br /> Deff Dread w/ <span class="glossaryitem" onmouseover='gp(527);'>KB</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 95<br /> <br /> Battle Wagon w/ Deff Rolla, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Armor Plates - 125<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and Warboss ride in battle wagon. Dreads and Boyz with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mob up together. Grots sit on objectives or guard Boomwagon.<br /> <br /> <br /> Any thoughts? <br /> <br /> CHANGES MADE.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 08:45:03]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ I feel like you are a bit light on troops.  The Dreds won't be terribly difficult to take down and the grots won't be either.  That leaves you with a mob of 15 boyz.  It may benefit you to drop the 'ard boyz upgrade and just add in however many extra boys that that will get you.<br /> <br /> For a more durable troop choice, you could drop a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and a Dred and throw in a mega armored warboss to make the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> scoring.  This will also give you a few more points to throw into boyz..<br /> <br /> I like it overall though.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 10:27:34]]> GMT</pubDate>
				<author><![CDATA[ Lord Arturius]]></author>
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				<title>Re:Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ If this works for you, then keep at it, but if you were to change it up, I would make the following modifications:<br /> <br /> Swap 1 of the Big Mek's for a Mega armored warboss.  This makes the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> troops, and will help you a lot in objective games.<br /> <br /> Swap the Battle Wagon for a Trukk (w/ Ram).  Most armies have a way to deal with a single Battle Wagon (Maybe you are able to get away with it at 1000 points).<br /> <br /> A Trukk only really needs one turn to move flat out and cross the board.  When it is destroyed, Ramshackle can be beneficial.  Make this a dedicated transport for the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>.<br /> <br /> If you move 1st then put the truck where you want.  If you move 2nd, hide the truck behind cover to deny the Enemy line of sight.<br /> <br /> Make the Ard Boyz normal boys, and increase the squad size.<br /> <br /> Then Consider adding more boyz or Kans.  Kans might be more valuable than the Looted Wagon in you want a mech list.<br /> <br /> 1 Kan with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> does 2/3 of the hits that a Deff Dread w/ 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, and it costs much less.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 11:28:47]]> GMT</pubDate>
				<author><![CDATA[ tag8833]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ You've got a bit of a math error with your 'Ard Boyz- they're 10 points each, so 14 with nob with klaw is gonna be 140+10+25, so 175 points.<br /> <br /> This is okay, though!  Make them normal Boyz, take 20 of them(or 19, and leave room for a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek), and I'd shove them in the battlewagon.  Then, as Tag suggests above, put the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> in a trukk.  My theory behind that is not putting all your eggs of dakka in one armored basket: now your opponent will have to choose whether he wants to focus on the huge wagon, or the trukk filled with nobz, rather than having them be the same target thus making his choice a no-brainer.<br /> <br /> I'd also wonder if big shootas are the best of your Dreads- I don't run any myself, but I would image you'd want them running upfield to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, rather than stopping to hit things with a few BS5 shots?  But maybe that's the cheapest option, and you're saving points, in which case rock on.<br /> <br /> Overall, looks like fun!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 16:28:40]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ Wow didn't even notice the error in the Ard boyz thank you! <br /> <br /> As for the other advice, I have been considering alot of these options, I hadn't thought of using a trukk instead of the wagon, not sure if I like it but I can see benefits it would bring. <br /> <br /> A mega armored warboss is not a bad idea, I considered this previously just to make the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> scoring, I want to keep a pretty heavy mech theme with this list, so I don't want to drop and dreads or <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>, any thoughts on how to make the Warboss fit? <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edited the original list tell me what you think.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 19:08:14]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ How do you feel the boomgun is working out?  Again, it's not a unit I've toyed with, so I don't know, but you could try swapping it for a second battlewagon, so both your boyz and your <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> can ride in style.<br /> <br /> And careful, in your edited list the bottom line lists two different units being grouped with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 19:14:11]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ It has done me well, I like having a Large Blast Marker to throw at infantry units as I move up my own units. It also gives the grots something to do in non-objective games. <br /> <br /> I could replace it with another BW, but honestly I like the Boyz mobbing up on foot with the Dreads and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. My on;y fear in loading the Boyz and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> into the second wagon would be the vulnerability of the Dreads in their lonesome.   ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 19:58:01]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>Returning Ork Player, 1000pt Mech Orks</title>
				<description><![CDATA[ That's very fair.  Plus. exploding wagons are pretty rough on boyz, so it's probably just as well!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 22:45:33]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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