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		<title><![CDATA[Latest posts for the thread "Black Templars & IG 2k"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Black Templars & IG 2k"]]></description>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ After helping someone in another thread, I realized how Black Templars can effectively bring back one of my favorite 4th edition tournament lists... Space Marine Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>! Now obviously the list cannot be ran the same as it was, but thanks to codex-wide point reductions and the ability to take allies I believe the list can be made stronger as a whole. <br /> <br /> <b>Primary Detachment - Space Marines using Black Templars chapter tactics</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Chapter Master 250<br /> -Thunder Hammer, <i>The Shield Eternal</i>, Artificer Armor, Bike<br /> <br /> <b>Troops</b><br /> Crusader Squad 125<br /> -5 Initiates, Meltagun, Multi-Melta, Rhino<br /> <br /> Crusader Squad 125<br /> -5 Initiates, Meltagun, Multi-Melta, Rhino<br /> <br /> Crusader Squad 115<br /> -5 Initiates, 1 Neophyte, Plasmagun, Lascannon<br /> <br /> Crusader Squad 115<br /> -5 Initiates, 1 Neophyte, Plasmagun, Lascannon<br /> <br /> Crusader Squad 115<br /> -5 Initiates, 1 Neophyte, Plasmagun, Lascannon<br /> <br /> Crusader Squad 115<br /> -5 Initiates, 1 Neophyte, Plasmagun, Lascannon<br /> <br /> <b>Heavy Support</b><br /> Devastator Squad 130<br /> -4 Missile Launchers<br /> <br /> Devastator Squad 130<br /> -4 Missile Launchers<br /> <br /> <b>1,220</b><br /> <br /> <b>Allied Detachment - Imperial Guard</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Company Command Squad 175<br /> -4 Plasmaguns, Company Commander has Plasma Pistol, Chimera<br /> <br /> <b>Troops</b><br /> Veteran Squad 155<br /> -3 Meltaguns, Chimera<br /> <br /> Platoon Command Squad 50 (ride in a Vendetta)<br /> -4 Flamers<br /> Infantry Squad 70<br /> -Lascannon<br /> Infantry Squad 70<br /> -Lascannon<br /> <br /> <b>Fast attack</b><br /> 2x Vendetta Gunship 260<br /> <br /> <b>780</b><br /> <br /> <b>Total: 2,000</b><br /> <br /> My plan when constructing the list was to saturate the board with scoring units. I can have up to 10 scoring units, depending on how the Infantry Squads are deployed. Each unit brings a good amount of special or heavy weapons fire to the battlefield, allowing me to take down a variety of targets. <br /> <br /> The Chapter Master is my "clean-up" unit. He can take down almost any scoring units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, once any transports have been destroyed buy my ranged firepower. He will hide behind my transport wall until a good assault presents itself. <br /> <br /> The unit of Vendettas is my sole anti-air. A single Heldrake will ruin my day, but two Vendettas should down one Heldrake per turn. <br /> <br /> In total I have 8 Missile Launchers, 12 Lascannons, 8 Plasmaguns, and 7 Melta weapons spread across many different units. Plenty of firepower to go around.<br /> <br /> I have been strongly considering replacing the Chapter Master with the Emperor's Champion (to ride in a Rhino) and an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with a Quad-Gun (for cover and additional anti-air). Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 17:41:15]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ From that game I played in that I was telling you about, I found the chapter master to do a lot more then my <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. they ran together, and I used a power axe with the Chapter Master so they were both striking at I5. <br /> <br /> But what I liked about the chapter master is 4 wounds. and the shield will give him eternal warrior and 3++. That makes him a lot more survivable and makes you less likely to lose a Slay the Warlord <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, However, leaving your warlord with no unit of his own is also kind of risky. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:53:24]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ Try slipping in a bike squad with some gravity guns and an attack bike <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and that may firm things up better.  Getting a couple (ideally 3) drop pods out there would be good so the Captain is not in the front lines alone.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 18:57:46]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ With all the lascannons and plasma guns going around do you think he really needs a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 19:37:57]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ I really want to avoid taking bikes, as I don't have any <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Same with Drop Pods. I like having a mechanized ground presence. <br /> <br />  I do have two Attack Bikes with Multi-Meltas though. Maybe I can find 110 points to bring them in as a bodyguard for the Chapter Master! What should I drop, though?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 22:00:00]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ Do you really need 2 devastator centurion squads?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 22:23:55]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bcedb85b8a8a3263de4431e45dc3369.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572034/6411342.page"><b>Icculus wrote:</b></a><br/>Do you really need 2 devastator centurion squads?</div></blockquote><br /> <br /> I have no Centurions in my list. I am using regular Space Marine Devastator Squads (dudes in power armor) with Missile Launchers. They are a huge part of the list, as they offer anti infantry AND anti-tank (frag & krak missiles) at the 48" range band. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 22:38:48]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Black Templars &amp; IG 2k</title>
				<description><![CDATA[ I don't know why I read those as centurions, haha.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 22:43:22]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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