<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1775 Space Marine (Ultramarines) Tournament List- Advice?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1775 Space Marine (Ultramarines) Tournament List- Advice?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1775 Space Marine (Ultramarines) Tournament List- Advice?</title>
				<description><![CDATA[ This is a list for a local tournament that will include Stronghold Assault and Escalation but no data slates.  Any comments or suggestions are welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Tigurius - Divination Powers -165<br /> Techmarine- 50<br /> <br /> Troops<br /> <br /> Tactical Squad  x10, Veteran SGT, Grav -165<br /> Tactical Squad  x10, Veteran SGT, Grav -165<br /> <br /> Elite<br /> <br /> Legion of The Damned x 5, Combi-Grav, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> -155<br /> Legion of The Damned x 5, Combi-Grav, Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> -155 <br /> <br /> Heavy<br /> <br /> Centurion <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> x 3, Omniscope, Grav, Hurricanes -260<br /> Thunderfire Cannon -100<br /> Stormraven, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Hurricane, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> -230<br /> <br /> Fast Attack<br /> <br /> Stormtalon, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Skyhammer -125<br /> Stormtalon, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Skyhammer -125<br /> <br /> Fortification<br /> <br /> Skyshield Landing Pad,  Ready For Takeoff -80<br /> <br /> Total= 1775<br /> <br /> Depending on first turn, and opposing forces the basic plan would be to set up the skyshield with Tigurius and the Centurions to over-watch clear paths/objectives and pop infantry or tanks/lords of war with the possibility of deploying Stormraven/Stormtalon using the Ready for Takeoff upgrade to take out the LOW or any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> units.  The <span class="glossaryitem" onmouseover='gp(737);'>TC</span> would be set up deep in the backfield.  The lone techmarine would ride the stormraven adding a second bolster defense to the <span class="glossaryitem" onmouseover='gp(737);'>TC</span> techmarine.  The tactical squads would either hide in the backfield and/or combat squad depending on the mission.  The LOD would come in from reserve to hit anything the air coverage had not handled.  D-Weapons would be an issue no matter what since I have no LOW but hope the air power could counter them.<br /> <br /> Thoughts?<br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6413879.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6413879.page</link>
				<pubDate><![CDATA[Wed, 8 Jan 2014 16:59:46]]> GMT</pubDate>
				<author><![CDATA[ Saneshy]]></author>
			</item>
			<item>
				<title>1775 Space Marine (Ultramarines) Tournament List- Advice?</title>
				<description><![CDATA[ A single Grav and Vet SGT upgrades on the tacs is (probably) not a good use of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Grav is best when it's on bikes or other models that can move and fire to full effect.<br /> <br /> Combi-grav on the <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> .. a one shot grav?  I'd ditch it for combi-melta instead.<br /> <br /> Though a lot of people think Rhinos for <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are a waste/give up kill points too easily I wouldn't go without them anymore (outside of a Drop list).  Having them hide in the backfield means you're not claiming objectives!<br /> <br /> Otherwise, I like it.  Simple, should be fairly effective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6415358.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6415358.page</link>
				<pubDate><![CDATA[Wed, 8 Jan 2014 23:01:19]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
			<item>
				<title>Re:1775 Space Marine (Ultramarines) Tournament List- Advice?</title>
				<description><![CDATA[ Would dropping the Grav on both units and leaving them with stock boltguns be a better choice?  My thought was that the 3 salvo shot would be good trying to hold objectives in  the back.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(83);'>Lotd</span> has "Slow and Purposeful" which if I understand the rule allows them to fire all heavy, salvo, and ordnance weapons counting as stationary.  Again my thought was that 3 shots with a grav weapon and 6 more inches of range versus a combi-melta might increase their chances of taking something down.<br /> <br /> Would dropping one of <span class="glossaryitem" onmouseover='gp(83);'>Lotd</span> for transports and some specials be a better choice?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6415935.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6415935.page</link>
				<pubDate><![CDATA[Thu, 9 Jan 2014 01:59:07]]> GMT</pubDate>
				<author><![CDATA[ Saneshy]]></author>
			</item>
			<item>
				<title>Re:1775 Space Marine (Ultramarines) Tournament List- Advice?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572208/6415935.page"><b>Saneshy wrote:</b></a><br/>Would dropping the Grav on both units and leaving them with stock boltguns be a better choice?  My thought was that the 3 salvo shot would be good trying to hold objectives in  the back.<br /> </div></blockquote><br /> <br /> Fair enough if they're sitting stationary.  Good against heavy armour (including, of course, low save models like terminators and most <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s) for holding a position while the bolters worry about everything else.<br /> <br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(83);'>Lotd</span> has "Slow and Purposeful" which if I understand the rule allows them to fire all heavy, salvo, and ordnance weapons counting as stationary.  Again my thought was that 3 shots with a grav weapon and 6 more inches of range versus a combi-melta might increase their chances of taking something down.<br /> </div></blockquote><br /> <br /> This is correct, they may fire them as if stationary.  However, as a combi-grav, it's a one time use (even if that one time is 3 shots), which is why I would avoid it personally and would go with the combi-melta to match the rest of the squad.  It's not a horrible choice, just not one I would make personally.<br /> <br /> <blockquote class="uncited"><div>Would dropping one of <span class="glossaryitem" onmouseover='gp(83);'>Lotd</span> for transports and some specials be a better choice?</div></blockquote><br /> <br /> Depends on how you play.  I've never used <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> myself and I swear by my transports since I started using them heavily (I used to have my tacs on foot for the longest time .. never again).<br /> I would definitely drop the vet sgt upgrades and maybe the combi-grav on the <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> to get points for at least one transport.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6416075.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572208/6416075.page</link>
				<pubDate><![CDATA[Thu, 9 Jan 2014 02:57:53]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
			</item>
	</channel>
</rss>