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		<title><![CDATA[Latest posts for the thread "Tigurius and Loth for the win. (3k)"]]></title>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Still on with my idea of collecting a loyalist descendent army of the Thousand sons with lots of psykers. It would be a 'counts as' army and I would like it to be fluffy yet competative. So I was thinking Dual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> Red Scorpions with Ultramarine allies, and some inquisitors thrown into the mix.<br /> I will be using seige assault vanguard as primary so will need to take into account the seige objective.<br /> Im going to do it as a squad by squad rundown.<br /> <br /> Squad #1<br /> Severin Loth<br /> Gate of Infinity, Telekine dome, Vortex of Doom.<br /> 5 Assault Centurions with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> flamers and hurricane bolters. (Red Scorpions)<br /> This squad will gate right to the seige objective, blast and flame anything on it and then assault in the next turn. They will have a 5++ from telekine dome and if positioned correctly Loth can tank any plasma with his 2++. When on the objective, and if they have recieved no casualties they will put out a massive overwatch of 10 flamer HITS with reroll to wound and 30 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> snap fire bolter shots. They cannot be ignored either as they will be in the opponents objective area putting out 30 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> bolter shots a turn and on the key objective. They are also TROOPS so are scoring.<br /> <br /> Squad #2<br /> Tigurius<br /> Optimum powers will be prescience, perfect timing and forewarning (he has a 66% chance to get this combination)<br /> 3 Devestator centurions (ultramarines)<br /> Omniscope.<br /> This squad will advance in the main battle line. We are all familiar with it, it needs no explaining.<br /> <br /> Squads #3 #4 and #5<br /> Librarian in each (2 Red Scorpions, 1 Ultramarine)<br /> Psychic shriek + smite<br /> Tactical squad (all Red Scorpions)<br /> Apothecary, seige mantlets, plasma gun, multimelta<br /> Each marine has a 3+ rerollable save followed by a 5+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> save against all small arms fire. This is sickeningly durable. They have the fire output of plasma guns, multimeltas and a psychic shriek so can't be ignored. There is a lot in this list for enemy heavy weapons to fire at so they should almost always be getting their sick 3 saves.<br /> <br /> Squad #6<br /> Seige master (red scorpions)<br /> Bolter, powerfist<br /> Ordo xenos inquisitor<br /> Rad grenades, hammerhand, force axe.<br /> 10 seige assault marines (red scorpions)<br /> Power sword on sarge<br /> This squad runs with the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents and tacticals. It is the counter assault unit. The normal marines have 3 st5 attacks on the charge, the sarge has 4 st5 ap3 attacks and accepts challenges, seige masters fist and inquisitors force axe add a bit of ompf. But best of all the opponents unit gets -1 toughness when fighting this unit. Serious assault units that would give this unit trouble would have been focused on before hand.<br /> <br /> Squad #7<br /> Predator squadron (either tank hunters or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunters due to seige master) (red scorpions)<br /> 3 predators with lascannon side sponsoons.<br /> Attached ordo zenos inquisitor with prescience.<br /> 6 lascannon and 6 autocannon shots rerolling to hit with either tank hunter or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunter. Should be lethal. Inqisitor hides behind the tanks or with nearby scouts.. Deploys behind cover if avaliable.<br /> <br /> Squad #8<br /> Whirlwind (red scorpions)<br /> To cheaply fill last compulsory heavy slot on dual <span class="glossaryitem" onmouseover='gp(187);'>foc</span>, helps out with dealing with rangers, camo cloak scouts etc.<br /> <br /> Squads #9 and #10<br /> Scout squads (ultramarine)<br /> 5 scouts, snipers<br /> Backfield objective holders. Compulsory troops.<br /> <br /> Squads #11 and #12<br /> Stormtalons (ultramarine)<br /> Skyhammer missile launchers, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> assault cannons.<br /> My limited <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. If losing the air war the <span class="glossaryitem" onmouseover='gp(126);'>tl</span> preds and/or <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents can help out.<br /> <br /> All the psykers including the inquisitors would be 'counts as' thousand sons decendent psykers. As will all models. Fluffy feel? Competative? Its quite different from the last one I made with the same theme.<br /> 3k<br /> <br /> So what do you think? Lots of hard as nails scoring. Not forgotten about the seige objective, but if the assault centurions get wiped then the rest of the force will be advancing to take the objective.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> All the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and the seige assault squad are 10man <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. Also I can trade out the power weapon on the assault squad for lieber heresieus (or whatever its called) to give the assault squad counter assault. Not sure though...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh actually scrap that - I already paid for it but forgot, so they already have counter attack!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 19:38:04]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Considering this is the 3rd post that hasn't got any responses that I've done discussing a loyalist themed Thousands Sons army, Im guessing people don't like the concept of lots and lots of Space Marine psykers?<br /> <br /> Or is it the concept of a loyalist splinter of a traitor force? Because that happens in quite a few <span class="glossaryitem" onmouseover='gp(320);'>HH</span> books. Loken, Garro, Torgaddon, random Iron Smith in short story, even a thousand son whos name I can't remember off the top of my head...<br /> <br /> Or is it just that a lot of text in a forum of text in which people have come to discuss things in text form is just boring?<br /> <br /> As soon as the name Tigurius or Loth is mentioned it usually gets a few responses, and I've mentioned the point limit so Im sure its not the title (In fact I intentionally gave it that title to draw people in)...<br /> Can someone tell me why no-one seems to like loyalist thousand sons ideas?]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 16:21:49]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ I think it's more that its tough to comment on something you don't really know about ( I stay away from orks eldar nids because I flat out don't know what's good in an army) and when you include <span class="glossaryitem" onmouseover='gp(39);'>FW</span> it does the same thing <br /> <br /> First thing I can comment on though is assault centurions suck your thinking is sound but as soon as a propper <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit (assult termies) charges them there done for take normal ones and give them grab cannons this will be far more effective <br /> <br /> And drop whirlwind and scouts they also suck <br /> <br /> Bit yea there is seriously a lot of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> here so that's all I can say unfortunately <br /> <br /> <br /> ALSO if you are doing loyalist thousand sons they HAVE to be pre heresy because of the background of the thousand sons ( all but psykers were turned to dust within their armour) ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 16:35:30]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Thanks for the comment! Aahhh but Magnus sent many Thousand Sons away from Prospero before the arrival of the wolves. It could be one from the fleet that left. Or a fleet that was already out crusading when the heresy kicked off. The chapter from <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> I think is rumoured to be <span class="glossaryitem" onmouseover='gp(130);'>TS</span> decendents.<br /> The whirlwind and the scouts are there to fill the compulsory heavy and troop slots. Yeh I agree they aren't the best, but they cover rolls for cheap that no-one else is doing (backfield objectives and ignore cover shots).<br /> I've never run assault centurions and don't own any and im sure you know far more about how they play than me because I have never even seen them on the table top so I will take your advice into account. However with seige assault vanguard you NEED to capture the seige assault objective or you can't possibly win. Now in these list assault cents are scoring so can capture and hold an objective.<br /> Also even if they get charged they are hitting with 11 st9 ap1 attacks hitting at initiative and Loths attacks. That should cause even termis problems, especially after having to save on average 15 wounds from overwatch. Thats around 2.5 dead termis (before the close combat attacks at initiative), even <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> ones. I do like <span class="glossaryitem" onmouseover='gp(29);'>dev</span> cents better and have seen first hand what they are capable of, but they are not unfortunately scoring, which really swings it for me.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 16:55:18]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Hhhmmmmm yea I see your thinking in that an unfortunately I can't say of that would work or not <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> You know a lot more than me and you seem to have the strategy sorted the only thing I can recommend is play test and use models as "counts as" with a friend ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 17:05:54]]> GMT</pubDate>
				<author><![CDATA[ brother marcus]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Good idea! <span class="glossaryitem" onmouseover='gp(269);'>Id</span> got wrapped up in the idea of the project so much that I was prepared to go out and start collecting the list, but some units need play testing - especially the assault cents! <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> my maths was for 6 assault cents - just realised <span class="glossaryitem" onmouseover='gp(269);'>id</span> dropped one for the final list. Itd still be just ober 2 termis dead on average on the overwatch though.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 17:21:53]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Slow and purposeful can't over watch, assault centurians, on the other hand they are s9 in 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 and will hopefully kill assult termies before they get to strike back]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 09:53:14]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>Tigurius and Loth for the win. (3k)</title>
				<description><![CDATA[ Ahhh yes that is a very good point that had totally bypassed me. It was for their insanely amazing (non existant) overwatch that I really liked the sound of them. Without overwatch they can now be swamped my a mob of boyz or nids. This is dissapointing!<br /> I could trade them out (and reduce the seige masters <span class="glossaryitem" onmouseover='gp(105);'>pf</span> to a <span class="glossaryitem" onmouseover='gp(333);'>pa</span>) for 2 units of 5 legion of the damned (ultramarine detachment) with multimelta, plasma gun and combi- grav. Let loth run with the tacs instead, casting psychic shriek/puppet master/hallucination.<br /> Or I could get 4 units of 3 accolytes with 4 razorbacks with assault cannon and psybolts... (also dropping.sniper rifles to get this).]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 16:14:34]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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