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		<title><![CDATA[Latest posts for the thread "Running a 150-250 Kill-team escalation league - with IQ HQ. "]]></title>
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				<title>Running a 150-250 Kill-team escalation league - with IQ HQ. </title>
				<description><![CDATA[ Planning on running a Killteam escalation league to give some people the chance/reason to make some new/interesting models. <br /> <br /> Rules<br /> - First weeks matches start at 150, increases 25 points per week till 250. <br /> <br /> - Upgrades and units cannot be removed from roster.<br /> <br /> - Each players starts with a Inquisitor <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (xenos/mallus/heritcus) from codex IQ. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> starts with basic war-gear and cannot purchase upgrades the first week. (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> can be represented by w/e fits your army: genestealer cult leader, ork commando etc)<br /> <br /> - Units can be purchased at min size of half rounded up. (i.e Tactical squads can start at 3). However, any special weapons that require 5 min are not attainable without the required size (i.e tactical squads cant take special/heavy weapons unless they have 5). <br /> <br /> - A player that looses, gains a temporary +1 specialist for the next game. <br /> <br /> *everything else as per the recent Kill-team release. <br /> <br /> Considering<br /> - if I unit is killed they can be replaced next week with a differently equipped model, as long as its from the same unit (ex. The meltagun marine dies week 1, player can bring a flamer marine next week if points allow instead).]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 14:14:04]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Running a 150-250 Kill-team escalation league - with IQ HQ. </title>
				<description><![CDATA[ Rather than increasing the points size of the game, why not add veteran skills instead? Start with one Specialist instead of 3, then models that survive can roll to see if they learned enough to become a Specialist - say, on a 5+ after any game a model survives, it gets a roll on an acheivement-relevant specialist table?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 19:26:12]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Running a 150-250 Kill-team escalation league - with IQ HQ. </title>
				<description><![CDATA[ Usually when I see homerules for tournaments I'm not impressed. These ones seem really good though.<br /> <br /> Might borrow them myself. The Inquizzy "generic leader" seemed stupidly Imperium-centric at first, until you said you could represent it whatever. Not a bad idea as a baseline free character, as long as it treats every other army the same for allies purposes (BB or AoC)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572579/6424094.page"><b>Dakkamite wrote:</b></a><br/>Usually when I see homerules for tournaments I'm not impressed. These ones seem really good though.<br /> <br /> Might borrow them myself. The Inquizzy "generic leader" seemed stupidly Imperium-centric at first, until you said you could represent it whatever. Not a bad idea as a baseline free character, as long as it treats every other army the same for allies purposes (BB or AoC)</div></blockquote><br /> <br /> Edit;<br /> <br /> <blockquote class="uncited"><div>Rather than increasing the points size of the game, why not add veteran skills instead? Start with one Specialist instead of 3, then models that survive can roll to see if they learned enough to become a Specialist - say, on a 5+ after any game a model survives, it gets a roll on an acheivement-relevant specialist table?<br /> </div></blockquote><br /> <br /> Could be a bit of an issue for horde lists. 30+ boyz could be brutal if they got a bunch of free special rules, and the paperwork would be a nightmare...<br /> <br /> Maybe your leader and specialists are the only ones to 'level up', based on the number and quality of kills they inflict? (Possibly an equiv to bloodbowl 'star player' <span class="glossaryitem" onmouseover='gp(346);'>exp</span> as well)]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 22:29:50]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Running a 150-250 Kill-team escalation league - with IQ HQ. </title>
				<description><![CDATA[ Trying to keep the record keeping beyond W-L to a minimum, hence why the +1 temp specialist for a loss is easy enough to track and wont get out of hand from a few players getting lucky level up rolls. <br /> <br /> Up in the air about Armor in this. While the 33 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> rule limit does make it so bolters are enough to glance a tank. A chimera with some dakka inside could be a bit cheese. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 23:25:46]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>Running a 150-250 Kill-team escalation league - with IQ HQ. </title>
				<description><![CDATA[ Personally I dislike the 33 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> because it rules out an awful lot of dreadnaughts from the game. And small scale <span class="glossaryitem" onmouseover='gp(3);'>40k</span> without dreadnaughts doesn't feel like <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to me]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 04:19:04]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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