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		<title><![CDATA[Latest posts for the thread "Imperial Fists 1500, need help!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Fists 1500, need help!"]]></description>
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				<title>Imperial Fists 1500, need help!</title>
				<description><![CDATA[ Hi, I've only recently got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and have attempted to make a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list; specifically aimed at killing tyranids, with a few alterations for other match ups. I'd like to think it'll work, however I feel I might need to either go full <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, or don't use any at all; although I'll see what you all think.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> Captain<br /> Artificer, grav-pistol, powersword, jump pack<br /> <br /> <u>Troops</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, 10 members<br /> grav-gun<br /> Sgt with power weapon<br /> rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, 10 members<br /> grav-gun<br /> Sgt with power weapon<br /> rhino<br /> <br /> <u>Elites</u><br /> <br /> Ironclad<br /> Dual <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> drop pod<br /> <br /> Sternguard, 5 members<br /> 5 combi-grav<br /> drop pod<br /> <br /> Sternguard, 5 members<br /> 5 combi-grav<br /> drop pod<br /> <br /> <u>Fast attack</u><br /> <br /> 5 assault marines<br /> Sgt with <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> <u>Heavy support</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Centurions,<br /> 3 grav-cannons/<span class="glossaryitem" onmouseover='gp(243);'>amps</span><br /> <br /> So, basically I plan on having the captain shoot the grav-pistol at something nasty, hopefully cause a wound and reduce it's I to 1, so the assualt squad and himself can get to work. I was going to drop both sternguard in turn 1, and hopefully kill something big and scary. The rhinos would then move up, with the cents shooting at the most dangerous targets on the field. I know it's not optimal, and would very much appreciate any feedback.<br /> <br /> Thanks,<br /> <br /> Jangus<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Still after some feedback.<br /> <br /> Thanks,<br /> <br /> Jangus  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 16:11:38]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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