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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ I was thinking of putting together a Nid list and once I had everything I had no room for troops. So here's the list playing to table obviously:<br /> <br /> Hive Tyrant: wings, double devourer 230<br /> Hive Tyrant: wings, double devourer 230<br /> <br /> 10 Termagants 40<br /> 10 Termagants 40<br /> <br /> 2 Hiveguard 110<br /> 2 Hiveguard 110<br /> <br /> Hive Crone 155<br /> Hive Crone 155<br /> <br /> Exocrine 170 <br /> Exocrine 170<br /> 3 Carnifex: 5 Devourers, 1 Deathspitter 440<br /> <br /> So that's 54 S6 twin linked shots 4 Haywire shots, 8 S8 shots and 12 S7 Ap2 shots a turn with 9 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> coming at you. Just walks forward shooting and then assaults. What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 22:47:03]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ You won't manage to table people. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 23:42:47]]> GMT</pubDate>
				<author><![CDATA[ thisisnotaseriousaccount]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572678/6424168.page"><b>FlingitNow wrote:</b></a><br/>I was thinking of putting together a Nid list and once I had everything I had no room for troops. So here's the list playing to table obviously:<br /> <br /> Hive Tyrant: wings, double devourer 230<br /> Hive Tyrant: wings, double devourer 230<br /> <br /> 10 Termagants 40<br /> 10 Termagants 40<br /> <br /> 2 Hiveguard 110<br /> 2 Hiveguard 110<br /> <br /> Hive Crone 155<br /> Hive Crone 155<br /> <br /> Exocrine 170 <br /> Exocrine 170<br /> 3 Carnifex: 5 Devourers, 1 Deathspitter 440<br /> <br /> So that's 54 S6 twin linked shots 4 Haywire shots, 8 S8 shots and 12 S7 Ap2 shots a turn with 9 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> coming at you. Just walks forward shooting and then assaults. What do you think?</div></blockquote><br /> <br /> <br /> <br /> I think my Mech Guard will die of Laughter before you get in range .  Unless something changed in the new nid Codex involving range all of that shooting is limited in where it can be applied . As 5/6 Games are objective based your practically making yourself lose nearly all of your games Your going to be taking wounds on a rediculous level while you walk up the board as almost everything on the table now days is AP2  .  I'm not saying it can't work i'm saying that this is a list that is FAR to hoping that you can halt your enemy of their objectives .... you wouldn't table someone unless you were super lucky]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 23:51:34]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ Correction on that Kasrkin229 <br /> Its actually 54 S6 twin linked shots 8 Haywire shots, 8 S8 shots and 12 S7 Ap2 shots (or 2 big blasts) a turn with 9 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> (range from 18" to 36" depending on the weapon) <br />  but the others are right, you won´t table, you really need swarm and you need synapse, unlike before you get a basic primarely backlash from lack of synapse, now with lack of synapse things will get to hurt you badly... for example you dont wanna get your carnifexes eating eachother as cannibalistic behaviour from failed <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test and bad roll at the feed table and a cunny oponent with psykers will exploit that with general psychic powers to reduce the carnifex brood <span class="glossaryitem" onmouseover='gp(82);'>ld</span> just to laugh seeing them eating eachother and dying from it...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 00:33:15]]> GMT</pubDate>
				<author><![CDATA[ Galanur]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572678/6424559.page"><b>Galanur wrote:</b></a><br/>Correction on that Kasrkin229 <br /> Its actually 54 S6 twin linked shots 8 Haywire shots, 8 S8 shots and 12 S7 Ap2 shots (or 2 big blasts) a turn with 9 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> (range from 18" to 36" depending on the weapon) </div></blockquote><br /> <br /> See that range Bracket is going to get you murdered . If your VERY unlucky i'll get almost four turns of shooting at you until your in range with anything that can present a large threat . that Plasma thing is what 18' ? Those <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s are all fine and dandy right up until you get bogged down then they are useless . What i personally would do to combat this is deploy as far forward as possible while still remaining outside your max range , then reverse all tanks just enough so your out of range every turn and i plink away with my abundence of S6-S9<br /> <br /> <br /> If your Hugely unlucky you'll get the long board <br /> <br /> <br /> Meh luck if you get the Vanguard Strike<br /> <br /> <br /> Really <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> is your only option for having a chance .<br /> <br /> And the fact that so many things now are High S low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> .. Maybe think about Regeneration ? ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 00:42:06]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ The lack of synapse is the biggest thing.  Once those two Hive Tyrants get out of range, which is easy since they have wings, everything will start having to take <span class="glossaryitem" onmouseover='gp(181);'>IB</span> tests.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 00:43:58]]> GMT</pubDate>
				<author><![CDATA[ shamroll]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ The plasma shoots are 24" either version and with no gets hot, the haywire 36" others are 18" at most...<br /> <br /> You really need synapse though]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 00:45:19]]> GMT</pubDate>
				<author><![CDATA[ Galanur]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572678/6424593.page"><b>Galanur wrote:</b></a><br/>The plasma shoots are 24" either version and with no gets hot, the haywire 36" others are 18" at most...<br /> <br /> You really need synapse though</div></blockquote><br /> <br /> <br /> Haywires are missiles aren't  they ? <br /> <br /> Going to take some self control to use well ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 01:03:27]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ yes those things are 1 use only 36" S5 ap5 with haywire rule]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 01:08:38]]> GMT</pubDate>
				<author><![CDATA[ Galanur]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572678/6424670.page"><b>Galanur wrote:</b></a><br/>yes those things are 1 use only 36" S5 ap5 with haywire rule</div></blockquote><br /> <br /> You have to be careful of folks who will gun you down with long range AAA fire before you can get close enough to fire them off . <br /> I just have a bad feeling about all of the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s ... i kill your 20 Gaunts and i autowin ( not literally ) because you can't hold any objectives and will promptly be face smashed by any army with decent firepower ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 01:22:09]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ A lot of misconceptions an internet bluster on here so far. And also some very good points.<br /> <br /> So I won't be in range till turn 4/5. On Hammer and Anvil we're playing down a 6' board. I start 2' on you'll most likely have at least some units about a foot deployed forward. Meaning 3' between us. I have chunks that are 24" range and chunks that can move 24" those are in range turn 2. Then the fexes are 18" range with a good run move they could be in range turn 2 more likely turn 3 an outlier of turn 4. <br /> <br /> And that's against mech guard. Who are reliant on either pie plates or plasma guns for damage (or the Vendetta who'll be much nearer) if I'm out of range then so are your plasmaguns. Whilst your blasts will make me laugh. Autocannons can hurt but you don't tend to have the Volume of S7 that Tau or Eldar have. Tau are 36" range so they won't be that far back whilst Mechdar can either sit back and only fire shields at me or come forward into again 36" range to get there S6 shots and twin link that shield. Remember I've a decent chance of having Onslaught in their.<br /> <br /> The myth of lots of Ap2 around. Where exactly? Riptides are blasts (or just 3 shots). Eldar? No just half rending on a weapon that will be snap firing. Daemons? In <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only and its only really Screamer star that is an issue and I can tarp it it with <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> and use shadow to mess up his powers. The Far sight bomb has loads of AP2 but not enough to stop 9 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and has to operate within 12" of me. Skyrays are a problem (though aren't Ap2). Grav Centurions? 24" range and reliant on T5 W2 means I'd love to fight them with this list. Biker army? 18" range again causes them a massive problem particularly against the <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>. <br /> <br /> Also all of this is basically ignoring terrain...<br /> <br /> If you shoot at the gaunts I'm happy as those are shots not at my army. They will mostly start in reserve and just lurk backfield. Objectives aren't that important in this edition compared to 5th. It is much easier to win without troops these days and I rarely play with much scoring (though granted more than this Tau has 4 six man <span class="glossaryitem" onmouseover='gp(39);'>FW</span> teams, Marines 3 five man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads, Necrons 4 five man warrior squads).<br /> <br /> The Hive Crones will haywire some targets to death but their main trick is the S8 vector strike, great against Farsight bombs.<br /> <br /> The big issue with this list is Synapse. I don't want to take warriors due to how much S8 blasts there are out there. I could take Zoanthropes but their range is back to 18" and I just don't think they add what the Hiveguard add. If the Primes could be taken in multiples for 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot they'd be more appealing. Tervigons are dump now. The Tyrants should have 18" Synapse most turns remember. The other swap would be a Hiveguard and Tyrant drop out and Prime, 2 Zoans and a Venomthrope come in. Though not sure how great shrouded is in the current meta.<br /> <br /> Hive Tyrant: wings, double devourer 230 <br /> Tyranid Prime: Rendingclaws, toxin sacs 140 <br /> <br /> 10 Termagants 40 <br /> 10 Termagants 40 <br /> <br /> 3 Hiveguard 165<br /> 2 Zoanthropes 100 <br /> Venomthrope 45<br /> <br /> Hive Crone 155 <br /> Hive Crone 155 <br /> <br /> Exocrine 170 <br /> Exocrine 170 <br /> 3 Carnifex: 5 Devourers, 1 Deathspitter 440 <br /> <br /> Prime joins the fexes. Venomthrope sits behind blocking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with the monsters. Zoanthropes offer synapse support and a chance at onslaught. Though that is now only 8 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and only 3 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, I say only that's still more than any non-Nid army would field at this points level...]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 07:45:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572678/6425479.page"><b>FlingitNow wrote:</b></a><br/><br /> <br /> Hive Tyrant: wings, double devourer 230 <br /> Tyranid Prime: Rendingclaws, toxin sacs 140 <br /> <br /> 10 Termagants 40 <br /> 10 Termagants 40 <br /> <br /> 3 Hiveguard 165<br /> 2 Zoanthropes 100 <br /> Venomthrope 45<br /> <br /> Hive Crone 155 <br /> Hive Crone 155 <br /> <br /> Exocrine 170 <br /> Exocrine 170 <br /> 3 Carnifex: 5 Devourers, 1 Deathspitter 440 <br /> <br /> Prime joins the fexes. Venomthrope sits behind blocking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with the monsters. Zoanthropes offer synapse support and a chance at onslaught. Though that is now only 8 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and only 3 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, I say only that's still more than any non-Nid army would field at this points level...</div></blockquote><br /> <br /> I like this iteration better than the first.  While I think exocrines are really strong, I think you have enough mid-range, mid-strength shots from the fexes and tyrant to switch both those exocrines out for mawlocs.  Not only does this save you 60 points to use elsewhere, it gives you a legitimate threat turn 2 while most of your units are still out of range or just getting there.  They basically force your opponent to shoot at them instead of the scary carnifex death ball you have marching up field, and if they live they can shred a tank or 2.  Without any real close range threats against armies such as tau or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, they can sit back and mow you down before you reach them usually.  Just some thoughts.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 08:02:42]]> GMT</pubDate>
				<author><![CDATA[ Nomnomifex]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ Mawlocs aren't a guaranteed turn 2 threat its on a 3+ they come on turn 2 and that gives me less board presence turn 1. Also they are a single S6 blast so against the armies where range is a real issue they are not a huge threat and can be ignored with just rapid fire and melta weapons having something to shoot at... Otherwise it is realistically a T3 threat for assault where they hardly excell even against vehicles. The other key reasons Mawlocs are not a great option is firstly I want Exocrines in my army (I'd have Haruspex if they weren't so utterly dump). Also taking the 2 Mawlocs means tripDreadknight runs over me. The Exocrines are great because of the 6 S7 Ap2 shots at Bs4. It gives you a great tool against aggressive <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> from your opponent.<br /> <br /> Wraithknights are my biggest concern with this list.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 08:33:40]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The lack of synapse is the biggest thing. Once those two Hive Tyrants get out of range, which is easy since they have wings, everything will start having to take <span class="glossaryitem" onmouseover='gp(181);'>IB</span> tests. </div></blockquote><br /> <br /> Agreed.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 08:44:34]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ Shooty Nids isn't going to work without hordes of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to draw fire.<br /> <br /> Hive guard kinda suck, you would be better spending those points on gaunts.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 13:06:04]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Shooty Nids isn't going to work without hordes of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to draw fire. </div></blockquote><br /> <br /> Who said this was shooty? There are both shooty and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> elements it is a walk forward firing and then assault army.<br /> <br /> <blockquote class="uncited"><div>Hive guard kinda suck, you would be better spending those points on gaunts.</div></blockquote><br /> <br /> Admittedly I hadn't noticed the <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> drop when I wrote the list which does make a big difference. Gaunts really don't fill the same roll I'd rather just invest in more Zoanthropes instead except they don't have shiny new plastic models <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> or do I have to take the most competitive options everywhere to stand a chance with this codex?]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 13:56:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ Well you need more than 2 troops at this point level.<br /> <br /> I split my list into 2. Defenders and attackers and try to fill slots based on that.<br /> <br /> Consider some games have 5 objectives or capture the relic, if your opponent sees 2 squishy squads of gaunts he will wipe them out preventing you from scoring objectives.<br /> <br /> I usually take 6 troops if I can. I would say 4 at this points level is a minimum.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 18:06:14]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>1850 Nids, No troops just need to table</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well you need more than 2 troops at this point level. <br /> </div></blockquote><br /> <br /> In general yes, but not always a necessity and certainly not what I was going for with this list.<br /> <blockquote class="uncited"><div><br /> I split my list into 2. Defenders and attackers and try to fill slots based on that. <br /> </div></blockquote><br /> <br /> A bad idea with Nids you want a single compacted focussed battle line. You can have forward elements but you want most of it pointed in 1 direction.<br /> <br /> <blockquote class="uncited"><div><br /> Consider some games have 5 objectives or capture the relic, if your opponent sees 2 squishy squads of gaunts he will wipe them out preventing you from scoring objectives. <br /> </div></blockquote><br /> <br /> Which is not a major issue. <br /> <br /> <blockquote class="uncited"><div><br /> I usually take 6 troops if I can. I would say 4 at this points level is a minimum.<br /> </div></blockquote><br /> <br /> Again with this nid codex you probably don't want many points in troops. I'd say 4 was a maximum at this point level.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 23:22:27]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Nids, No troops just need to table</title>
				<description><![CDATA[ I may be in the minority here, but I actually like the first list more. <br /> <br /> Could drop some hive guard for 1 or 2 zoanthropes and then add another squad of gaunts, then keep one back for rear objective camping and then keep the other two around midfield in cover where your fire bases are. <br /> <br /> Sure even three squads of gaunts are easy enough to get rid of, but easier said then done when you have so many <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s being shoved down your throat.  <br /> <br /> Overall I really like what you did with the list though   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 01:39:51]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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