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		<title><![CDATA[Latest posts for the thread "At a loss with Orks- How can I make these units work?"]]></title>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ So I've been playing around with my ork units and have had mixed results. I did an army trade a while back and have been trying to supplement it as I go. I've won a few games but overall I seem to be losing quite a bit more. I believe it is because I have nothing to support my troops as they get to their destination. I don't have alot of experience with orks, nobody at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> plays them so I'm hoping you guys can help me put a list together. Here is what I have:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> Warboss<br /> 1 Warboss on bike with <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 1 Warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and kombi-scorcha<br /> 1 Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Troops<br /> 24 choppa boys<br /> 24 shoota boys<br /> 2 big shootas<br /> <br /> Elite<br /> 5 nob bikers, 1 is a pain boy<br /> Nobz 4 big choppa, 4 <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, 3 choppa/slugga, 2 painboy<br /> <br /> Heavy<br /> 6 kans- 3 rokkits, 2 big shoota, 1 grotzooka<br /> 4 lootas, 1 mekboy<br /> <br /> Fast<br /> 1 dakkajet<br /> 3 deffkoptas<br /> <br /> Transport<br /> 2 trukks<br /> <br /> Kinda lost at this point. Seems like I ALMOST have enough to be effective, but i need more.. So any help would be really appreciated. Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 02:20:13]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ I think the problem here is that you either have not enough boyz, or not enough transports for the boyz. The boyz are one of the best troop choices in the game, and you would to bring alot of them. In fact one of the reasons they are so good is because of their point cost in relation to their number of attacks and toughness and the fact that you can take them in squads of 30, or 20 in an av14 transport that can tank shock like no other. <br /> <br /> So if you are thinking about what models to get extra, I would recommend two battlewagons, and make a list like this<br /> <br /> Bikerboss, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Cybork = 145<br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>kff</span> = 85<br /> 5 nob bikers, all cybork, 1 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, Waagh Banner, painboy = 315<br /> 20 boyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 big shootas = 170<br /> 20 boyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 big shootas = 170<br /> 11 boyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, trukk, <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> = 141<br /> Battlewagon w/ deff rolla, 2 big shootas <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> = 125<br /> Battlewagon w/ deff rolla, 2 big shootas <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> = 125<br /> Dakkajet w/ 3rd supa shoota = 120<br /> 3 Deffkoptas =  105<br /> Total = 1501<br /> <br /> Stick the biker boss with the 3 deffkoptas to get the outflank and bring in a true beatstick right to the enemy backlines. Rush the two battlewagons forward, side by side with the trukk behind them. The <span class="glossaryitem" onmouseover='gp(163);'>kff</span> will confer the cover save to the wagons so they can unload their cargo. I know I have two big shootas on them, but thats really just so they can still prove fairly useful after unloading. Or if you move them at cruising speed you can take a bunch of snap shots from the wagons guns and the passengers guns. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 05:34:30]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ Are Lootas in an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> not neccessary for an army book so weak to flyers? The ork players in my area always run a squad of thirteen in  there with a quad gun. Can you afford to just ignore a major part of the meta?                                                                                                          ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 06:16:33]]> GMT</pubDate>
				<author><![CDATA[ Hardrockfreak]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ If you face a lot of flyers in your area, 3 per army or something, then yeah I'd go for all the lootas. However, with the amount of S5 shots on the board with this army, you will be able to snap shot down a single flyer pretty easily.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 06:34:08]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ Thanks Icculus, that's the conclusion I've been coming to. The Trukks have just not been cutting it... I don't have those yet though, is it possible to maybe tailor that to something with what I have? i don't mind proxying for wargear but i think that list might be a stretch.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 06:51:02]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ Ok, then try something like this. <br /> <br /> Bikerboss, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Cybork = 145 <br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>kff</span> = 85 <br /> 5 nob bikers, all cybork, 1 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, Waagh Banner, painboy = 315 <br /> 11 boyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, trukk, <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> = 141<br /> 12 boyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, trukk, <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> = 147<br /> 10 boyz, nob, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, big shoota = 85<br /> 5 lootas = 75<br /> total = 993<br /> <br /> Some extra points there for some 'eavy armor or ammo runts or kombi-weapon. something like that. So the big focus here is going to be on your bikersquad. at 1000 points they are going to be a true deathstar and will probably be the army's MVP. they have 4+/4+/5++/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. furious charge, +1WS from banner. 2 wounds, T5. really awesome stuff. two trukks to rush forward and one squad of boyz to sit on a backfield objective. See the two trukks and backfield boyz are so easy targets that your opponent must choose. either shoot them down and let your superstars run in un-wounded, or try to wear down the deathstar and let the trukkboyz run loose.<br /> <br /> cool thing here is that you have 4 troop choices because the bikes are now troops! so if you need to go after a late game objective, and still have a smaller target out there, you can split your warboss off to go kill the target and send the bikernobs to claim the objective.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 13:05:32]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ I agree with the battlewagons with all the boyz in them.  2 at minimum, 3 when you can.  Using them all the time, they have proven their worth on so many occasions.  Lootas are a necessity for taking out flyers, unless you have allies for that.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 16:25:38]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[   Buy a Stompa and well...Stomp!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 01:04:31]]> GMT</pubDate>
				<author><![CDATA[ Minijack]]></author>
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				<title>Re:At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ So thanks for the info. I actually just ran a 1k game using the list Icculus posted. Played relic against Necron. Was pretty close but managed to win it in round 6. <br /> <br /> I used to run pretty much the same list except with 25 boys on foot instead of in trucks. But I think wagons are the way to go, and it seems like I need more lootas but 4 in a box is kinda brutal.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 03:29:05]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>At a loss with Orks- How can I make these units work?</title>
				<description><![CDATA[ Awesome, congrats on the win. But yeah, battlewagons with deff rollas are pretty awesome. AV14, 4 hull points, assault vehicle. and the deff rolla will surprise people. Run it in to an opposing vehicle for <span class="glossaryitem" onmouseover='gp(24);'>d6</span> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 hits. Check around on ebay for some good deals. Actually I got 3 battlewagons, 3 buggies and 2 deffkoptas from someone here on dakkdakka through the swap shop.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 03:38:14]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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