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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ Hi, just need some feedback on the below list- I feel I need some more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, possibly on the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>? See what you all think <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Tigurius<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, rhino<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 5 <span class="glossaryitem" onmouseover='gp(597);'>CG</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 5 <span class="glossaryitem" onmouseover='gp(597);'>CG</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <br /> CD x 3, <span class="glossaryitem" onmouseover='gp(583);'>GC</span>, sgt w/ omni<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> Stalker<br /> <br /> So, should total to 1500, and I feel it's fairly balanced, although feel free to suggest ways to improve it. <br /> <br /> Thanks,<br /> <br /> Jangus<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 15:23:11]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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				<title>Re:1500 SM- need feedback</title>
				<description><![CDATA[ I'm a huge fan of meltas on sternguard.  I run 2 melta guns on my sterns.  In the very off chance they make it a second round without being assaulted, they're getting another shot with meltas at something that is about to assault em.  I've insta-killed quite a few wraiths with that thought process.  I'd lose the death wind launchers as they've never yielded a single kill for my raven guard and now I'm stuck with em built into my pods.  Gravs are best used on fast moving bikes or you centurions like you have.  You must play against a lot of armor as I do to equip your tacs with full melta.  If that's the case it looks good, but you may wanna switch one of the squad's load out to plasma for added range or plasma/missile launcher.  I've had good luck with all 3 load outs.  All in all it looks like a good start]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 18:05:27]]> GMT</pubDate>
				<author><![CDATA[ RavenGuard55]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ I almost feel like Tiggy buffed cent <span class="glossaryitem" onmouseover='gp(29);'>devs</span> should be <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> so they can get full effect from turn 1. <br /> <br /> For grav cents, I prefer air drops with Stormraven and keeping the hurricane bolter. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 20:40:03]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:1500 SM- need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ee53ef8e6ac2755892d472089652049.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572792/6426662.page"><b>RavenGuard55 wrote:</b></a><br/>I'm a huge fan of meltas on sternguard.  I run 2 melta guns on my sterns.  In the very off chance they make it a second round without being assaulted, they're getting another shot with meltas at something that is about to assault em.  I've insta-killed quite a few wraiths with that thought process.  I'd lose the death wind launchers as they've never yielded a single kill for my raven guard and now I'm stuck with em built into my pods.  Gravs are best used on fast moving bikes or you centurions like you have.  You must play against a lot of armor as I do to equip your tacs with full melta.  If that's the case it looks good, but you may wanna switch one of the squad's load out to plasma for added range or plasma/missile launcher.  I've had good luck with all 3 load outs.  All in all it looks like a good start</div></blockquote><br /> <br /> So, you get rid of two bolters with meltas? I don't think I could bring myself to do that <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I might add two combi-meltas to each of the squads for an increased kill potential. As for the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> launchers, I would like to see how they go, cause my metas pretty much made up of nid and ork players, and I was going to use it more or less as a "You must kill me or you'll be hurt". I did like the sound of plasma, but I didn't want to combat squad and have 15 tacts going up the field; just doesn't sound enough to me. I imagine I'll include another squad with <span class="glossaryitem" onmouseover='gp(329);'>PG</span>/ <span class="glossaryitem" onmouseover='gp(331);'>PC</span> at 1,750, and defiantly at 2k. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/572792/6427107.page"><b>Martel732 wrote:</b></a><br/>I almost feel like Tiggy buffed cent <span class="glossaryitem" onmouseover='gp(29);'>devs</span> should be <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> so they can get full effect from turn 1. <br /> <br /> For grav cents, I prefer air drops with Stormraven and keeping the hurricane bolter. </div></blockquote><br /> <br /> Yea, I'm hoping I roll for gate of infinity, so I can move up faster and support the pods. If I don't I'll footslog them up the board, with Tig buffing the other ranged units of my army. And as I was saying, my meta comprises of primarily nids and I'll really need those <span class="glossaryitem" onmouseover='gp(583);'>GC</span> shots to deal with the big 'ens. I'll see how I go though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks for the feedback!]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 02:48:44]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a26e06b13f79d245c0ea522d3a398da0.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572792/6426228.page"><b>Jangus wrote:</b></a><br/><br /> Tigurius<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, rhino<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 5 <span class="glossaryitem" onmouseover='gp(597);'>CG</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 5 <span class="glossaryitem" onmouseover='gp(597);'>CG</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <br /> CD x 3, <span class="glossaryitem" onmouseover='gp(583);'>GC</span>, sgt w/ omni<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> Stalker<br /> </div></blockquote><br /> <br /> At 10 points a pop, I think the days of combi-heavy sternguard are behind us.  I might add a c-melta or two as a just in case option, but embrace the special ammo.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the only thing worth giving up that ammo for is a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.  For the same points you can run 3 c-melta and 2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>.  This will let you combat squad out of the pod as needed, crack open a box, and toast the contents.<br /> <br /> I'd swap one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads rhinos for another pod.  This gives you 3, so you can drop 2 first turn.  Who's camping your home objective?  Both your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad are loaded for forward action.  Someone needs to stay back, and it's nice to be geared for it.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 14:36:50]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572792/6429137.page"><b>Nevelon wrote:</b></a><br/><br /> At 10 points a pop, I think the days of combi-heavy sternguard are behind us.  I might add a c-melta or two as a just in case option, but embrace the special ammo.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the only thing worth giving up that ammo for is a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.  For the same points you can run 3 c-melta and 2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>.  This will let you combat squad out of the pod as needed, crack open a box, and toast the contents.<br /> <br /> I'd swap one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads rhinos for another pod.  This gives you 3, so you can drop 2 first turn.  Who's camping your home objective?  Both your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad are loaded for forward action.  Someone needs to stay back, and it's nice to be geared for it.</div></blockquote><br /> <br /> Yea, it might be a good idea for me to add some c-melta, although I do really want to be able to deal with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, typically having a 2+ save; which special ammo simply can't deal with, or at least not as well as grav/ plasma. But I'll need to optimise my squads so they're best suited for a range of combat situations.<br /> <br /> Yea, I was going to include an ironclad with dual <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and drop to maximise dropping 2 in the first turn, although ran out of points. I'll quickly put together a 1750 list. <br /> <br /> Tigurius<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(746);'>CM</span>,  <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, rhino<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad x 10, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 5 <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, 2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x 10, 7 <span class="glossaryitem" onmouseover='gp(597);'>CG</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> Iron, dual <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span><br /> <br /> CD x 3, <span class="glossaryitem" onmouseover='gp(583);'>GC</span>, sgt w/ omni<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> Stalker<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads will split, with the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> staying far back. The first <span class="glossaryitem" onmouseover='gp(215);'>SG</span> squad is for killing tanks, and the stuff inside them; whilst the second s for kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Ironclad will also help with thinning down infantry and vehicles, if need be. Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 02:56:45]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ Deathwind Launchers are generally not worth the points as they can't fire the turn that they land and their range is extremely short.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 06:07:26]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ Please use at least full singe words for most of your list. I consider myself a vetran of the game and I had no idea what your list consisted of.  Is it really so hard to write out he words Deathwind Launcher and Stern guard?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 16:18:36]]> GMT</pubDate>
				<author><![CDATA[ blackjack]]></author>
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				<title>1500 SM- need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/726d670dfd95503319b832e57f118066.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572792/6431818.page"><b>jose kantor wrote:</b></a><br/>Deathwind Launchers are generally not worth the points as they can't fire the turn that they land and their range is extremely short.</div></blockquote><br /> <br /> I'd like to use them for one game, although I can see why they'd not be extremely useful.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/572792/6433060.page"><b>blackjack wrote:</b></a><br/>Please use at least full singe words for most of your list. I consider myself a vetran of the game and I had no idea what your list consisted of.  Is it really so hard to write out he words Deathwind Launcher and Stern guard?</div></blockquote><br /> <br /> No it's not, but everyone else who has read it and commented seem to understand it fine. I will the actual words more, however.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 02:58:55]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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				<title>Re:1500 SM- need feedback</title>
				<description><![CDATA[ Good balanced list, I like <span class="glossaryitem" onmouseover='gp(412);'>dw</span> vs hordes/ people with poor armour saves]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 15:24:59]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>Re:1500 SM- need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f346f7f565b6a15e162fc8cf86f486f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572792/6437218.page"><b>Rupertrampton wrote:</b></a><br/>Good balanced list, I like <span class="glossaryitem" onmouseover='gp(412);'>dw</span> vs hordes/ people with poor armour saves</div></blockquote><br /> <br /> Thank you. I'll play with it in a few weeks and see how it goes.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 06:53:42]]> GMT</pubDate>
				<author><![CDATA[ Jangus]]></author>
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