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		<title><![CDATA[Latest posts for the thread "1500 TAC nid list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 TAC nid list"]]></description>
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				<title>1500 TAC nid list</title>
				<description><![CDATA[ Flyrant /w 2TL devoureres( what a surprise!),  - 230<br /> Flyrant /w 2TL devoureres( what a surprise!),  - 230<br /> <br /> Venomethrope - 45<br /> Venomethrope - 45<br /> 3x Zoanthropes - 150<br /> <br /> <br /> 30x Termaguants - 120<br /> 10x Termagaunts - 40<br /> <br /> 3x Biovores - 120<br /> 2x Dakkafexes ( 2TL devourers) - 300<br /> Exocrine - 170<br /> <br /> Total: 1450<br /> <br /> Flyrants are as standard.<br /> Venomethropes are here to give gaunts and biovores and carnifexes (and everything else on turn 1) 3+ cover from "intervening models" rule (10 gaunts in front of my 30 gaunts which are in front of my dakkafexes and biovores)<br /> Zoanthropes are here to provide backline synapse for 'fexes and gaunts. Also can help to deal with armour 13+ if crone is busy with flyers and flyrants are busy with something more important.<br /> Biovores help to get enemy ( especially 4+ armor enemies) off of the objectives. Also can D3 spore mine created by them charge on same turn they were created?<br /> Dakkafexes are being Dakkafexes and shoot up stuff.<br /> <br /> Scoring objectives might be problem so I have to focus on enemy's troops.<br /> Also, I have to pray that between Venomethropes, night fighting, target saturation and any possible catalyst, my enemy won't be able to kill all zoanthropes and hive tyrants. Otherwise, I lose.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 20:30:54]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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				<title>1500 TAC nid list</title>
				<description><![CDATA[ I think toxin would be more use more often than Electroshock Grubbs. Anything you can flame you can assault so don't really see it as needed.<br /> <br /> I don't think you really need 3 Venomthropes, 1 is often easier to hide and even then I think they work better with more threats.<br /> <br /> I'd consider putting your Zoanthropes into 1 unit. You'll need all 3 to kill a tank and it means only 1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test rather than 2.<br /> <br /> I'm shocked to see a Nid list with so little Heavy Support it really is the best thing in this dex and you really should have max choices always. More Carnifexes is a good idea whilst the Exocrine helps you deal with Riptides and Dreadknights.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jan 2014 23:40:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 TAC nid list</title>
				<description><![CDATA[ What can I really drop (except 1-2 venomethropes), should I drop crone? I could drop Elecctroshock and crone to fit in exocrine or a dakkafex.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've updated my list I've split venomethropes into 2 units of 1 to make hiding them easier. I've dropped electroshock grubs and Crone to buy Exocrine, I have 50 points left so I guess I could run 2x2 Zoanthropes to get more synapse coverage. Any ideas are welcome! (Also, zoanthropes are my only ranged anti-tank AND my only backline synapse so this might be an issue)]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 01:48:55]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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				<title>1500 TAC nid list</title>
				<description><![CDATA[ Personally I'd use those 50 points to up the Biovores to another Exocrine unless you particularly want the biovores in the army? That gives you then 6 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> for your opponent to deal with and more AP2 for dealing with enemy <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 08:50:59]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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