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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ Opinions on this list welcome =] <br /> <br /> Keep in mind I'm trying to be well rounded and limiting on the cheese factor!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 250pts<br /> Daemon Prince w/Burning Brand, Power Armor, Mark of Tzeentch, and Wings<br /> <br /> Troop 267pts x3<br /> Chaos Space Marines w/ Melta, Las Cannon, Icon of Vengence<br /> Champs with Combi-Meltas+Power Fists<br /> Rhinos w/ Havoc Launchers<br /> <br /> Fast Attack 170pts x2<br /> Heldrakes w/ Baleflamer<br /> <br /> Heavy Support <br /> Chaos Predator w/ Twin-Linked Las, Las Sponsons, Havoc Launcher, Possessed 167pts<br /> Chaos Predator w/ Twin-Linked Las, Heavy Bolter Sponsons, Havoc Launcher, Possessed 147pts<br /> Havocs w/ Autocannons x4<br /> Champ w/ Icon of Vengence 140pts<br /> <br /> 5pts to spare!<br /> <br /> Pros:<br /> 5x Las<br /> 4x Autocannon<br /> 5x Havoc Launchers <br /> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 in units<br /> Mobility<br /> Air AP3 <br /> <br /> Cons:<br /> No Deepstrike<br /> No 2+ Armor<br /> Not very melee capable <br /> <br /> Strategy involves rhino screens/gunlines with a very shooty early game targeting anti air/troop transports, transitioning towards objective capture when air support weakens ground units.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 06:20:13]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Re:1850 CSM Well-Balanced</title>
				<description><![CDATA[ I think the black mace would be better on the daemon prince. The brand is really only a good item to put on cheap lords, as it gives them the power of a heldrake, but at only 100 points instead of 170. If you put it on a 250 point <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> that is going to use it once, go into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and then die...its not so worth it.<br /> <br /> Your troops are unusual, but seem ok.<br /> <br /> your predators should not take possession. BS3 is not worth what it gains...they should not be getting fired upon enough for this to be worth it. Really only vindicators are worth taking this upgrade on.<br /> <br /> If  you're going to do a gunline <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list you really need some oblits and an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> <br /> Why would this be cheesy? This isn't an <span class="glossaryitem" onmouseover='gp(280);'>OP</span> list at all]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 08:08:25]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572918/6428504.page"><b>changerofways wrote:</b></a><br/>I think the black mace would be better on the daemon prince. The brand is really only a good item to put on cheap lords, as it gives them the power of a heldrake, but at only 100 points instead of 170. If you put it on a 250 point <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> that is going to use it once, go into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and then die...its not so worth it.<br /> <br /> Your troops are unusual, but seem ok.<br /> <br /> your predators should not take possession. BS3 is not worth what it gains...they should not be getting fired upon enough for this to be worth it. Really only vindicators are worth taking this upgrade on.<br /> <br /> If  you're going to do a gunline <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list you really need some oblits and an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> <br /> Why would this be cheesy? This isn't an <span class="glossaryitem" onmouseover='gp(280);'>OP</span> list at all</div></blockquote><br /> <br /> Good advice on Black Mace I was considering it and it is VERY VERY good but I never want to put the Demon into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and risk the Slay the Warlord point, Between tripple vector strikes and baleflame most scoring units/armor should be destroyed (at least in my experience) <br /> <br /> NOTE: I play against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies that tend to prefer <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I should have probably specified that, leaving them initially immobile and killing them from the air usually sets me up for an easy win.<br /> <br /> I took a synergistic approach to this list trying to make sure redundancy was in multiple units and that they would work well cohesively in a opening fire &gt; airsuppport &gt; zerg.<br /> <br /> As far as oblits go I would like to take them but the points cost for 2 vs points for havocs deploying in cover is something I couldnt get past while keeping all other units mobile and hard hitting.<br /> <br /> You gave me something to think about with the posessed preds  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , I may end up taking that off and giving the Demon Prince Black Mace, I just thought the trade off of having preds that ignore shaken/stunned on a 2+ was worth the trade, Twinlinked 4+ hitting las aint all that bad <span class="glossaryitem" onmouseover='gp(72);'>imo</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 13:55:06]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ I would drop posession and put warpflame gargoyles on your predators.  Swap bolter sponsons for lascannon.  They should be hiding as far away from hurt as possible.<br /> <br /> I would probably not use heldrakes in any list that was supposed to be balanced.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 14:01:46]]> GMT</pubDate>
				<author><![CDATA[ Opera]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572918/6428352.page"><b>Iron General wrote:</b></a><br/>Opinions on this list welcome =] <br /> <br /> Keep in mind I'm trying to be well rounded and limiting on the cheese factor!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 250pts<br /> Daemon Prince w/Burning Brand, Power Armor, Mark of Tzeentch, and Wings<br /> <br /> Troop 267pts x3<br /> Chaos Space Marines w/ Melta, Las Cannon, Icon of Vengence<br /> Champs with Combi-Meltas+Power Fists<br /> Rhinos w/ Havoc Launchers<br /> <br /> Fast Attack 170pts x2<br /> Heldrakes w/ Baleflamer<br /> <br /> Heavy Support <br /> Chaos Predator w/ Twin-Linked Las, Las Sponsons, Havoc Launcher, Possessed 167pts<br /> Chaos Predator w/ Twin-Linked Las, Heavy Bolter Sponsons, Havoc Launcher, Possessed 147pts<br /> Havocs w/ Autocannons x4<br /> Champ w/ Icon of Vengence 140pts<br /> <br /> 5pts to spare!<br /> <br /> Pros:<br /> 5x Las<br /> 4x Autocannon<br /> 5x Havoc Launchers <br /> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 in units<br /> Mobility<br /> Air AP3 <br /> <br /> Cons:<br /> No Deepstrike<br /> No 2+ Armor<br /> Not very melee capable <br /> <br /> Strategy involves rhino screens/gunlines with a very shooty early game targeting anti air/troop transports, transitioning towards objective capture when air support weakens ground units.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Looks like a well-rounded list.  I do have a few comments, and may be able to free up some points for you.<br /> <br /> Havocs:  Icon of Vengance is useful for being <u>sure</u> that they will not run off the board (as long as champ remains alive!), but is very expensive.  Maybe consider Veterans of the Long War instead?  It will save you 20 points that could be deployed elsewhere, and buffs your <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to 10 (9 if champ dies), which is pretty darn good.<br /> <br /> Laspreds:  I love these, and have two myself.  I think that the Havoc launcher is a waste, though.  The Havoc is a Str5 AP5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapon, and is much better as anti-personnel.  It will not harm most vehicles and isn't terribly useful against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, either.  Since the Laspred is a anti-vehicle / anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> specialist, the points may be better spent elsewhere.  If you want it on there for one more weapon (in case of weapon destroyed penetration rolls), the combi-bolter is much cheaper.  But, I would leave that off myself, and save the points.<br /> <br /> Rhinos:  Havoc launchers make much more sense on these, but given that Rhinos tend to die quickly, these may be wasted as well.  If you are going to put a squad in a Rhino and hang in the backfield for a late-game objective sprint, then the Havoc launcher is a good idea.  It can provide long-range anti-personnel fire, and your lascannon <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can fire from one of the access points as well.  If, however, you are planning to push forward with the rhinos, then I would leave the launchers off - at least for the rhinos that are going to move on turn 1.<br /> <br /> Potential total point savings from above changes:  80 (assuming all havocs get dropped).<br /> <br /> I completely agree with the other poster about demonic possession on the laspreds.  You need these guys to hit hard, and hit often.  BS3 hurts you.  AV13 and 3 hull points should keep them in the game for a few rounds, and you will probably not be moving them around a lot once you find a good cover position (deployement, hopefully).  So demonic possession is a large point spend against a low-probability outcome should you suffer a penetrating hit.  That frees up another 30 points, bringing you up to 110, plus the 5 your had to spare to begin with.<br /> <br /> You are now flirting with being able to afford a three man termicide unit or a 5 may raptor squad, both of whom could be a deepstrike threat.  Or, maybe a cheap lord, sorcerer, or dark apostle as a 2nd <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit.<br /> <br /> Last thought would be to delete a power fist or two from your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champions to free up more points for a very effective termicide squad.  115 plus another 25 or 50 gives you a very capable deepstrike squad that could combi-melta their way through enemy armor and may survive to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in their backfield.<br /> <br /> Good luck, <br /> -Aeglos]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 15:13:39]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572918/6429210.page"><b>aeglos wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/572918/6428352.page"><b>Iron General wrote:</b></a><br/>Opinions on this list welcome =] <br /> <br /> Keep in mind I'm trying to be well rounded and limiting on the cheese factor!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 250pts<br /> Daemon Prince w/Burning Brand, Power Armor, Mark of Tzeentch, and Wings<br /> <br /> Troop 267pts x3<br /> Chaos Space Marines w/ Melta, Las Cannon, Icon of Vengence<br /> Champs with Combi-Meltas+Power Fists<br /> Rhinos w/ Havoc Launchers<br /> <br /> Fast Attack 170pts x2<br /> Heldrakes w/ Baleflamer<br /> <br /> Heavy Support <br /> Chaos Predator w/ Twin-Linked Las, Las Sponsons, Havoc Launcher, Possessed 167pts<br /> Chaos Predator w/ Twin-Linked Las, Heavy Bolter Sponsons, Havoc Launcher, Possessed 147pts<br /> Havocs w/ Autocannons x4<br /> Champ w/ Icon of Vengence 140pts<br /> <br /> 5pts to spare!<br /> <br /> Pros:<br /> 5x Las<br /> 4x Autocannon<br /> 5x Havoc Launchers <br /> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 in units<br /> Mobility<br /> Air AP3 <br /> <br /> Cons:<br /> No Deepstrike<br /> No 2+ Armor<br /> Not very melee capable <br /> <br /> Strategy involves rhino screens/gunlines with a very shooty early game targeting anti air/troop transports, transitioning towards objective capture when air support weakens ground units.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Looks like a well-rounded list.  I do have a few comments, and may be able to free up some points for you.<br /> <br /> Havocs:  Icon of Vengance is useful for being <u>sure</u> that they will not run off the board (as long as champ remains alive!), but is very expensive.  Maybe consider Veterans of the Long War instead?  It will save you 20 points that could be deployed elsewhere, and buffs your <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to 10 (9 if champ dies), which is pretty darn good.<br /> <br /> Laspreds:  I love these, and have two myself.  I think that the Havoc launcher is a waste, though.  The Havoc is a Str5 AP5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapon, and is much better as anti-personnel.  It will not harm most vehicles and isn't terribly useful against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, either.  Since the Laspred is a anti-vehicle / anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> specialist, the points may be better spent elsewhere.  If you want it on there for one more weapon (in case of weapon destroyed penetration rolls), the combi-bolter is much cheaper.  But, I would leave that off myself, and save the points.<br /> <br /> Rhinos:  Havoc launchers make much more sense on these, but given that Rhinos tend to die quickly, these may be wasted as well.  If you are going to put a squad in a Rhino and hang in the backfield for a late-game objective sprint, then the Havoc launcher is a good idea.  It can provide long-range anti-personnel fire, and your lascannon <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can fire from one of the access points as well.  If, however, you are planning to push forward with the rhinos, then I would leave the launchers off - at least for the rhinos that are going to move on turn 1.<br /> <br /> Potential total point savings from above changes:  80 (assuming all havocs get dropped).<br /> <br /> I completely agree with the other poster about demonic possession on the laspreds.  You need these guys to hit hard, and hit often.  BS3 hurts you.  AV13 and 3 hull points should keep them in the game for a few rounds, and you will probably not be moving them around a lot once you find a good cover position (deployement, hopefully).  So demonic possession is a large point spend against a low-probability outcome should you suffer a penetrating hit.  That frees up another 30 points, bringing you up to 110, plus the 5 your had to spare to begin with.<br /> <br /> You are now flirting with being able to afford a three man termicide unit or a 5 may raptor squad, both of whom could be a deepstrike threat.  Or, maybe a cheap lord, sorcerer, or dark apostle as a 2nd <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit.<br /> <br /> Last thought would be to delete a power fist or two from your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champions to free up more points for a very effective termicide squad.  115 plus another 25 or 50 gives you a very capable deepstrike squad that could combi-melta their way through enemy armor and may survive to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in their backfield.<br /> <br /> Good luck, <br /> -Aeglos</div></blockquote><br /> <br /> Dakkadakka delivers once again! Ty Aeglos very insightful and alot to think about! Freeing up those points may have me opt for Black Mace or something mentioned above!  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/572918/6428352.page"><b>Iron General wrote:</b></a><br/>Opinions on this list welcome =] <br /> <br /> Keep in mind I'm trying to be well rounded and limiting on the cheese factor!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 250pts<br /> Daemon Prince w/Burning Brand, Power Armor, Mark of Tzeentch, and Wings<br /> <br /> Troop 267pts x3<br /> Chaos Space Marines w/ Melta, Las Cannon, Icon of Vengence<br /> Champs with Combi-Meltas+Power Fists<br /> Rhinos w/ Havoc Launchers<br /> <br /> Fast Attack 170pts x2<br /> Heldrakes w/ Baleflamer<br /> <br /> Heavy Support <br /> Chaos Predator w/ Twin-Linked Las, Las Sponsons, Havoc Launcher, Possessed 167pts<br /> Chaos Predator w/ Twin-Linked Las, Heavy Bolter Sponsons, Havoc Launcher, Possessed 147pts<br /> Havocs w/ Autocannons x4<br /> Champ w/ Icon of Vengence 140pts<br /> <br /> 5pts to spare!<br /> <br /> Pros:<br /> 5x Las<br /> 4x Autocannon<br /> 5x Havoc Launchers <br /> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 in units<br /> Mobility<br /> Air AP3 <br /> <br /> Cons:<br /> No Deepstrike<br /> No 2+ Armor<br /> Not very melee capable <br /> <br /> Strategy involves rhino screens/gunlines with a very shooty early game targeting anti air/troop transports, transitioning towards objective capture when air support weakens ground units.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> List Post Changes<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 315pts<br /> Daemon Prince w/ Black Mace, Mark of Tzeentch, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 Biomancy Psyker, Wings and Power Armor<br /> <br /> Troops <br /> 267pts x3<br /> Chaos Space Marines w/ Melta, Las Cannon, Icon of Vengence<br /> Champs with Combi-Meltas + Power Axes<br /> Rhinos w/ Havoc Launchers<br /> <br /> Fast<br /> 170pts x2<br /> Heldrakes w/Baleflamer<br /> <br /> Heavy Support<br /> 125pts<br /> Predator w/ Twin-Linked Las, Heavy Bolters, Warp Flame Gargoyles<br /> 145pts<br /> Predator w/ Twin-Linked Las, Las Sponsons, Warp Flame Gargoyles<br /> 120pts<br /> Havocs w/ 4x Autocannons, Vets of Long War<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 19:35:18]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Re:1850 CSM Well-Balanced</title>
				<description><![CDATA[ Good luck with your revised list. Let us know how it goes.<br /> <br /> -Aeglos]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 22:12:31]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ Considering Changing <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Burning Brand, Nurgle Mark, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 psyker and casting from cover w/ Shrouded<br /> <br /> Area Terrain cover saves and Nurgle seem very difficult to deal with]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 22:16:19]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572918/6430490.page"><b>Iron General wrote:</b></a><br/>Considering Changing <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Burning Brand, Nurgle Mark, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 psyker and casting from cover w/ Shrouded<br /> <br /> Area Terrain cover saves and Nurgle seem very difficult to deal with</div></blockquote><br /> <br /> I've not tried that with the burning brand, but it does sound like it could be very effective if you can manage the cover and stay in range of the torrent weapon.  There are quite a few "ignores cover" weapons out there, but he's pretty tough to kill.<br /> <br /> You need to take at least 2 abilities from the nurgle list, though, since at least half must be from the "marked" list.  They aren't the most effective ones in the book and two of them are 12" or less range.  The torrent weapon has 12" range + template length.  <br /> <br /> I'd choose Biomancy for the last power, hope for Iron Arm or Endurance as a buff.<br /> <br /> I think it could be a good combo.<br /> <br /> -Aeglos]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 01:54:59]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572918/6431155.page"><b>aeglos wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/572918/6430490.page"><b>Iron General wrote:</b></a><br/>Considering Changing <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Burning Brand, Nurgle Mark, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 psyker and casting from cover w/ Shrouded<br /> <br /> Area Terrain cover saves and Nurgle seem very difficult to deal with</div></blockquote><br /> <br /> I've not tried that with the burning brand, but it does sound like it could be very effective if you can manage the cover and stay in range of the torrent weapon.  There are quite a few "ignores cover" weapons out there, but he's pretty tough to kill.<br /> <br /> You need to take at least 2 abilities from the nurgle list, though, since at least half must be from the "marked" list.  They aren't the most effective ones in the book and two of them are 12" or less range.  The torrent weapon has 12" range + template length.  <br /> <br /> I'd choose Biomancy for the last power, hope for Iron Arm or Endurance as a buff.<br /> <br /> I think it could be a good combo.<br /> <br /> -Aeglos</div></blockquote><br /> <br /> You only have to choose one from the marked list and can choose the other spells from other disciplines <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Page 33 Thankfully<br /> <br /> Played the list with both the Nurgle and Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s against a Space Wolves/Dark Angels Combo, The Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> did astoundingly well he took the Tzeentch Primaris power and rolled Warp Speed and Enfeeble on Biomancy.... the enfeeble reducing the toughness of the marines he was eating combo'd well with the Black Mace procs on a charge he has +D3 attacks and <span class="glossaryitem" onmouseover='gp(74);'>init</span> from warpspeed and an additional <span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks from daemon weapon rolls, I was pulling 13 attacks on a charge at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2... really didnt need much of the army... The two heldrakes made things even easier and enemy anti air was eliminated within the first 2 turns...<br /> <br /> The Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> isn't as good in my opinion at all played against the same combo above, was interesting to use but required more luck/strat and I wasn't really as tempted to bring him into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> kitted <span class="glossaryitem" onmouseover='gp(186);'>def</span> the way to go!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Also the list retained good sustained fire power with each squad having a las cannon on top of the preds.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 16:37:37]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ I think you overupgraded your troop choices a bit. You are either going to waste the lascannon or the meltas as they have very different ranges. Do you really need the fearlessness that bad?<br /> <br /> I'm also not convinced you can give an Icon to your champion as he is a character and has a separate upgrade/wargear mention. Same as. he cannot take the heavy weapon, or a <span class="glossaryitem" onmouseover='gp(526);'>NM</span> champion cannot take a Sonic blaster. The Champion gets to buy wargear from the Wargear section at point costs listed there.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 17:54:52]]> GMT</pubDate>
				<author><![CDATA[ westiebestie]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8f557d832e35f4010a27660da4133f30.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572918/6437800.page"><b>westiebestie wrote:</b></a><br/>I think you overupgraded your troop choices a bit. You are either going to waste the lascannon or the meltas as they have very different ranges. Do you really need the fearlessness that bad?<br /> <br /> I'm also not convinced you can give an Icon to your champion as he is a character and has a separate upgrade/wargear mention. Same as. he cannot take the heavy weapon, or a <span class="glossaryitem" onmouseover='gp(526);'>NM</span> champion cannot take a Sonic blaster. The Champion gets to buy wargear from the Wargear section at point costs listed there.</div></blockquote><br /> <br /> The idea is versatility, having 2 meltas and a las gives me long range poke and the ability to use all three if im dug in and have enemies setting up a charge, and yes fearless is very important only having 3 troop choices; so far this list has done very very well - Iron General<br /> <br /> *For clarification the champ does not have the banner in each group]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 21:07:46]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ The second Laspred may as well swap his Heavy Bolters for more Lascannons. No use diversifying the weapons when it has a dedicated <span class="glossaryitem" onmouseover='gp(482);'>AT</span> role. <br /> <br /> In the same way, the Warpflame Gargoyles won't be very useful as the vast majority of the time its <span class="glossaryitem" onmouseover='gp(123);'>STR</span> will not be high enough to damage its target, vehicles.<br /> <br /> If the second Pred is intended to be anti-infantry, just leave it stock with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsors and take Warpflame on it (as the Soul Blaze can actually damage infantry)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 21:23:45]]> GMT</pubDate>
				<author><![CDATA[ Sparkadia]]></author>
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				<title>1850 CSM Well-Balanced</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2095bc58e74f4827f7bdd26f9942ea40.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/572918/6442582.page"><b>Sparkadia wrote:</b></a><br/>The second Laspred may as well swap his Heavy Bolters for more Lascannons. No use diversifying the weapons when it has a dedicated <span class="glossaryitem" onmouseover='gp(482);'>AT</span> role. <br /> <br /> In the same way, the Warpflame Gargoyles won't be very useful as the vast majority of the time its <span class="glossaryitem" onmouseover='gp(123);'>STR</span> will not be high enough to damage its target, vehicles.<br /> <br /> If the second Pred is intended to be anti-infantry, just leave it stock with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsors and take Warpflame on it (as the Soul Blaze can actually damage infantry)<br /> <br /> </div></blockquote><br /> <br /> Good eye Sparkadia, I ended up taking warpflame gargoyles on the laspred with las sponsons because I had 5 pts and just wanted some list consistency, Not sure how to tweak it but I see your point total comes to 1846 as it sits currently.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 23:08:12]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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