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		<title><![CDATA[Latest posts for the thread "2000 pts ork green tide"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 pts ork green tide"]]></description>
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				<title>2000 pts ork green tide</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Mega Armored Warboss  Boss pole, Attack Squig, Cybork ( Warlord )<br /> <br /> 18 Slugga Boys 1 Big shoota<br /> <br /> Battle wagon 2 Big shootas, Deff roller<br /> <br /> <br /> <br /> Warboss <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Heavy Armor, Cybork, Boss Pole, Combi scorcha<br /> <br /> 19 Sligga boys 1 Big shoota<br /> <br /> Battlewagon 2 Big Shootas, Deff roller<br /> <br /> <br /> 20 Shoota boys 2 Rocket Launchers <br /> Nob   Boss Pole, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Heavy Armor<br /> <br /> <br /> 20 Shoota Boys, 2 Rocket Launchers<br /> Nob Boss Pole, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Heavy Armor<br /> <br /> <br /> 20 Shoota Boys, 2 Rocket Launchers<br /> Nob Boss Pole, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Heavy Armor<br /> <br /> <br /> 10 Lootas<br /> <br /> <br /> 10 Lootas<br /> <br /> <br /> Dakka Jet 3 Supa Shootas, Fly Boss<br /> <br /> <br /> Dakka Jet 3 supa Shootas, Fly Boss<br /> <br /> <br /> 3 Deffkoptas TLRL<br />    <br /> <br /> Grand total is 1980 pts<br /> <br /> Tactics are scout move the Deffkoptas to take out high value targets.<br /> Run the rest across the field.<br /> Lootas on each flank firing like fools.<br /> Save the Waaaagh for when the flyers come in to double there shots.<br /> <br /> Thoughts <br /> <br /> Make the lootas into 1 unit of 15 and use the extra points to take Killa cans<br /> Find a way to take a unit of Grots to sit on objectives.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 14:03:11]]> GMT</pubDate>
				<author><![CDATA[ mp40guy]]></author>
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				<title>2000 pts ork green tide</title>
				<description><![CDATA[ Once you have two battlewagons, I'm not sure it's a green tide anymore....  But that's just semantics <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So, having shoota Boyz foot slogging and sluggas in the wagons feels counterintuitive to me.  Here's how I see that playing out: wagons barrel in, with waves of Boyz behind.  Those squads will pile out and assault, and then the shoota Boyz will no longer have any targets!  Whereas, if you swap them around, shootas in the wagon can pepper squads from safety, and slogging sluggas can assault when they get there!<br /> <br /> I don't really like rokkits with shoota Boyz, because they seem interested in shooting different types of targets.  Either wasting 18 shootas on a vehicle, or shooting two rokkits at infantry seems like a waste.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> big Mek might be fun in place of one of those warbosses- giving a 5+ to both the wagons and nearby boys, as well as an opportunity to repair the wagon, is pretty keen.<br /> <br /> If you want some grots to babysit a point, I'd take out a single loota from each squad.  In terms of casualties they can take before breaking, 9 Lootas is just as good as 10, and then you'll have 50 points for some grots and a runt herd.<br /> <br /> Looks fun, though!  Heckuva lot of Boyz to paint, but that's the nature of the beast.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 15:58:25]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>2000 pts ork green tide</title>
				<description><![CDATA[ Good plan]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 03:59:34]]> GMT</pubDate>
				<author><![CDATA[ Barun Von Krump]]></author>
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