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		<title><![CDATA[Latest posts for the thread "Help refining my 6th edition Tyranid army (semi-completive2000 point) "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Help refining my 6th edition Tyranid army (semi-completive2000 point) "]]></description>
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				<title>Help refining my 6th edition Tyranid army (semi-completive2000 point) </title>
				<description><![CDATA[ I have had surprisingly good success with my first games with the new codex. But I think that part of that is my opponents being unprepared for the new units. I think thing will get harder as they learn to better deal with them. So I want to refine my list.<br /> <br /> To make things simple I will use this key with my list:<br /> ** Means want to leave it in as is, could be fluff reasons or that I like the model or some other reason I am being stubborn.<br /> * Means I want to leave the model type in but I am up for changing the amounts or upgrades<br /> ? Mean I am perfectly willing to drop the model.<br /> <br /> Also I will put a not after each entry so you have idea of how I intend to use each unit.<br />  <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Hive Tyrant: Wings, Poison, Bonesword, Lashwhip, Electro grubs**<br /> I use my <span class="glossaryitem" onmouseover='gp(154);'>HT</span> as a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and warlord killer, though I would like to keep this model the same I am willing to drop the Electro grubs though I have found those to be worth it.<br /> <br /> Elite<br /> 2x Zoanthroaps *<br /> 2x Zoanthroaps *<br /> The Zoanthroaps are primarily for cheap durable synapse though the extra psychic powers and anti tank is a welcome edition.  <br /> <br /> Troop<br /> 20 Hormagaunts *<br /> 20 Hormagaunts *<br /> 20 Hormagaunts ?<br /> 20 Hormagaunts ?<br /> I use the Hormagaunts to run too and hold objective, tar pit and each things that get blasted out of transports. I know I have a lot of them but I a worried about losing to many to hold objectives.<br /> <br /> Fast Attack<br /> Crone**<br /> Crone**<br /> I use Crones as my anti air and when the sky is clear they make good anti tank weapons<br /> <br /> Heavy<br /> Exocine?<br /> Trygon Prime?<br /> Trygon Prime*<br /> <br /> The exocine has been a good artillery piece for me so far as it can hurt just about everything I am leaning toward keeping it but I am not sure if the points could not be better spent elsewhere or not. As for the Tyrgon Primes I would consider dropping one but it seems  I have a hard time holding synapse together without them. Also they make decent tank killers when <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and shooting rear armor and shooting down <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 flyers. They also tend to draw fire which they absorb quite well.<br /> <br /> That leaves 220 points if you don't change this list at all, or 830 if you drop the stuff I am not sold on.<br /> <br /> I am open to any suggestions but the units I am really looking at are:<br /> <br /> Venomthropes to add survivability to the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on turn one<br /> Hive Guard to up my <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and anti tank abilities<br /> Gargoyles to work as a fast screen and to tie down <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and Warlord so my Tyrant can eat them.<br /> Carnifexes but not sure whether a dakka fex for cheap <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fex is what my army needs. <br /> <br /> Thanks for your help!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:18:52]]> GMT</pubDate>
				<author><![CDATA[ Zookie]]></author>
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