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		<title><![CDATA[Latest posts for the thread "My First 400pt Tau Combat Patrol List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "My First 400pt Tau Combat Patrol List"]]></description>
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				<title>My First 400pt Tau Combat Patrol List</title>
				<description><![CDATA[ This will be my first combat partol game and I was looking for some feedback on my list.  <br /> First off, the rules:<br /> <br /> 1 Troop choice<br /> No 2+ saves, allies, fortifications, fliers, or unique characters/squads<br /> May take up to 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice<br /> No more than 3 wounds<br /> All Non-Vehicle models are scoring<br /> No vehicles with total modified armor greater than 33<br /> No models can deep strike or be held in reserve<br /> 2'x4' playfield<br />  <br /> Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for your scenario<br /> 1- Annihlation (purge the alien pretty much)<br /> 2- King of the Hill ( contol the one objective in the middle of the map)<br /> 3- Assassination  (Kill the opposing leader)<br /> 4- Capture the flag (self explanitory)<br /> 5- Behind enemy lines (Be the first to get line breaker)<br /> 6- Red vs. Blue (Destroy the opponents objective)<br /> <br /> With that said here is my list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (6)<br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (6)<br /> Tetra - Disruption pod (built in =) / Point Defense Targeting Relay)<br /> Devilfish - Disruption Pod / Point defense Relay / <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Crisis Suit (2) - Both with <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR / Target Locks<br /> <br /> Comes in at 377, what should I do with 23pts left over?<br /> <br /> My strategy:<br /> Fire Warriors - Either keep them inside or behind the DF for mobile cover trying to make the most out of cover and jink. The DF can also Overwatch now with <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 homing/ignore cover missiles. (optional strategy is to run one squad of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> to the furthest edge of the table to make my opponent have to split up to get to them.<br /> <br /> Tetra - Keep near the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s and DF to Overwatch with Markerlights.  Also using the Markerlights to increase the effecctiveness of my crisis suits and DF's <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> by removing cover or increasing <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. (optional additional Mobile cover for <span class="glossaryitem" onmouseover='gp(39);'>FW</span> making the most out of Jink and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>)<br /> <br /> Devilfish - SImilar to Tetra, mainly mobile cover with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and Overwatch.<br /> <br /> Crisis Suits - Staying just out of range using <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>, Missiles and Rapid Fire Plasma to negate 3+ Armor saves. Option 1: keeping them closer to the enemy harassing them more aggressively allowing the rest of my patrol to move about. Option 2:Hang them a little closer to the Patrol hopefully withing Supporting Fire distance and make enemy come to me.<br /> <br /> The meta for my shop is mainly Marines (space, Chaos, Wolves), and a few Tyranid, Eldar, and a hint of Guard every now and then <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Thanks for your help guys]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:28:35]]> GMT</pubDate>
				<author><![CDATA[ skyline_tkd]]></author>
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				<title>My First 400pt Tau Combat Patrol List</title>
				<description><![CDATA[ Devilfish are illegal; <span class="glossaryitem" onmouseover='gp(9);'>AV</span> total is 34....I think. I'm in vacation. In any case, they're overpriced.<br /> <br /> Your crisis loadouts are also illegal; twin linked weapons take up two hard points and target locks take up an additional one; max is 3 selections and each of your suits has 5.<br /> <br /> That being said, kill team and combat patrol is all about mobility. The crisis and tetras are good. Just take more crisis. You'll overwhelm your opponents with fire power and <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> should be great on 4x4s with lots of terrain (as is typical if they're playing as recommended)]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:54:47]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>My First 400pt Tau Combat Patrol List</title>
				<description><![CDATA[ Devilfish are <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12-11-10 = 33 total<br /> <br /> Thanks for catching the Crisis Suit loadout, I missed that last line in the codex.<br /> <br /> I think I want to stay with the <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/PR loadout, should I take a target lock or make one of the weapons <span class="glossaryitem" onmouseover='gp(126);'>TL</span>? If we are going the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> route, which would be more advantageous?<br /> <br /> Edited to take out the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> on the <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR.  What would be the best use of the remaining 23pts?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:05:02]]> GMT</pubDate>
				<author><![CDATA[ skyline_tkd]]></author>
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				<title>My First 400pt Tau Combat Patrol List</title>
				<description><![CDATA[ Tournament coming up this weekend anymore critiques welcome =)]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 15:56:27]]> GMT</pubDate>
				<author><![CDATA[ skyline_tkd]]></author>
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