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		<title><![CDATA[Latest posts for the thread "1850 Pts New Tyranids"]]></title>
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				<title>1850 Pts New Tyranids</title>
				<description><![CDATA[   One of my first tries at the new Tyranid codex. I know that some people say that the Tyranids are now even more underpowered than they were before, but I think that there are way to get over the main reason for this, the nerf the Tervigon got hit by. Anyway, here goes the list.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <u>Hive Tyrant</u><br /> Wings<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers<br /> <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/Bonesword<br /> Toxin Sacs<br /> Adrenal Glands<br /> Electroshock Grubs<br /> <br /> <u>Hive Tyrant</u><br /> Wings<br /> 2 Twin-Linked Devourers<br /> Toxin Sacs<br /> Adrenal Glands <br /> Electroshock Grubs<br /> <br /> <b>Troops</b><br /> <br /> <u>2x20 Termagants</u><br /> 1 extra Termagant (leftover points)<br /> <br /> <u>4x10 Termagants</u><br /> <br /> <b>Elites</b><br /> <br /> <u>2x3 Hive Guards</u><br /> <br /> <u>1x3 Zoanthropes</u><br /> <br /> <b>Heavy Support</b><br /> <br /> <u>Mawlock</u><br /> <br /> <u>2 Exocrines</u><br /> <br /> 1849 Total<br /> <br />   I think that this is a pretty neat list. The Zoans stay at the back lines, shooting anything that comes close to them while providing synapse for the smaller (and bigger) guys. The Tyrants obviously fly forward and try to net an alpha strike through their run + shoot if I get Onslaught. The two 20 Gant units advance while the Zoans and the Exocrines stay behind them for some cover saves. This is where I think that a couple Venomthropes would be nice for 3+ cover saves for the big guys, but unless a supplement comes out I won't be passing the Hive Guard unit. Finally the four units of 10 Gants stay in reserve, or hidden, and take back objectives. I don't have the new flying creatures in there, since I believe that they are a waste of points and they die too easily for what they cost.<br /> <br />   The list has 80 (+1  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) little guys, so taking them all out would be tough, and most people will just ignore these and go after the bigger threats. With that in mind, I think that Tyranids are now an army that relies on taking the objectives and winning the scenario (since it's hard to kill all those small bugs) and not throwing a super-powerful death star in your face and hoping it will kill you.(Or spamming insanely <span class="glossaryitem" onmouseover='gp(280);'>OP</span> "transports"  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> <br />   Tell me what you think about the list, what you would change and what you would like to take in addition)]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:33:55]]> GMT</pubDate>
				<author><![CDATA[ fokospatharios]]></author>
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				<title>1850 Pts New Tyranids</title>
				<description><![CDATA[ That is a ton of models fro 1850.  It would cost a fortune to build though!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:47:41]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:1850 Pts New Tyranids</title>
				<description><![CDATA[ Iam thinking drop the hive guard to the one squad of 3 and take 3 venomthopes. this is will help keep you alive, it would limit your ranged fire, but i would rather survive a fraction better than shoot 6 shots at bs3.<br /> <br /> Good Job tho.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:57:26]]> GMT</pubDate>
				<author><![CDATA[ jackblg]]></author>
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				<title>1850 Pts New Tyranids</title>
				<description><![CDATA[ How many points each are the Hive guard just out of question?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:46:36]]> GMT</pubDate>
				<author><![CDATA[ Deraiderspam]]></author>
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				<title>Re:1850 Pts New Tyranids</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Iam thinking drop the hive guard to the one squad of 3 and take 3 venomthopes</div></blockquote><br /> As I said, I don't think that Venomthropes are that good to take the place over the Guards. Also, the most major armies today, Eldar and Tau that is, ignore cover all together, so I preffer the extra shots.<br /> <br /> <blockquote class="uncited"><div>How many points each are the Hive guard just out of question?</div></blockquote><br /> They are 5 points more that before, at 55 points. (If this is not allowed to say just notify me and I'll delete it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 20:27:36]]> GMT</pubDate>
				<author><![CDATA[ fokospatharios]]></author>
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