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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyrant, wings, 2x brainleech devourers<br /> <br /> Troops<br /> 30 gaunts<br /> 30 gaunts<br /> Tervigon<br /> Tervigon<br /> 10 genestealers + broodlord<br /> 10 genestealers + broodlord<br /> <br /> Elites<br /> 3 venomthropes<br /> <br /> Heavy Support<br /> 3 carnifexes with 2x brainleech devourers<br /> <br /> 1845, lots of S6 and S4 shooting with the genestealers to pin down targets I don't like.<br /> <br /> I've thought about moving a tervigon to the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot, dropping one termagaunt brood, and making them into a 20-ish strong gargoyle brood or another small squad of genestealers with a broodlord for more pinning shenanigans.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 03:11:24]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ Problem with devourers is that you wont be in range of anything turn 1, ever. The tyrant can, which basically puts a big ass bullseye on him. And gives your opponent 1 or 2 turns of shooting at them. I played nidzilla back in 4th, a tyrant without a 2+ save or hive guard is dead. That was true in 5th, and in 6th they had biomancy and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> to make up for it. <br /> <br /> Personally I'd rather go for more solid constant fire power options.<br /> <br /> Try this and tweak as you go:<br /> <br /> 2x Tyrant<br /> - devourer, heavy venom cannon (<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 s9)<br /> <br /> 3x30 termagants<br /> <br /> Tervigon<br /> <br /> 2x Harpies<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy venom cannons<br /> <br /> 3x Tyrannofexes <br /> - rupture cannon.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 03:21:56]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ The rupture cannon and tyrannofex just seem..... I mean what are you paying for, really, and why?  What do you need to kill?]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 05:13:32]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ Tyrannofex should never use the rupture cannon, it's awful.<br /> <br /> Stick with acid spray and charge that bad boy forwards.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 09:12:13]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:Messing around with new nids 1850</title>
				<description><![CDATA[ Flyrant with 2 devourers was always a good choice and is now cheaper, so go for it - maybe even 2 at 1,850 ...<br /> <br /> Tervigons are still good as troops and if you're running the 30 gants tax then I would suggest adding about 10 devourers to the unit to give them some more serious firepower at 18" - the other 20 are just the meathshield that will never run away.<br /> <br /> Fexes are also much cheaper now and 2 devourers seems to be the way to go with them. <br /> <br /> Venomthropes I can sort of see as well, but not really getting the genestealers. That's 400 points in units I see as having only marginal results. Troops are not an issue for you, so maybe look at biovores in the remaining <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot (still good), gargoyles in <span class="glossaryitem" onmouseover='gp(35);'>FA</span>. For the 2 genestealer units I can run 6 biovores, a unit of 20 gargoyles and still have points for those devourers on the gants. Either that or run the second flyrant, 3 biovores and the devourers.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8ffce3930b8332fe69f1b454e1f490ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573340/6435730.page"><b>Ravenous D wrote:</b></a><br/>Problem with devourers is that you wont be in range of anything turn 1, ever. The tyrant can, which basically puts a big ass bullseye on him. And gives your opponent 1 or 2 turns of shooting at them. I played nidzilla back in 4th, a tyrant without a 2+ save or hive guard is dead. That was true in 5th, and in 6th they had biomancy and <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> to make up for it. <br /> <br /> Personally I'd rather go for more solid constant fire power options.<br /> <br /> Try this and tweak as you go:<br /> <br /> 2x Tyrant<br /> - devourer, heavy venom cannon (<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 s9)<br /> <br /> 3x30 termagants<br /> <br /> Tervigon<br /> <br /> 2x Harpies<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy venom cannons<br /> <br /> 3x Tyrannofexes <br /> - rupture cannon.<br /> </div></blockquote><br /> <br /> A toughness 5 armour 4 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> in the harpy is really not going to do anything against a quad gun - twinlinked and autowounds on 2s ... Ok it stops the flyrants dying, but that's a very expensive meathshield when the flyrants can just hop from cover to cover and try to keep out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the quadgun - not something you can reliably do if you've 4 flyers to keep moving.<br /> <br /> Tyrannofex is better as said elsewhere with the close range weapons incuding thorax and not with the rupture cannon - WS3 and no twin-linking does not a reliable weapon make - just ask any <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player about their lascannons ...]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 10:24:31]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ There is no other reliable long range tank options. Consistent fire power every turn is better then hoping to get in range. <br /> <br /> And the tyrant isn't much better of a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, the only thing that prevented easy kills was biomancy, and that's gone, vendettas, stormtalons, heldrakes, stormravens, crimson hunters all laugh at them. Not to mention one failed grounded test takes them out of the picture. Seriously watch any of the battle reports, they die very quickly.<br /> <br /> You need consistent options in Synapse, Anti-tank and scoring. Fail at one and its game over.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 16:37:40]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ Is it just me or does the new psykick powers scream broods of dakka tyrants or carnifexes? If you get the feel no pain power you will be well fitt once a brood of carnifexes or a tyrant with guards get feel no pain. Add a screen of gargoyles and a venomtrope for exstra resilliance.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 17:02:28]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ <blockquote class="uncited"><div>2x Tyrant <br /> - devourer, heavy venom cannon (<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 s9) <br /> <br /> 3x30 termagants <br /> <br /> Tervigon <br /> <br /> 2x Harpies <br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy venom cannons <br /> <br /> 3x Tyrannofexes <br /> - rupture cannon. </div></blockquote><br /> <br /> This looks really solid but lots of largely unjustified love for the <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> here. Stick to Devourers on the Tyrant and the Crone is exponentially better than the Harpy.  I'd scrap the points to upgrade the Harpies to Crones. My concern though is a massive lack of firepower. You've got range do should be hurting the enemy turn 1 but I'm not sure if you're better off waiting a turn or 2 and taking Dakkafexes for real punch.<br /> <br /> But otherwise looks very good and has 8 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> (with a total 42 wounds) for your opponent to deal with.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>And the tyrant isn't much better of a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, the only thing that prevented easy kills was biomancy, and that's gone, vendettas, stormtalons, heldrakes, stormravens, crimson hunters all laugh at them</div></blockquote><br /> <br /> I'd expect better from you Ravenous D because this is flat out wrong. The Tyrant is massively better than the Crone or Harpy.<br /> <br /> OK against Vendettas it makes little difference but Guard are getting rarer these days (people are bored with them by now when they get a new codex that might change but I expect a massive nerf bat attack on the Vendetta when that happens).<br /> <br /> Helldrakes wound on a 3+ Vs Tyrant 2+ Vs Harpy/Crone with VS they really want to VS the Harpy or Crone but doing so to a Tyrant means you have to kill it or get 11 S6 hits on your rear armour of 10...<br /> <br /> Storm talon shoots a Tyrant: 3 S7 shots = 2 hits 1.33 wounds 0.44 unsaved wounds. 4 S6 shots = 3.556 hits .593 rends 1.185 wounds total less than 1.5 unsaved wounds.<br /> <br /> Vs Crone/Harpy: 3 S7 = 2 hits = 1.67 unsaved wounds. 4 S6 shots = 3.556 hits = 2.963 unsaved wounds total 4.6296 unsaved wounds and a very nearly dead <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> (over triple the damage caused.<br /> <br /> Quad gun fires at <span class="glossaryitem" onmouseover='gp(154);'>HT</span> assume Bs5 = 3.89 hits 0.86 unsaved wounds. Vs Harpy/Crone 3.24 unsaved wounds (nearly 4 times the damage).<br /> <br /> AAtides, Missilesides are the same story. Crimson Hunters do literally no damage to either as no one ever takes them <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> only really Skyrays and Vendettas treat both equally. Sky rays are 1 shot and you rarely see more than 2 in a list and as stated guard are less common these days.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 18:26:06]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ Crimson hunters do no damage, and you think Ovesastar wouldn't beat your nids....<br /> <br /> Okay. Your opinion is officially on the same scale as barking dog. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 01:15:20]]> GMT</pubDate>
				<author><![CDATA[ Ravenous D]]></author>
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				<title>Messing around with new nids 1850</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Crimson hunters do no damage</div></blockquote><br /> <br /> It was a joke read what I actually wrote.<br /> <br /> <blockquote class="uncited"><div>and you think Ovesastar wouldn't beat your nids....</div></blockquote><br /> <br /> I think O'Vesastar is not fantastically suited to taking down 10 Monstrous creatures. Broadside spam would do better against Nidzilla. Try your O'Vesastar against 10 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> see how you get on.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 01:28:58]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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