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		<title><![CDATA[Latest posts for the thread "Tyranid tweaks"]]></title>
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				<title>Tyranid tweaks</title>
				<description><![CDATA[ So my club has gotten a few games in and the general consensus is that Tyranid's biggest problem is synapse.  Synapse creatures are just too fragile and the instinctive behavior table is just too constricting if you don't have any more synapse creatures.  In the interest of making a minimal amount of changes we've come up with a couple of rules based around this system and thought I would get some opinions:<br /> <br /> First off, all <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> synapse creatures gain the following special rule:<br /> <br /> <b>Protection of the Hive Mind</b> - This creature has a 5+ invulnerable save.  Additionally, when an enemy unit shoots at a model with this rule any intervening unit within synapse range may elect to be targeted instead.  A unit may only be elected once per shooting phase.<br /> <br /> Second, we've changed Instinctual Behavior to work like so:<br /> <br /> <b>Instinctual Behavior</b> - If a unit with this rule is in synapse range of a model with Protection of the Hive Mind when they are removed as a casualty, that unit must immediately roll on their Instinctual Behavior table.  If the last synapse creature is removed as a casualty then all units left on the board must immediately roll on their table.<br /> <br /> So basically this adds survivability to <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> synapse creatures and makes <span class="glossaryitem" onmouseover='gp(181);'>IB</span> less of a punishment if you're not in range and more of one if your synapse creatures are actually killed.  We really don't want to mess with the rules too much and feel that this system can make Tyranids a little more fun and playable.<br /> <br /> All thoughts are appreciated.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 18:24:23]]> GMT</pubDate>
				<author><![CDATA[ confoo22]]></author>
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				<title>Tyranid tweaks</title>
				<description><![CDATA[ I like the Protection of the Hive Mind, it is similar to Warp Field from there 4th ed book (still don't understand why it was removed but *shrugs* it was) as for the units being targeted in the stead of synapse, It would make more sense against combat then shooting, a gaunt can only jump high and is probably not going to be able to intercept that lascannon shot coming from a hill; but it could easily get in the way of that powerfist. Fuffy wise the tyrant guard where designed to the heavy weapons fire for a tyrant, not the gaunts which seem more about absorbing small arms fire.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 19:37:30]]> GMT</pubDate>
				<author><![CDATA[ SaintofDaemons]]></author>
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				<title>Tyranid tweaks</title>
				<description><![CDATA[ I think house rules don't make the game fair... <span class="glossaryitem" onmouseover='gp(50);'>GW</span> designed the revamp of synapse for a reason to balance the codex... Instead of taking their work away, you should learn the synergies of the codex and adapt by fielding more synapse.<br /> <br /> No one made house rules for my daemons with taking daemonic instability tests...]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 19:58:35]]> GMT</pubDate>
				<author><![CDATA[ Django_Unchained]]></author>
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				<title>Tyranid tweaks</title>
				<description><![CDATA[ yea, but you only take those when you lose combat. Instinctive behavior is not balanced in the slightest. In previous editions it was just a possible hinderance, it couldn't kill the unit. Where instability has existed in every incarnation of the daemons, the tyranids inflicting hits upon themselves because of <span class="glossaryitem" onmouseover='gp(181);'>IB</span> has no president and doesn't even make sense fluff wise while at least instability represents a daemon's weakening hold on the martial world. <br /> <br /> As for fielding more synapse, the answer isn't that simple. Warriors are only T4 with a 4+ save and can be easily torn apart by standard bolter fire, the tervigon damages gaunts within 12 inches when it dies which makes in questionable at best from covering troop units, and the tyrant (unless it is flying) will take heavy weapons to the face which will probably kill it in a turn, and Zoanthropes (while the only one with an invulnerable save) don't have the wounds or toughness to act as a true linch pin unit. So it's not about fielding more, it's about finding a unit that posses a degree of staying power that is cost effective. <br /> <br /> Also instability  is considerably different from synapse. Instability only affects a single and if I recall correct can be mitigated with items (not sure about their new 6th ed book), also it does not happen every turn. While the loss of a synapse unit can force multiple units to test and test again on another turn if they can not get into range of another synapse unit.<br /> <br /> Thou I do find it a bit early to start house ruling the new codex, it has only been out for four days. The tyranids, at least the hive tyrant, does need an invulnerable save ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 21:12:40]]> GMT</pubDate>
				<author><![CDATA[ SaintofDaemons]]></author>
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				<title>Tyranid tweaks</title>
				<description><![CDATA[ I really like the protection of the hive mind idea, it seems like a solid idea. Although, before house ruling it I'd give it a bit more of a try with different builds and varieties. How much synapse were you fielding?<br /> <br /> Also, off topic, but instability can't be mitigated by an item, it's lose that many models with no save, which can be a greater daemon if you roll high for the test, and on a double 6, good bye entire unit. (I don't want to start a debate about instability, it's more of an <span class="glossaryitem" onmouseover='gp(40);'>fyi</span> thing <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 00:34:35]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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