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		<title><![CDATA[Latest posts for the thread "blood angels 1850pts C&C welcome"]]></title>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ So this is a 1850pt list i have been thinking about using for an upcoming event. Please feel free to C&C<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Librarian, Wargear: Force Weapon, Bolt pistol, Jump pack = 125pts<br /> <br /> Elites- Furioso Dreadnought, Wargear: Frag Cannon, Blood Fist with Melagun, Smoke launchers, Drop pod = 160pts<br /> <br />            Furioso Dreadnought, Wargear: Frag Cannon, Blood Fist with Melagun, Smoke launchers, Drop pod = 160pts<br /> <br /> Troops- Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts<br /> <br />              Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts<br /> <br />              Assault Squad x10, Wargear: Chainsword x8, Bolt Pistol x8, Meltagun x2 = 210pts<br /> <br />              Death Company x7, Wargear: Chainsword X7, Bolt Pistol X6, Hand Flamer x1 = 185pts<br /> <br />              Assault Squad x6, Wargear: Chain Sword x6, Bolt Pistol x6, Meltagun x1 = 128pts<br /> <br /> Fast Attack- Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts<br /> <br />                     Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts<br /> <br />                     Attack Bike, Wargear: Multi-Melta, Bolt Pistol = 50pts<br /> <br /> Heavy Support- Vindicator, Wargear: Demolisher Cannon, Storm Bolter, Siege Shield, Smoke Launcher = 155pts<br /> <br />                           Vindicator, Wargear: Demolisher Cannon, Storm Bolter, Siege Shield, Smoke Launcher = 155pts<br /> <br /> Total = 1848pts<br /> <br /> So some reasons i picked what i picked. Furiosos are there to come in turn one and drop down in their faces and kill some stuff then draw most of the turn one (or if i go second turn two fire) basically their to help the troops to move up into combat. <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is their to hopefully drop in turn to and cause chaos in the back of his army. I decided boys over toys and didn't give them many upgrades other then a hand flamer cause i needed to spend some left over points. Vindicators are their to take out infantry units hopefully some terminators or something with a 2+ armor save. Attack bikes will use <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and hide behind the vindicators as they advance and then get close and pop something <span class="glossaryitem" onmouseover='gp(9);'>AV</span> or put some hurt on a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. That's the list its competitive so their is a lot of the same stuff. So let me know what you like and/or don't like.e <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 18:44:00]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Welcome to Dakkadakka!! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> It looks really good. Attack Bikes could do better in a single squad as they are now weak and will give away free First Blood/killpoint. I also think that giving some gear to your Assault Sgt's would be good. Just a simple <span class="glossaryitem" onmouseover='gp(486);'>PW</span> will boost assaults nicely. And <span class="glossaryitem" onmouseover='gp(349);'>DC</span> will benefit far more of a single <span class="glossaryitem" onmouseover='gp(442);'>PS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> than Hand Flamer (speaking of which, where did you get those points. The squad should cost like 150 points). Oh, and they _need_ a transport.<br /> <br /> I kind of don't get the point of the smalles RAS. Droppping them would allow boosting your squads by giving a <span class="glossaryitem" onmouseover='gp(112);'>RB</span> or Drop Pod for <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and a Sanguinary Priest to keep your army alive.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 20:08:48]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ The reason I split the bikes is for that exact reason they are weak. So in a group it would only take one or two tau or guard squads shooting into them. But seperatly they would require someone to use 3 squads or 3 turns of shooting from the same squad.as well as being able to go for multiple targets at once. As for them giving up first blood I'm not to worried about that. In the case I go first they will be placed to get to something and pop it or get somewhere out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. If I go second they will be out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. And I should be able to get first blood with 2 vindicators and those nasty plates. In the cost of the death company the drop pod is included I just forgot to type it. :( and I know adding gear is never a bad thing (well pending on how much of it <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) but by not getting it I was able to get 6 more marines and I'd rather have those 18 more attacks then a few stronger ones. So that's just the reasoning behind the units mentionedb by Trigger Happy Baal and after I explained their purposes alittle more do you still feel they should be changed?]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 23:59:35]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ So, I think the assault squads are weak, you would do better with them in razorbacks. If you insist on keeping them out, find room for sanguinary priests. I would just say no to the death company, and I am wondering where your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is. Drop the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and the extra assault squad, grab a Stormraven, and drop a Furioso dread to get <span class="glossaryitem" onmouseover='gp(759);'>SP</span>'s.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 01:49:45]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Re:blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ But what would be the point of Blood Angels without <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. Razorbacks have their use but razorspam got weaker in 6th with <span class="glossaryitem" onmouseover='gp(661);'>HP</span> its not hard for a razorback to get glanced to death and then you have assault marines without <span class="glossaryitem" onmouseover='gp(457);'>JP</span> and that's just bad <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> should do what they were put in the game to do and that's to make people scared when the land behind their army within assault range. draw all the fire and then everything gets to move up or the leave them alone and they eat stuff.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 03:27:26]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I don't think that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is necessarily bad.<br /> And while I prefer <span class="glossaryitem" onmouseover='gp(112);'>RB</span> frenziness, the multiple 10-man assault squads do work, but they need Priests. Seriously, they are worth it.<br /> <br /> And just prepare for the <span class="glossaryitem" onmouseover='gp(447);'>AB</span>'s to suck in kill point game.<br /> <br /> P.S. The name is soomemafia. Trigger-Happy Baal Predator Pilot is the "status" Dakka gives you according to your army and post count <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 07:41:40]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I don't think <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are bad, but 7-man units just are not worth it. Vindicators and more just take out assault marines, and so just put em in razorbacks w/ las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 18:05:25]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ i under stand there is a lot of stuff that kills assault marines but their is just as much stuff that kills Razorbacks, and if i only have 5 guys in a razorback and it pops then i have 5 marines on foot and that's the end of that squad. so i know that 10 marines with <span class="glossaryitem" onmouseover='gp(457);'>JP</span> don't have the most damage and wont last very long on their own. but using cover and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> they should survive long enough to meet something in combat. not to mention with 2 dreadnoughts landing in front of their army on turn one it should provide just about a whole turn of marines not getting shot at. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 03:34:22]]> GMT</pubDate>
				<author><![CDATA[ The_Red_Rage]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573470/6443651.page"><b>The_Red_Rage wrote:</b></a><br/>i under stand there is a lot of stuff that kills assault marines but their is just as much stuff that kills Razorbacks, and if i only have 5 guys in a razorback and it pops then i have 5 marines on foot and that's the end of that squad.    <span style="font-size: 18px; line-height: normal;"> Not necessarily. If you give the marines meltas, they can walk over and pop a tank. also, if you take at leawst 4 razorbacks, they won't be able to pop them all for at least 3 turns, including your other tanks. </span><br /> so i know that 10 marines with <span class="glossaryitem" onmouseover='gp(457);'>JP</span> don't have the most damage and wont last very long on their own. but using cover and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> they should survive long enough to meet something in combat. <span style="font-size: 12px; line-height: normal;"> </span><span style="font-size: 18px; line-height: normal;"> I thought the same thing until I ran 30 assault marines myself, and they do die, even with a <span class="glossaryitem" onmouseover='gp(759);'>SP</span>. You probably will be able to get to combat, but only one squad, you kill that squad, then you lose your last ASM squad. </span><br /> not to mention with 2 dreadnoughts landing in front of their army on turn one it should provide just about a whole turn of marines not getting shot at. <span style="font-size: 12px; line-height: normal;"> </span><span style="font-size: 18px; line-height: normal;"> That is 2 dreadnoughts.... I don't think it's going to take the whole army to kill them. </span></div></blockquote> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 14:05:59]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ Their anti-infantry will still be focused on your ASM.<br /> They do not distract the opponent enough.<br /> <br /> And I've found that Assault Squads of ten guys die pretty quickly unless you have both Libby with Shield and Priest.<br /> Even then tey'll die. Not on the first two turns maybe, but there will be little assaulting left.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 15:31:49]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>blood angels 1850pts C&amp;C welcome</title>
				<description><![CDATA[ I have found that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are pretty bad, but the situation in general is bad. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> scoring troops cost way too much and do way too little. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 15:36:29]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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