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		<title><![CDATA[Latest posts for the thread "750 Space Marines for Escalation league"]]></title>
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				<title>750 Space Marines for Escalation league</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is having a 4 month escalation <span class="glossaryitem" onmouseover='gp(3);'>40k</span> league, starting next month. Month 1 is 750 with 1 <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> per slot and no allies and forts.<br /> <br /> Me being a C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> player makes building a list like this not easy (but my meta isn't very competetive). I've made one with a Grav-Cent star (x3 Grav Centurions w/ <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Librarain) and x2 5 man plasma <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads w/ a <span class="glossaryitem" onmouseover='gp(171);'>ST</span>. I tried to shake it up and swapped the centurions with 3 combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> sternguard (one 5 man unit) w/ level 2 <span class="glossaryitem" onmouseover='gp(333);'>PA</span> librarain in a razorback, but that list got rolled. Now I'm thinking along this line:<br /> <br /> Librarian w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span> and <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> Vanguard Vets w/ <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and Sgt. <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 2 x8 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads w/ <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and Sgt. Combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> Skyhammer Storm Talon<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span><br /> <br /> 749 pts<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 18:48:34]]> GMT</pubDate>
				<author><![CDATA[ ace101]]></author>
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				<title>Re:750 Space Marines for Escalation league</title>
				<description><![CDATA[ Not too sure what you're meta is, but I would probably run something along the lines of:<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Libby mastery <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2<br /> <br /> Troops<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, rhino, melts, <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, combi<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, rhino, plasma, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, combi<br /> <br /> Fast<br /> Stormtalon w/ sky hammer<br /> <br /> Heavy<br /> <span class="glossaryitem" onmouseover='gp(420);'>Tfc</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That comes to 735, so you got some points for gear]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 21:59:25]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>750 Space Marines for Escalation league</title>
				<description><![CDATA[ Its actually around 740 (at least with my list builder). And im not sure about the heavies being in the same squads, but i'll give it a try.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 14:58:47]]> GMT</pubDate>
				<author><![CDATA[ ace101]]></author>
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				<title>Re:750 Space Marines for Escalation league</title>
				<description><![CDATA[ Well, you can combat squad when you're not doing kill points. If you only take 8 you can't combat squad them, and that flexibility is pretty big. What do you mean about the heavies in the same squad? You've got a heavy and an assault per squad, and you can split them into combat squads, or move em up with the rhinos. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 15:55:17]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>Re:750 Space Marines for Escalation league</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eed08828758a18c2758763a1a64eff68.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573471/6445198.page"><b>AtariAssasin wrote:</b></a><br/>Well, you can combat squad when you're not doing kill points. If you only take 8 you can't combat squad them, and that flexibility is pretty big. What do you mean about the heavies in the same squad? You've got a heavy and an assault per squad, and you can split them into combat squads, or move em up with the rhinos. </div></blockquote>Mostly based on experience (combined with bad rolling), my combat squads don't tend to survive very long, so i tend to keep the full strength squads in order to last longer.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 16:37:20]]> GMT</pubDate>
				<author><![CDATA[ ace101]]></author>
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				<title>Re:750 Space Marines for Escalation league</title>
				<description><![CDATA[ You're probably right. But havin the option will go a long way. On objective games you've got 4 groups of scoring units, or 2 big squads. I tend to stay away from any groups smaller than 10 because the ability to combat squad is great even if you don't need it for a certain game. You get to react to your opponents list which is nice. <br /> <br /> The list I made is much more shooty, with pretty much no <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but you've got some pretty decent firepower, I'm not sure what you're fighting but with the sold troop core, an <span class="glossaryitem" onmouseover='gp(805);'>AA</span> flyer and a awesome artillery piece in the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> with some Lucy you should be fine, but hey yrmv. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 18:39:16]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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				<title>750 Space Marines for Escalation league</title>
				<description><![CDATA[ Pretty much I'm fighting almost every army except for eldar, <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, and orks (no players signed up for those armies), with the marines being a slight (43%) majority, with a healthy mix of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, necrons and tau and the like. Like in the <span class="glossaryitem" onmouseover='gp(280);'>op</span>, making a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list for this is tough, but i'll try the configuration you suggested, early on troops will be important.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm tinkering with switching the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> for a Auto-Las pred. Other than Necrons, there isn't much that can handle AV13 in 750 <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, unless people bring cheapo haywire. Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 18:45:03]]> GMT</pubDate>
				<author><![CDATA[ ace101]]></author>
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				<title>Re:750 Space Marines for Escalation league</title>
				<description><![CDATA[ It's a trade off. You can deal with pretty much any infantry with the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>. Its solid against pretty much any troops. I like preds, but they tend to underpreform for me. I would probably take an dreadnought with double autocannons before a single tank, but thats not to say it wont work well for you. You could swap out the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> missiles to something meatier and use your flier for tank hunting as well and keep the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.<br /> <br /> Just some thoughts.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 04:19:35]]> GMT</pubDate>
				<author><![CDATA[ AtariAssasin]]></author>
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