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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Going trough my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army I realised that there's some stuff I haven't used in ages and just thinking about the money they costed is awful.... D:<br /> So I decided that from now on I'll be a bit smarter. Instead of buying boxes like "ooh, these seem nice", I'll now try to make my basic 1500p list, (which I'll modify when needed)<br /> and buy what I need for that. Simple. And of course I want this list to actually work because I'll be playing this for a while <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> And as I have bought scarcely half of these, I'm open to any suggestions (as long as no-one tells me to buy a new 'dex).<br /> <br /> Reclusiarch - 160p<br /> - <span class="glossaryitem" onmouseover='gp(332);'>TDA</span><br /> <br /> (5) Assault Terminators - 220p<br /> - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s<br /> <br /> (2) Sanguinary Priests - 180p<br /> - Jump Packs, Power weapons<br /> <br /> (10) Assault Squad - 225p<br /> - 2x Meltagun, Power weapon<br /> <br /> (10) Assault Squad - 225p<br /> - 2x Meltagun, Power Weapon<br /> <br /> Baal Predator - 145p<br /> - Full Dakka<br /> <br /> Baal Predator - 145p<br /> - Full Dakka<br /> <br /> Stormraven - 200p<br /> <br /> <br /> Exactly 1,500 points. I was thinking about putting the Termies to the Raven, but then they would get to assault at T3 earliest. The same would be with DSing (and that is, hoping they come at T2 on the field).<br /> So is there sense in taking them at all? My second idea was that I'd combat squad the Assault Squads, dropping four meltas in the enemy rear to blow up a tank and distracting while the more <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/infantrywreck orientated half will come with only <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s and two <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s in every squad.<br /> I don't think the Preds need much explaining...<br /> <br /> C&C appreciated, bring it on Dakka!]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 18:28:05]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Get rid of reclusiarch and get a libby. Level 1 <span class="glossaryitem" onmouseover='gp(10);'>BA</span> libby is the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the book. Unfortunately. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 19:38:03]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the termis and reclusiarch and instead take:<br /> A libby with <span class="glossaryitem" onmouseover='gp(457);'>jp</span> and shield and bloodrage powers to buff the assault squads.<br /> 5 scouts with snipers for back field scoring<br /> And<br /> A sternguard squad with 4 combi-meltas and pod<br /> OR<br /> A furioso with magna grapple, frag cannon and meltagun in pod.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 19:55:53]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Well there seems to be an unified opinion about <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> so I guess that's what I'll go with.<br /> And damn, how did I forget Fragioso  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> For Librarian powers I tought about Shield and Fear of Darkness, how about them?<br /> <br /> Modifications to the original list:<br /> <i>removed Reclusiarch, got a Librarian with <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <font color='green'>+35pts</font><br /> removed Terminators, got a Fragioso (Frag Cannon, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, Pod) <font color='green'>+ 50pts</font><br /> added a Scout squad, all with Snipers and Camo Cloaks <font color='darkred'>- 90pts</font><br /> </i><br /> <br /> So now I have 1505 points, I guess I'll leave a single <span class="glossaryitem" onmouseover='gp(486);'>PW</span> out and give two <span class="glossaryitem" onmouseover='gp(254);'>MB</span>'s to Sgt's.<br /> <br /> In summary:<br /> I now have 25 scoring models and at least half of them have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and 5+ cover.<br /> I have two fast anti-infantry vehicles and a gunship to hunt vehicles.<br /> I have a First Blood machine coming down first turn.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:25:22]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Fear is a good idea too! <br /> I prefer the magna grapple and melta over the heavy flamer as it is more versitile. Its been more useful to me in games, but thats just a personal preference.<br /> Camo cloaks is a good addition too if they are playing backfield scoring, good call.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I really like your list now!]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:28:33]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ I like it too.<br /> Because now I don't have to buy Termies and that expensive Reclusiarch model <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Alright, seriously it's starting to look like an army I could play with.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:38:38]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Sorry for using this old thread but since we're on the same subject I tought that making another one would be dumb.<br /> <br /> So however, I made a second version of this list. A bit more Elite-orientated.<br /> <br /> Librarian - 100p<br /> - codex powers<br /> <br /> Furioso Dreadnought - 170p<br /> - Frag Cannon, Heavy flamer, Pod<br /> <br /> Brother Corbulo - 105p<br /> <br /> (5) Assault Squad - 130p<br /> - Meltagun, Razorback<br /> <br /> (5) Assault Squad - 130p<br /> - Meltagun, Razorback<br /> <br /> (5) Scout Squad - 90p<br /> - Snipers and Camo cloaks<br /> <br /> Baal Predator - 145p<br /> - Full Dakka<br /> <br /> Baal Predator - 145p<br /> - Full Dakka<br /> <br /> Stormraven - 200p<br /> <br /> So I wanted to try a diffrent approach on the troops as I just got my jump packless Assault Squad fully painted <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Like this my army looks more like a gunline so I'm still concidering the Assault Termies as I've seen them used in <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army with great success. 1215 points at the moment, adding Termies would bring it to 1440p, after which I could uprgade the guns on Razorbacks. Which troops choice works better?]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 12:31:09]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Re:Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ what weapon did you mount on razorback? flamer, bolter, or heavy +35 pts weapon? (las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, lascannon, ecc.)<br /> <br /> i'm not an expert and i also asked a lot of advices 'cause i have habit of losing the match; however i like using bike; a full 8 bike + attack bike + librarian on bike + sanguinary priest are fast, tough and versatile. however, they attract a lot of fire (that's could be useful so you can move around your razorback without getting popped out)<br /> oh and they cost a lot, but i play almost at 1750 points<br /> <br /> i did this list some days ago (never played so i dunno if it's worth or not) but it's on your same lenght:<br /> - Librarian on bike<br /> - sanguinary priest on bike w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> - bike squad + attack bike; 2x melta, multi melta, combi-melta on sergeant.<br /> total cost is 135+100+295=530<br /> <br /> - 5-men assault squad w/flamer and handflamer on sergeant<br /> plus a razorback  with las/pla<br /> - sanguinary priest with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> total 170+65=235<br /> <br /> - 5-men assault squad w/flamer and handflamer on sergeant<br /> plus a razorback  with las/pla<br /> - sanguinary priest with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> total 170+65=235<br /> <br /> - 5 scout squad w sniper and camo [90]<br /> - tactical squad w flamer and missile [170]<br /> - 2x baal w flamestorm and heavy bolter<br /> - 1x stormraven<br /> <br /> it's 1750 point<br /> <br /> i did also a variation without bike and with 2x fragioso dreadnaught on pod and another 5-men assault on pod (just to be sure dreaddy come on t1)<br /> and everything on a veichle]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 16:53:45]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ I usually put the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> if I want cheap scoring unit, or Plasma Gun in the ASM and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/Las cannon on the top if I'm after more agressive role for them.<br /> <br /> However, as it's only AV11 I try not to put too many points in it.<br /> <br /> P.S. I love <span class="glossaryitem" onmouseover='gp(10);'>BA</span> bikes <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 17:23:44]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> people! Razorbacks suck without either Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> or Lascannon! If they are in tanks, they don't need priests! Flamers on the Baal preds, correct? I don't get what corbulo is doing.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jan 2014 20:59:46]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Razorbacks get blows away quickly so I prefer to keep them cheap. And when they go ka-blammo or offensive, those few Marines better stay alive, right?<br /> <br /> The other plan was that if I take the Assault Termies he'll help them to love while giving them the S9 charge and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> besides that sweet 2+/3++<br /> <br /> Alright, so by getting rid of ten points I could add the Termies and LasPlas-Gun on both Razorbacks.<br /> I guess I'll remove a single meltagun.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 08:26:11]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2111fbf6675245b01cf752753177df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573669/6478768.page"><b>Glorywarrior wrote:</b></a><br/>If they are in tanks, they don't need priests! Flamers on the Baal press, correct?</div></blockquote>from my ((very little) experience, razorbacks are swapped for a smoking craters at the end of enemy turn 1; maybe if you got lucky and adversaries is'nt shoot suited, they can last a little longer.<br /> <br /> maybe spamming them and adding some other fearing targets they can survive more, but still are cheap first blood choice (that or a drop pod in front of their lines), i never tried it with more than 2 tank, besides even with baal they shoot rhino/razorback more often]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 09:55:39]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ Alright, but when the razorback does die, what's the point of the marines inside? They have flamers (which I don't understand anyway, why not meltas?) but if the tank gets popped, they are going to be far away from the enemy. Also, why are we taking a tactical when there could be another Assault squad/Razor? The bikes could say bye for some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termis, which will let curbulo shine.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 14:00:30]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2111fbf6675245b01cf752753177df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573669/6480549.page"><b>Glorywarrior wrote:</b></a><br/>Alright, but when the razorback does die, what's the point of the marines inside? They have flamers (which I don't understand anyway, why not meltas?) but if the tank gets popped, they are going to be far away from the enemy. Also, why are we taking a tactical when there could be another Assault squad/Razor? The bikes could say bye for some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termis, which will let curbulo shine.</div></blockquote>ok, priest on tanks are not worthy (little use for high point)<br /> an assault in lieu of a tactical? sometime i use a tactical to squad them and put on holding position with missile lancher and boltgun; mission is random rolled so just to be prepared and not being forced to sacrifice assault.<br /> best use of razorback is to run fast on the field and transport unit to scoring position, hopefully it will last, or holding ground behind a cover/<span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and shoot at long range? or it depends on mission rolled?<br /> i'd like bike for termies 'cause are fast, though too and can quickly assault or go close to tank and pop them with melta (also, they can melta marines or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> as well if enemies use little tanks). Termies tends to be slow so you need something to bring them in close combat position; however, Corbulo is a nice add to termies squad as well as unleash the rage<br /> i agree Baal is with flamestorm cannon, but for sponsoon is better heavy flamer or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>? <span class="glossaryitem" onmouseover='gp(51);'>HB</span> can shoot at range and also does a good damage (same than <span class="glossaryitem" onmouseover='gp(336);'>HF</span>...) and at close range there are flamestorm...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 12:13:17]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573669/6483748.page"><b>each-uisge wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e2111fbf6675245b01cf752753177df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573669/6480549.page"><b>Glorywarrior wrote:</b></a><br/>Alright, but when the razorback does die, what's the point of the marines inside? They have flamers (which I don't understand anyway, why not meltas?) but if the tank gets popped, they are going to be far away from the enemy. Also, why are we taking a tactical when there could be another Assault squad/Razor? The bikes could say bye for some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termis, which will let curbulo shine.</div></blockquote>ok, priest on tanks are not worthy (little use for high point)<br /> an assault in lieu of a tactical? sometime i use a tactical to squad them and put on holding position with missile lancher and boltgun; mission is random rolled so just to be prepared and not being forced to sacrifice assault.<br /> best use of razorback is to run fast on the field and transport unit to scoring position, hopefully it will last, or holding ground behind a cover/<span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and shoot at long range? or it depends on mission rolled?<br /> i'd like bike for termies 'cause are fast, though too and can quickly assault or go close to tank and pop them with melta (also, they can melta marines or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> as well if enemies use little tanks). Termies tends to be slow so you need something to bring them in close combat position; however, Corbulo is a nice add to termies squad as well as unleash the rage<br /> i agree Baal is with flamestorm cannon, but for sponsoon is better heavy flamer or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>? <span class="glossaryitem" onmouseover='gp(51);'>HB</span> can shoot at range and also does a good damage (same than <span class="glossaryitem" onmouseover='gp(336);'>HF</span>...) and at close range there are flamestorm...</div></blockquote><br /> <br /> Assault Squads in razors can be more effective. They can stay back and shoot (if they have Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> or just Las) or they can go up and unload on objectives. If we are taking tanks, we should take lots of tanks, not just a bit, because then all of the list's anti-tank will focus on the few tanks and they will all be dead like that. <br /> Combat squading can be good, but for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, I think they should use their best troop: ASM. I like to keep how ever many razors back as the # of objectives in your table half. <br /> Termis with curbulo don't really need a transport, they can just move, run for a couple turns, then be there... with two up <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they should be extremely hard to kill. But if you like bikes, I won't argue any more. <br /> I would say <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, because if they get immobilized (which seems to happen to me quite a bit) they can still do something. 6 shots with strength 5 can do something. Flamestorm should mostly take out whatever you shoot at if you get there. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 17:38:32]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Blood Angels 1500, what else is there to say?</title>
				<description><![CDATA[ I like the bikes and jumpers.  'Harcks back to the days of Kirby's Blood Rodeo updated for 6th: <a href="http://www.3plusplus.net/2012/07/blood-rodeo-the-6th-edition-transition/" target="_blank" rel="nofollow">http://www.3plusplus.net/2012/07/blood-rodeo-the-6th-edition-transition/</a>]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 18:48:58]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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