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		<title><![CDATA[Latest posts for the thread "Infantry Heavy Raven Guard (2000) pts"]]></title>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ This list is designed to try and fight the current meta. (around me that is wave serpent spam and riptide tau). I want a strong backfield to lay down fire. I also want Alpha Strike potential. I do actually play in tournaments and is more its orientation. this list could be used in a fun game, but I would ask my opponent to bring there A-Game. Who says you can't have fun and play a (hopefully strong) list!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Captain, Bike, thunder-hammer, artificer Armour, shield eternal 210<br /> <br /> Master Of the Forge w/ Conversion beamer 110<br /> <br /> Troops<br /> <br /> Tatical Marines<br /> <br /> 10 marines Melta Gun (or plasma I have not yet truly made this call) in a Rhino with a dozer blade 195<br /> <br /> 10 marines Melta Gun (or plasma I have not yet truly made this call) in a Rhino with a dozer blade 195<br /> <br /> 10 marines Melta Gun (or plasma I have not yet truly made this call) in a Rhino with a dozer blade 195<br /> <br /> Elites<br /> <br /> Thunder Hammer Storm Shield Terminators 225<br /> <br /> <br /> <br /> Sternguard 160 5 in a Rhino<br /> <br /> Fast Attack<br /> <br /> Bike Squad 3 Bikes 2 Grav-Guns 114<br /> <br /> Stormtalon Skyhammer Missles 125<br /> <br /> Stormtalon Skyhammer Missles 125<br /> <br /> Heavy Support<br /> <br /> Thunder-fire Cannon 100<br /> <br /> Rifleman Dread 120<br /> <br /> Rifleman Dread 120<br /> <br /> How it is played<br /> <br /> This list can be played two ways.<br /> <br /> Full on rush to the face alpha strike. Raven guard allows me to scout those Rhinos. If I go First I can redeploy 12" up then move 12 inches and pop smoke all with +1 to my cover save. that means 3+ Cover Rhino. even if they die I still have 30 marines + 5 sternguard in the opponents deployment zone turn 1 onward. If they have meltas this means removing heavy tanks turn one. the second turn I can detach the captain and run him into something like tanks or a rip tide. the two auto-cannon dreadnoughts are great of working over wave serpents, especially in bolstered ruins. the thunder-fire cannon and master of the forge combo is sweet. that's 5 small blasts and tends to make units disappear.<br /> <br /> Play defensive and take the objectives. Now that first turn scout is re-purposed. According to the army/mission I am playing I can form a rhino wall to castle up, deny <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or move on to the objectives and sit there. This is where plasma might be better it would allow me to reach out and touch people from the objectives better. In addition you still have that huge back-line.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:18:38]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ Why only one <span class="glossaryitem" onmouseover='gp(587);'>rifledread</span> in heavy support? Elites slots don't do anything, may as well put it in heavy for Big Guns Never Tire.<br /> <br /> I'd also be leaning toward Iron Hands with this list as there are a fair few vehicles and absolutely no jump units. On the other hand if you're going for the alpha strike tactic the scout moves are pretty crucial.<br /> <br /> Finally regarding the melta/plasma choice - go plasma if you've got the points as there's plenty of other antitank in the list.<br /> Maybe leave one squad w meltas just to be sure<br /> <br /> There's my two cents. Good luck!]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:40:05]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ Thanks for your feedback I might be able to switch one or two of the guns. <br /> <br /> I might have to play test the Iron hands but I think then i would need a couple more tech-marines or a couple more vehicles with kill potential.  Still an interesting idea. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:42:32]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ The list as is is fine. Plenty enough vehicles - 8! <br /> So yeah an extra tetchy might go down well...]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 20:48:53]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ Thanks, that is high praise!]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 00:52:30]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ If not taking assault marines you might as well go for Raptor chapter tactics, same as the raven guard barring the <span class="glossaryitem" onmouseover='gp(457);'>jp</span> part of the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, but bolter armed marines get instead to make a shooting attack with rending if they haven't moved.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 12:31:37]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Infantry Heavy Raven Guard (2000) pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573695/6444461.page"><b>Poly Ranger wrote:</b></a><br/>If not taking assault marines you might as well go for Raptor chapter tactics, same as the raven guard barring the <span class="glossaryitem" onmouseover='gp(457);'>jp</span> part of the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, but bolter armed marines get instead to make a shooting attack with rending if they haven't moved.</div></blockquote> <br /> I forgotten about the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tactics, that's actually an extremely good idea. I'd be going with them]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 16:26:18]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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