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		<title><![CDATA[Latest posts for the thread "2000pts. "Vanguard" Tyranids Competitive"]]></title>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ Hello everyone once again, with the release of the new Tyranid as many of you know there are a large amount of players jumping ship and selling their armies for cheap which I am in a position where aquire some for a very good price. Being the opportunist that I am and the fact I love being the underdog I have decided to playtest the Nids tomorrow in a few games. I am wanting to do a vanguard style army and since I play Elysians I want a lot of flyers! First attempt at Nids so tell me what you think and thanks for posting!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 510pts.<br /> <br /> -Flytyrant "Warlord" <br /> *w x2 <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers with Brainleech, Regeneration, Hive Commander<br /> <br /> -Flytyrant <br /> *w x2 <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Devourers with Brainleech<br /> <br /> ELITES: 90pts.<br /> <br /> -x2 Venomthropes<br /> <br /> TROOPS: 630pts.<br /> <br /> -Tervigon<br /> *w Cluster Spines<br /> <br /> -x30 Termagants<br /> <br /> -Tervigon<br /> <br /> -x30 Termagants<br /> <br /> FAST ATTACK: 465pts.<br /> <br /> -Crone<br /> <br /> -Crone<br /> <br /> -Crone<br /> <br /> HEAVY SUPPORT: 300pts.<br /> <br /> -Mawloc<br /> *w Toxin Sacs<br /> <br /> -Mawloc<br /> *w Toxin Sacs<br /> <br /> TOTAL ARMY: 2000 POINTS]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:16:40]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ Explain the toxin sacs on the mawlocs to me? wouldnt it be beter to just burrow it again rather than assault?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:30:52]]> GMT</pubDate>
				<author><![CDATA[ sykl]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ Poison to increase wound output against tough targets like Broadsides, Centurions or if they have to tangle with a Riptide or Wraithknight. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:33:52]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ With smash, a Mawloc is automatically strength 6 AP2, even without using the actual "smash" attack (which makes it strength 10 ap2). So literally, the only non-vehicle in the game that a Mawloc is wounding on a higher dice-roll than a 4+ is a Wraithknight. <br /> <br /> S, you're basically paying for the ability to wound WK's and only WK's on a 4+. That COULD be worth it. But, just food for thought. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:39:36]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ Forgot about smash <span class="glossaryitem" onmouseover='gp(84);'>lol</span> never played with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> before, drop the Toxin Sacs and Hive Commander for Regeneration on the 2nd Flytyrant?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:47:03]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ This is my current list that i feel will turn out pretty competitive. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Hive Tyrant 260 <br /> -Wings <br /> -2x Devourers <br /> -Electroshock grubs <br /> -Hive Commander <br /> <br /> Hive Tyrant 260 <br /> -Wings <br /> -2x Devourers <br /> -Electroshock Grubs <br /> -Hive Commander <br /> <br /> Troop <br /> Tervigon 220 <br /> -Miasma Cannon <br /> <br /> Tervigon 195 <br /> <br /> Termagaunt 120 <br /> -30 <br /> <br /> Termagaunt 120 <br /> -30 <br /> <br /> Fast <br /> Hive Crone 155 <br /> <br /> Heavy <br /> Trygon 210 <br /> -Toxin Sacs <br /> -Toxin Spike <br /> <br /> Trygon 210 <br /> -Toxin Sacs <br /> -Toxin Spike <br /> <br /> Trygon 210 <br /> -Toxin Sacs <br /> -Toxin Spike <br /> <br /> its 1830 points im going to try and bring it into a tournament soon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Toxin sacs on the trygons are for reroll failed to wound.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:53:39]]> GMT</pubDate>
				<author><![CDATA[ sykl]]></author>
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				<title>2000pts. &quot;Vanguard&quot; Tyranids Competitive</title>
				<description><![CDATA[ if I may ask how do toxin spikes and toxin sax let you read roll wounds? would they work for Mawlocs in the same way?and what made you choose Trygons over Mawlocs? also what are the stats for a miasma cannon? I have not been able to find it in the book when I have looked through it at the store.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 10:06:31]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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