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				<title>2k space marines. Thoughts please.</title>
				<description><![CDATA[ So, I have my frst tournament comming up soon and was thinking about what to field. Not sure yet if they will let me use my counts as conversions, so this is what I have come up with.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Chapter master<br /> Arty Arm<br /> Storm bolter<br /> Burning blade     210<br /> <br /> Hounour Guard<br /> Chpter banner   110<br /> <br /> Razor back<br /> Twin lascannon<br /> storm bolter x2  95<br /> <br /> Chaplian<br /> Jump Pack        105<br /> <br /> <br /> <u>Troops</u><br /> 10 man Tactical<br /> Vet Sergeant<br /> Storm bolter<br /> Missile luancher<br /> Flamer<br /> Melta bombs<br /> Drop Pod         205<br /> <br /> <br /> 10 man Tactical<br /> Vet Sergeant<br /> Combi Grav<br /> Missle luancher<br /> Flakk Missiles<br /> Flamer          190<br /> <br /> 6 Souct snpiers<br /> Camo Cloaks<br /> Sniper rifles<br /> Missile luancher  87<br /> <br /> <u>Eleites</u><br /> Dreadnaight<br /> Ven<br /> heavy flamer<br /> assualt cannon<br /> Drop Pod          190<br /> <br /> Dreadnuaght<br /> assualt cannon<br /> Drop pod         155<br /> <br /> <u>Fast</u><br /> Assualt squad<br /> Vet Sergeant<br /> Lightening claw<br /> melta bombs<br /> flamer            120<br /> <br /> <u>Heavy</u><br /> Preadator<br /> Twin linked Lascannon<br /> Lascannon sponsoons<br /> Hunter killer missile      150<br /> <br /> Hunter         70<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> centurion<br /> Missile luanchers<br /> Lascannon x2<br /> Grav cannon<br /> omniscope     290<br /> <br /> <br /> So what are your thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 09:39:50]]> GMT</pubDate>
				<author><![CDATA[ Godeth]]></author>
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				<title>Re:2k space marines. Thoughts please.</title>
				<description><![CDATA[ Looks a bit of a mess, with you taking a little of everything with no real plan. <br /> <br /> For instance, chaplain and 5 man assualt squad just not worth it. He needs a 10 man squad to make his abilities worthwhile and 5 power armour saves are too easy to kill at 2,000 pts.<br /> <br /> Honor guard are choppy, choppy, but you're running them in a solo razorback. That gets shot turn one and they add nothing for the remainder of the game.<br /> <br /> You have a backfield objective holder in the scouts, so why <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad on foot? What are they expected to do?<br /> <br /> Centurioan loadout expensive and not co-ordinated. Grav weapons mean they need to be closing the gap, but <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and lascannon are long-range weapons.<br /> <br /> Solo hunter seems almost an afterthought. 2-3 flyers and you may as well not have any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> for the good it will do you.<br /> <br /> Pick a plan and go for it, rather than trying to do a little of everything and not really hitting the mark.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 12:09:46]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:2k space marines. Thoughts please.</title>
				<description><![CDATA[ Put the tacs in drop pods up the dreadnaughts to venerables  put a multi melta on one a plasma canon on one give them both deathwinds put them I. Your enemy's face turn one. Put a telephoned on one drop the two tacs with no heavey weapons a combi a special and maybe a power axe. If you wanna take honour guard and make them work I d advise a delivery system storm raven or land raider... Drop the centuraians]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 15:25:49]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>2k space marines. Thoughts please.</title>
				<description><![CDATA[ Your list does seem a bit all over the place, and I think you’ve spent too much on upgrades.<br /> <br /> Never pay points for a stormbolter.  <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are going to be better off with a bolt pistol for the extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack, and sergeants are going to either want to keep their bolter, or upgrade to a combi weapon to match their squad.<br /> <br /> I don’t think the razor is the best option for the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>.  I might put him in a drop pod, use the points saved to add a few more bodies to the squad.<br /> <br /> I like the chaplain/assault marine combo, similar to something I run.  They are fragile, so work <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain and cover to your advantage.<br /> <br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F is a good all around load for when you don’t know what your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is going to face.  But in a drop pod, you get the option to plunk down just where you want.  So specialize.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M c-melta sarge is good for extra <span class="glossaryitem" onmouseover='gp(9);'>AV</span> work, or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/plasma or flamer, with matching combi on the sarge for light/heavy infantry.<br /> <br /> Not a fan of flack missiles on <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  If you are planning to combat squad them, they are tolerable.  But you are still paying a lot of points for one S7 shot.  And if you aren’t CSing, you have the whole squad sitting around while one guy tries to bounce a weak shot off of a flyer.<br /> <br /> Get your other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a transport.  Anything is better then footslogging.<br /> <br /> At 2k I’d like to see a 4th troop pick.<br /> <br /> Drop dreads are OK.  Ironclads would be better, but these guys should be able to do some harm.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> from the pred.  If something lives through having 3 lascannons drilled into it, do you think the missile is going to turn the tide?  Points can be better spent elsewhere.<br /> <br /> I agree that the hunter seems an afterthought.  At 2k bringing a single <span class="glossaryitem" onmouseover='gp(805);'>AA</span> platform is not going to cut it.<br /> <br /> The cents are expensive.  I’m afraid they might just get gunned down early.  You don’t have a lot of other targets starting on the table.  But while they live, they can put out some pain.<br /> <br /> For a hybrid drop list I’m underwhelmed by your drop element.  You need to land, and land HARD.  You need to put two pods down next to each other, walk out, and cripple everything within response range.  You need to have enough pressure on that front that you don’t get ignored while they blow the rest of your army off the table.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 16:15:37]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>2k space marines. Thoughts please.</title>
				<description><![CDATA[ Some great advice there guys. Thank you<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 21:59:50]]> GMT</pubDate>
				<author><![CDATA[ Godeth]]></author>
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