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		<title><![CDATA[Latest posts for the thread "1850 Sneaky Nids Competitive"]]></title>
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				<title>1850 Sneaky Nids Competitive</title>
				<description><![CDATA[ This is a turn 1 pressure sneaky Nids list. The idea is to overcome the range and enemy firepower issues as much as possible with speed and trickery. Here's the list:<br /> <br /> Flyrant: Double Devourers, Regen 260<br /> Flyrant: Double Devourers 230<br /> <br /> 5 Stealers: Broodlord 130<br /> 5 Stealers: Broodlord 130<br /> 5 Stealers: Broodlord 130<br /> 5 Stealers: Broodlord 130<br /> <br /> 2 Lictors: 100<br /> 2 Lictors: 100<br /> <br /> Hive Crone 155<br /> Hive Crone 155<br /> <br /> Mawloc 140<br /> Mawloc 140<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> 50<br /> <br /> So lots of units without much love in the New dex. Why? Well obviously everything with infiltrate infiltrates. Then I cast The Horror at my opponents best shooting unit until it fails a pinning check and then the next best unit. I should be pinning his 2 best shooting units. The Lictors walk up to them laughing at the opponent as he can't move away before the Mawlocs hit them without scattering. <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is for boosting turn 1 cover (stealers will go to ground behind it if necessary for 2+ Cover). It will be on the half way line to allow this. Turn 2 everything hits home simultaneously regardless of how far back the opponent deployed.<br /> <br /> Concerns are ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> against a Mech army and armies who's shooting is fine by or from Vehicles. Its a gimmick army but should shut down a lot of the current power builds. It should even coral Serpent spam.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 11:46:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Sneaky Nids Competitive</title>
				<description><![CDATA[ You seem to be able to win only by tabling your opponent with this list. The stealers are all suicide units and won't be around say T4 for trouble any objectives. Your troops consist of about 20 T4 models with a 5+ armour save. I can see you taking out half their army, losing all your foot units and being left with about 2-3 flyers who can't contest any objectives unless they drop down to swoop in which case the remaining units wipe them out. You then lose on objectives despite killing a lot of their army!<br /> <br /> Not sure how you do it, but you need some dependable troops who aren't part of the alpha strike so you can sit on at least one objective still late game.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 12:19:37]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1850 Sneaky Nids Competitive</title>
				<description><![CDATA[ For troops I have 20 T4 wounds and 12 T5 wounds. Tough to kill no but the list puts so much pressure on you that you can't really afford to target them. You can't even leave 1 model alive in the unit when you shoot at the unit due to the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> then horroring another unit. With 4 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> coming at you.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 13:23:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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