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		<title><![CDATA[Latest posts for the thread "Grey Knights 1k All or nothing list"]]></title>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ So basically in a local tournament i'm in, campaign points gained are from what units are destroyed, and i've been mainly trying to go for objectives instead of trying to ruin the opponants army. So I decided on a list along these lines, completely ignoring any of very few objectives and just going right at the opponant. Any C&C would be great.<br /> <br /> Inquisiton detachment <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ordo Hereticus Inquisitor W/ Carapace Armour, Inferno Pistol, Liber Heresius, Power Sword, 3x Servo Skulls (69 points)<br /> <br /> Grey Knights Primary<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Coteaz (100 points)<br /> <br /> Elites<br /> Vindicare Assassin (145 points)<br /> <br /> Troops<br /> Formosan Inquisitorial Henchmen Warband<br /> Acolytes x 4 (16 points)<br /> Acolytes x 5 (20 points)<br /> <br /> Fast attack<br /> Stormraven W/ Hurricane bolters, psybolt ammo, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi melta (255 points)<br /> <br /> Heavy support<br /> Dreadnought w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon x 2 & psybolt ammo (135 points)<br /> Nemesis Dreadknight W/ heavy incinerator, greatsword and personal teleporter (260 points)<br /> <br /> <br /> The idea is the inquisitor goes with an acolyte unit to give him a few more wounds, and use the Liber relic to gain scout and try to move them closer to any ruins to gain that cover, Coteaz to try and get a better chance of going first, and the random S4 attacks. Dreadknight to shunt up the board first turn and fry anything! ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 19:50:36]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ Umm, why not just take a bunch of 3 man units at 12pts each? Drop the allied inquisitor and take more 3 man troops, go to ground in area terrain and get a 3+ cover and last turn take objectives.  Also <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> drop vindicare for another autocannon dred because there will not be enough <span class="glossaryitem" onmouseover='gp(9);'>AV</span> units for him to be worth it.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 04:23:47]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6450696.page"><b>Arbiter wrote:</b></a><br/>Umm, why not just take a bunch of 3 man units at 12pts each? Drop the allied inquisitor and take more 3 man troops, go to ground in area terrain and get a 3+ cover and last turn take objectives.  Also <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> drop vindicare for another autocannon dred because there will not be enough <span class="glossaryitem" onmouseover='gp(9);'>AV</span> units for him to be worth it.</div></blockquote><br /> <br /> The inquisitor is there for any close combat the unit may face, and he's a cheap decoy for them to go at, leaving the heavy stuff untouched. and only using them troops just to make my list legal, i'm not actually fussed about taking objectives, in this campaign its not really that important to win, as you only gain 100 campaign points per win. The vindicare is also there to pop any invun saves any models have along with dropping any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> i face. Plus I don't have another autodred <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, and no proxying is allowed.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 19:35:30]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ drop the strmraven and create a shooting unit fr cteaz to join. 3 servitrs with 3 multi meltas = 30 points. 3 acoloytes with 3 plasma guns = 42 pts.4 joker's =140pts. Cteaz is best used fr shooting due to his psychic abilities.<br /> <br /> At the moment your list seems t be all over the place.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 20:51:34]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ I'm trying to figure where does this list exactly do <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> ? Or what does it even do for that matter ?<br /> <br /> Drop the Xenos inquisitor he's just eating points<br /> <br /> Get either min- max squads of henchmen ( 3 mans with max special weapons), or get some with weight if fire ( max units with bolters/ storm bolters, psyker units to lay down marine eating blasts) or a mix of both<br /> <br /> Instead of the raven and dread <span class="glossaryitem" onmouseover='gp(269);'>id</span> probably grab dreadknights with flamer \ teleporter , hell maybe 2 <br /> <br /> Drop the vindicare, possible 5-7 shots over the course of a game ( if he lives that long) where he could miss shots and only have a half chance to wound unless you decide to use the hellfire and have him doing even less than usual. I detest this unit for normal games generally, until he gains 2 shots a turn your better of else where ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 21:00:00]]> GMT</pubDate>
				<author><![CDATA[ Arthas367]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ in my view stormravens are best used to transprt combat units acrss the field. So my advice would be if you want the stormraven then drop the dreadknight and take death cult assassins in the stormraven along with the dreadnought (give him close combat weapons). That would be a serious close combat threat. <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> kill anything in combat with 3 power weapon attacks and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 6.<br /> <br /> I would take 3 warrior acolytes with plasma guns instead of 7 with laspistols.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 21:10:06]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Re:Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ So this list actually did really well, I dropped the assassin and swapped around the henchmen, so one unit was a jokaero, multi melta servitor, crusaider and 5 psykers. These stayed with Coteaz in cover providing long range support along side the dred. The other henchmen was just 6 acolytes with the other inquisitor who made out to be an excellent distraction unit. They gained their scout move and made it into cover by turn one, and just constantly went to ground, opponants vindicater was hamering away at them trying to get slay the warlord. My dredknight took out his daemon prince in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and when my raven finally came in, destroyed the vindicater and his rhino in one round of shooting, shame the game got ended at the end of the 3rd turn due to the shop closing, I had him done for. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 00:09:30]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8de6c9a2e002acb6f0367f6b52648cbd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6452453.page"><b>Arthas367 wrote:</b></a><br/>I'm trying to figure where does this list exactly do <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> ? Or what does it even do for that matter ?<br /> <br /> Drop the Xenos inquisitor he's just eating points<br /> <br /> Get either min- max squads of henchmen ( 3 mans with max special weapons), or get some with weight if fire ( max units with bolters/ storm bolters, psyker units to lay down marine eating blasts) or a mix of both<br /> <br /> Instead of the raven and dread <span class="glossaryitem" onmouseover='gp(269);'>id</span> probably grab dreadknights with flamer \ teleporter , hell maybe 2 <br /> <br /> Drop the vindicare, possible 5-7 shots over the course of a game ( if he lives that long) where he could miss shots and only have a half chance to wound unless you decide to use the hellfire and have him doing even less than usual. I detest this unit for normal games generally, until he gains 2 shots a turn your better of else where </div></blockquote><br /> <br /> I will admit, the vindicare is not as nasty as he seems (or at least used to be), but in the role of tank-hunter he is still very badass, both long and close-range. Most people do not know that the vindi's pistol also uses the special ammunition. combo with a libby with a teleport homer using summoning and the&nbsp;vindi can be teleported in close to pop vehicles with his super-pistol. <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> rending plus the standard 3 <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> for sniper makes it a very dependable anti-AV14 killer.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 16:23:49]]> GMT</pubDate>
				<author><![CDATA[ wpartri1]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ I agree the vindicare is awesome at <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but at 1k points who is going to spam tanks?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:32:30]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6485373.page"><b>Arbiter wrote:</b></a><br/>I agree the vindicare is awesome at <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but at 1k points who is going to spam tanks?<br /> </div></blockquote><br /> <br /> good call.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 20:33:51]]> GMT</pubDate>
				<author><![CDATA[ wpartri1]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6485373.page"><b>Arbiter wrote:</b></a><br/>I agree the vindicare is awesome at <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but at 1k points who is going to spam tanks?<br /> </div></blockquote><br /> <br /> At 1000 pts there won't be many vehicles, maybe a few transports and 1 shooty tank. At a small game like 1000 points probably best to use the vindicare to ratget the opponents <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with deadshot and use the ammo that removes the opponents invunerable save for the rest of the game.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 22:02:15]]> GMT</pubDate>
				<author><![CDATA[ champagne_socialist]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6485373.page"><b>Arbiter wrote:</b></a><br/>I agree the vindicare is awesome at <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but at 1k points who is going to spam tanks?<br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Mechanized lists or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Blood Angels could/would]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 03:37:13]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Grey Knights 1k All or nothing list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/574118/6485714.page"><b>champagne_socialist wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574118/6485373.page"><b>Arbiter wrote:</b></a><br/>I agree the vindicare is awesome at <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but at 1k points who is going to spam tanks?<br /> </div></blockquote><br /> <br /> At 1000 pts there won't be many vehicles, maybe a few transports and 1 shooty tank. At a small game like 1000 points probably best to use the vindicare to ratget the opponents <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with deadshot and use the ammo that removes the opponents invunerable save for the rest of the game.</div></blockquote><br /> <br /> That's what I like him for, not just taking down tanks. And some people only know of the tank killing capabilities, so when a vindicare is facing a non tank opponant, generally they just ignore him until they realise their invun is gone, then they HAVE to check to see i'm not cheating. <br /> <br /> But yeah, in 1k games I generally do bring him if I know he's gonna be of service, one way or another.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 08:48:01]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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