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		<title><![CDATA[Latest posts for the thread "Close combat BA with Inquisition support 2k"]]></title>
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				<title>Close combat BA with Inquisition support 2k</title>
				<description><![CDATA[ Mephiston (running behind raider)<br /> <br /> 8 Death co<br /> 1 poweraxe and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 1 power fist and bolter, 6 bolters.<br /> Pod<br /> <br /> 10 scouts (combat squaded, potentially in ravens)<br /> <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span><br /> <br /> 10 scouts (combat squaded)<br /> Snipers<br /> <br /> 5 scouts<br /> Snipers<br /> <br /> Death co dread (in raven)<br /> Talons<br /> <br /> Death co dread (in raven)<br /> Talons<br /> <br /> Stormraven<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(5);'>ac</span><br /> <br /> Stormraven<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(5);'>ac</span><br /> <br /> Ordo xenos inquisitor (in raider)<br /> Hammerhand, rad granades, force sword<br /> <br /> Ordo xenos inquisitor (in raider)<br /> Psychic communion, force sword<br /> <br /> 8 deathcult assassins (+1s, opponents at -1t)<br /> Landraider crusader<br /> <span class="glossaryitem" onmouseover='gp(330);'>Mm</span>, psybolts.<br /> <br /> Mephy, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, 2 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads and even more lethal assassins are the assault base, potentially supported by 10 scouts. Psychic communion inquisitor to make sure ravens come on as soon as possible and to take challenges for the <span class="glossaryitem" onmouseover='gp(320);'>hh</span>/rg inquisitor.<br /> <br /> Scouts try and pretend they are not a threat to score at the end.<br /> <br /> Stormravens come on turn 2, drop into hover turn 3 so dreads can assault. I do not mind both being in hover by turn 3. They will have had 2 rounds of shooting, been the delivery unit for the dreads and sent off all missiles. The hover turn also allows for nice placement of rear armour shots and turning to avoid leaving the board.<br /> <br /> If they get shot down as soon as they arrive I will be in trouble, but that would be the case whether dreads were in them or not.<br /> <br /> What do you think? Viable assault?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I may drop the 5man scout unit get an <span class="glossaryitem" onmouseover='gp(637);'>adl</span> with comms just to make sure those ravens arrive. Means I can upgrade the dc poweraxe to a <span class="glossaryitem" onmouseover='gp(105);'>pf</span>.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 21:55:41]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:Close combat BA with Inquisition support 2k</title>
				<description><![CDATA[ One dread with Talons will make mincemeat of anything with a 3+ or less. Two dreads, though redundant is good, is overkill. If you want to run two <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads, I'd run the second with fists, for smashing tanks, terminators and monstrous creatures. Also be sure to put some crusaders in your crusader. Even one guy with a 3++ save will make those assassins last a LOT longer. I would change up the Scouts and use Death Company in the Ravens instead but that's just an opinion. They're much more suited to close combat. Scouts are a speed bump. <span class="glossaryitem" onmouseover='gp(349);'>DC</span> will wreck a lot of things if tooled properly for the job. I don't know if this is a competitive list or a friendly list but it looks somewhere in between with the scoring units you have. In a more competitive list, it would be better to specialize, have a unit of scouts with cloaks, behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Comms to camp backfield and some assault marines in a Razorback to jet onto the board from reserves, out to midfield to claim an objective. Since Mephiston and the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> detachment (without Coteaz, might want to consider him) are your close combat punch, you won't be scoring much in the opponent's DZ so those back and midfield obj holders need to survive to the end of the game if you want to win. Scouts just won't...]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 01:22:02]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Close combat BA with Inquisition support 2k</title>
				<description><![CDATA[ Cheers for the feedback. I was hoping if the scouts stayed hidden at range, the major assault threats would distract the opponent from them.<br /> I took 2 dreads because when I take 1 it will die as soon as it wins a combat, when I take 2, 1 often survives to be a bully unit for an extra turn.<br /> The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in the ravens is a good idea. Risky but could easily pay off. I had the scouts in there before to eat the overwatch of dangerous units for the dreads, like fragons, wraithguard, melta vets, gravbikers etc.<br /> Coatez would definitely help with making those assassins scoring.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 11:11:57]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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