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		<title><![CDATA[Latest posts for the thread "Space marines vs flying circus daemons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space marines vs flying circus daemons"]]></description>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ Trying to figure out the best list to run at 2000 points vs flying circus daemons.<br /> <br /> The space marine list should include the following must takes, as they are a staple in my setup I want to run, unless I'm convinced otherwise.<br /> <br /> I'd be running: <br /> Tigurius<br /> Chapter master with 2+\3++<br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> termies with <span class="glossaryitem" onmouseover='gp(746);'>CM</span><br /> Land raider<br /> 3 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> centurions with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> I'm considering including an aegis defense with quad gun, but who knows.<br /> <br /> For you more experienced <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players out there, how do you deal with flying circus?<br /> <br /> It's usually something like:<br /> Fateweaver<br /> Keeper of secrets<br /> 3 daemon princes<br /> Daemonettes]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 02:32:55]]> GMT</pubDate>
				<author><![CDATA[ Mike94656]]></author>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ The thing about invul saves is you usually can bypass them except by sheer volume of fire. So what little advise I will give is just pour a lot of fire into the parts that matter.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 05:55:51]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ I have played numerous daemons/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list with the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, have you ever used the hyperios luanchers from <span class="glossaryitem" onmouseover='gp(39);'>FW</span>? They are great for a very low point cost.<br /> Also try focusing on one at a time if you can. Drop one from the sky and focus fire when he's down and kill to avoid him from taking flight again. One wound here and there won't help much. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 06:39:52]]> GMT</pubDate>
				<author><![CDATA[ Jet]]></author>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ Pretty much 50% of your points are tied up in your "staples" and the only auto-take unit in there is Tigurius. Most of those units I might even recommend NOT taking, but I'm not going to rain on your parade if you enjoy those units. Just wanted to point out how silly it sounds to say something like "Mandrakes are auto-include unless you convince me otherwise."]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 08:52:01]]> GMT</pubDate>
				<author><![CDATA[ Tyberos the Red Wake]]></author>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ One thing I have found after playing circus daemons is that the best way to win is to focus them one at a time.  If one of mine gets badly wounded I just make a fresh one look like the most dangerous at the time, and so on.  Usually people take the bait.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 11:43:32]]> GMT</pubDate>
				<author><![CDATA[ herpguy]]></author>
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				<title>Re:Space marines vs flying circus daemons</title>
				<description><![CDATA[ Do yourself a favor and give grav cannons to your centurions.<br /> <span class="glossaryitem" onmouseover='gp(746);'>CM</span> + Termies + land raider is much of a point sink and flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> take evade them.<br /> You need reliable firepower to take demons down. Razorbacks with assault cannons, sternguard, stormtalons, ravens and centurions a your best bet.<br /> As above, pick one, ground it and kill it.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 22:02:16]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>Re:Space marines vs flying circus daemons</title>
				<description><![CDATA[ If you don't mind allies, then <span class="glossaryitem" onmouseover='gp(124);'>SW</span> with a runepriest or 2 will often mitigate a lot of flying circus damage and protection. <br /> <br /> 2 Rune priests with 2 squads of grey hunters are hell for daemon players to deal with, especially if they set up in cover (no daemon grenades + runic weapon wounding on 2+ + counter attack has a good chance at <span class="glossaryitem" onmouseover='gp(269);'>ID</span> any prince who charges them). <br /> <br /> Push these 2 squads towards the centre of the board and you will make a huge bubble of 50% psychic power failure. They are very difficult for normal daemon troops to remove and are also scoring. <br /> <br /> <br /> Tau allies are also a good choice. Skyfire, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 & 7 fire, massed firewarrior shots as well as <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> shooting out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> all cause problems for flying circus (along with many other armies). ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 01:22:41]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Space marines vs flying circus daemons</title>
				<description><![CDATA[ Maybe ally in tau for some broadsides with skyfire. Fire warriors with strength 5 shooting ain't bad either. Storm talons are cheap and can easily cause a grounding test and probably tack on a wound or two. <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads with flak missiles.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 02:21:13]]> GMT</pubDate>
				<author><![CDATA[ Garukadon]]></author>
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				<title>Re:Space marines vs flying circus daemons</title>
				<description><![CDATA[ THERE IS NO HOPE AGAINST THE FORCES OF CHAOS! THERE IS ONLY<br /> <br /> DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMM<br /> <br /> <br /> <br /> <br /> <br /> Bolters! lots and lots and lots of bolters! Or skyfire. Force weapons are good too. If you <span class="glossaryitem" onmouseover='gp(119);'>SM</span> folk have something that is S10 thats great too]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 20:45:57]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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