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		<title><![CDATA[Latest posts for the thread "2.5K: NidZilla"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2.5K: NidZilla"]]></description>
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				<title>2.5K: NidZilla</title>
				<description><![CDATA[ I'm a former 4th Ed NidZilla player. I saw the damage they could do ONCE <br /> they got to their objective. But, I used Genestealers, which was a mistake. <br /> I needed something proactive vs reactive. My new NidZilla.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 730<br /> 2x1 Hive Tyrant: 2x Devours + Commander (one designated unit can flank)<br /> 2x3 Guard<br /> <br /> TROOP: 560<br /> 4x28 Hormaguants<br /> <br /> HEAVY: 1200<br /> 2x3 Carnifex: 2x Devours<br /> 1x2 Carnifex: 2x Devours<br /> <br /> Formation: Double Pincer or Deny Flank depending on how the dice roll. The <br /> basic principle is to tie up the enemy so they stop shooting my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Then my <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> shoots them.<br /> <br /> H&gt; X &lt;H<br /> H.ZZZ.H<br /> <br /> Conclusion: The weakest link is the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. If he goes down the whole army goes <br /> down. But, had the dex been well made like Tau, my primary army, I wouldn't be <br /> having such a hard time making a decent list. Poor Nids. &gt;]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/574182/6450653.page</guid>
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				<pubDate><![CDATA[Sat, 18 Jan 2014 03:50:13]]> GMT</pubDate>
				<author><![CDATA[ Spec.Ops]]></author>
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