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		<title><![CDATA[Latest posts for the thread "Csm 2000 pts"]]></title>
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				<title>Csm 2000 pts</title>
				<description><![CDATA[ Deamon prince mark of nurgle spell familiar level one mastery power armor and wings murder sword 295<br /> <br /> Warpsmith mark of nurgle 130<br /> <br /> 10 cultists auto guns mark of nurgle 80 <br /> <br /> 10 cultists auto guns mark of nurgle 80<br /> <br /> 8 chaos space marines aspiring champion/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> 138<br /> Mark of nurgle<br /> <br /> 8 chaos space marines aspiring champion/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> 138<br /> Mark of nurgle<br /> <br /> 2 heldrakes baleflamer 340<br /> <br /> 3 oblitirators mark of nurgle 228<br /> <br /> 3 oblitirators mark of nurgle 228<br /> <br /> 4 spawn mark of nurgle 144<br /> <br /> Please let me know what you think<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I forgot a squad of terminators with chain fist and auto cannon ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 01:54:21]]> GMT</pubDate>
				<author><![CDATA[ Petro1987]]></author>
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				<title>Csm 2000 pts</title>
				<description><![CDATA[ This list seems quite disjointed. Why do you need spawn; as a distraction? And the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and autoguns on the cultists, really a waste. Take the spell familiar and Mastery Level off of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>; I never give my <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> mastery levels, the fact that taking a god power is compulsory is a pain in the arse. The warpsmith is absolutely pointless too, as there's nothing really to try and repair. Replace it with a biker lord with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(651);'>SoC</span> and power axe, and stick it with the Spawn. Replace all troops with as many Plague Mariens as possible.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 02:37:36]]> GMT</pubDate>
				<author><![CDATA[ ThePlaguedWarsmith]]></author>
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				<title>Re:Csm 2000 pts</title>
				<description><![CDATA[ I second a lot of what the previous poster said.<br /> <br /> The spell familiar isn't even worth considering unless your prince is <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, and even then isn't always a good option. If you're only taking one Daemon Prince, he'll probably get shot down, so don't make him too expensive. Just take what you need (wings, armor, maybe black mace)<br /> <br /> The warpsmith has no synergy with anything. Get rid of him or add something that likes to sit and fire at a mid range where it will be taking fire and needs to be repaired. The seige aspect of the Warpsmith is an extra, you bring him for the repair.<br /> <br /> Cultists are much, much better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than shooting. I'd much rather bring an extra cultist than 4 autoguns. Marks on cultits aren't usually the best either.<br /> <br /> It takes 7 bolter shots to kill 3 naked cultists, and 6 bolter shots to kill 2 cultists with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. Both are 12 points, but the 3 take one more shot to kill, are more resistant to taking moral checks because there are more of them, and they have more firepower! Do not take marks or autoguns on cultists if you want to be point efficient.<br /> <br /> Why not take Plague Marines instead of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>? They are tougher for their points. Give them rhinos.<br /> <br /> Obliterators and heldrakes are great. Nothing wrong with them.<br /> <br /> If you want an all purpose terminator squad, which i wouldn't reccomend, why not take typhus and make those cultists zombies?<br /> <br /> also, split ur oblits into 3 groups of 2.<br /> <br /> Might I suggest:<br /> <br /> Typhus (Warlord)<br /> 5 Terminators of Nurgle- Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 2 Chainfists, 3 Power axes, 4 combi-plasmas<br /> 7 Plague Marines- rhino, 2 plasma guns<br /> 7 Plague Marines- rhino, 2 plasma guns<br /> 18 zombies<br /> 18 zombies<br /> 18 zombies<br /> Heldrake- Baleflamer<br /> Heldrake- Baleflamer<br /> 2 Obliterators of Nurgle<br /> 2 Obliterators of Nurgle<br /> 2 Obliterators of Nurgle<br /> <br /> Look what we have here! Typhus and the terminators deepstrike into the fray, supported by the heldrakes fires.<br /> <br /> The Plague Marines and zombies take the midfield<br /> <br /> The obliterators sit back and do what they do best.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 03:24:42]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Csm 2000 pts</title>
				<description><![CDATA[ Hey thanks for the advice and yes the spawn where a distraction but the only thing is I only have twenty cultist models so I can't do that]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 19:59:15]]> GMT</pubDate>
				<author><![CDATA[ Petro1987]]></author>
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				<title>Csm 2000 pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/574385/6453144.page"><b>Petro1987 wrote:</b></a><br/>Deamon prince mark of nurgle spell familiar level one mastery power armor and wings murder sword 295<br /> <br /> Warpsmith mark of nurgle 130<br /> <br /> 10 cultists auto guns mark of nurgle 80 <br /> <br /> 10 cultists auto guns mark of nurgle 80<br /> <br /> 8 chaos space marines aspiring champion/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> 138<br /> Mark of nurgle<br /> <br /> 8 chaos space marines aspiring champion/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> 138<br /> Mark of nurgle<br /> <br /> 2 heldrakes baleflamer 340<br /> <br /> 3 oblitirators mark of nurgle 228<br /> <br /> 3 oblitirators mark of nurgle 228<br /> <br /> 4 spawn mark of nurgle 144<br /> <br /> Please let me know what you think<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I forgot a squad of terminators with chain fist and auto cannon </div></blockquote><br /> <br /> A Warpsmith with no vehicles?  Spawn with no delivery system (read land Raider) nor leader to guide them in outflanks?  And no Mark on them?<br /> <br /> And this looks like 1500, not 2K like it says at the top.  Maybe I missed something.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 21:07:43]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Csm 2000 pts</title>
				<description><![CDATA[ The squad of terminators is what your missing<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Everything is marked that can be marked]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 21:10:18]]> GMT</pubDate>
				<author><![CDATA[ Petro1987]]></author>
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				<title>Re:Csm 2000 pts</title>
				<description><![CDATA[ This 2k list always served me well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> 2 x chaos lord - terminator armour, close combat weapon and combi bolter - 210pts <br /> <br /> 30 x cultists - 3 flamers - 145pts <br /> 30 x cultists - 3 flamers - 145pts <br /> 30 x cultists - 2 flamers - 140pts <br /> 20 x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - 1 meltagun, 1 lascannon and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - 360pts <br /> <br /> Heldrake - baleflamer  - 170pts <br /> Heldrake - baleflamer  - 170pts <br /> Heldrake - baleflamer  - 170pts <br /> <br /> 5 x havoc - 4 autocannon and rhino - 150pts <br /> 5 x havoc - 4 autocannon and rhino - 150pts <br /> 5 x havoc - 4 lascannon and rhino - 190pts]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 13:28:31]]> GMT</pubDate>
				<author><![CDATA[ Scouse-cat]]></author>
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				<title>Re:Csm 2000 pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/574385/6460754.page"><b>Scouse-cat wrote:</b></a><br/>This 2k list always served me well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> 2 x chaos lord - terminator armour, close combat weapon and combi bolter - 210pts <br /> <br /> 30 x cultists - 3 flamers - 145pts <br /> 30 x cultists - 3 flamers - 145pts <br /> 30 x cultists - 2 flamers - 140pts <br /> 20 x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - 1 meltagun, 1 lascannon and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - 360pts <br /> <br /> Heldrake - baleflamer  - 170pts <br /> Heldrake - baleflamer  - 170pts <br /> Heldrake - baleflamer  - 170pts <br /> <br /> 5 x havoc - 4 autocannon and rhino - 150pts <br /> 5 x havoc - 4 autocannon and rhino - 150pts <br /> 5 x havoc - 4 lascannon and rhino - 190pts</div></blockquote><br /> <br /> no way! Who wouldve thought that 3 heldrakes and 3 havoc autocannon squads would do well....  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 14:14:44]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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