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		<title><![CDATA[Latest posts for the thread "1250pts Dark Eldar Airforce List + 200pt kill team for Campaign "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1250pts Dark Eldar Airforce List + 200pt kill team for Campaign "]]></description>
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				<title>1250pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ I'm participating in a campaign in a few weeks using 1250pts lists what do you think? Is this moderately competitive? Any suggestions? I was thinking of swapping the trueborn in the venom for some vanilla scourges or dropping some upgrades to get phantasm grenade launcher for the wyches. Any Ideas on how to run it? I'm not that great at deployment phase and I'm wondering if you have any tips on surviving until the planes come in for support.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -Succubus 70<br /> venom blade<br /> <br /> Elites<br /> <br /> -4 trueborn 178<br /> 4 blasters, raider, night shields<br /> <br /> -3 Trueborn 154<br /> 3 blasters, Venom w/ extra splinter cannon, night shields<br /> <br /> Troops<br /> -10 Kabalite Warriors 170<br />  splinter racks Raider w/dark lance, night shields<br /> <br /> -10 Kabalite Warriors 170<br />  splinter racks Raider w/dark lance, night shields<br /> <br /> -9 Wyches 198<br /> hekatrix w/venom blade haywires, raider, night shields<br /> <br /> Heavy Support<br /> <br /> -Razorwing 155<br /> flickerfields, dark lances<br /> <br /> -Voidraven 155pts<br /> Flicker field<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also the campaign I will be participating in requires a kill team (200pts I believe) So any advice regarding the list or the kill team are welcome.<br /> <br /> 200pt Kill Team<br /> <br /> -10 warriors<br /> blaster, splinter cannon, plasma grenades, sybarite, venom blade, raider w/dark lance<br /> <br /> 10 infantry w/transport in a kill team game w/ 2 dark light weapons, a splinter cannon and a leader who wounds on a 2+. Also they operate as their own units in kill team (if I am correct) so plasma grenades give them each a str4 apt pinning blast weapon w/ 8' range.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 06:37:17]]> GMT</pubDate>
				<author><![CDATA[ walkiflalka]]></author>
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				<title>1247pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ Main list needs more anti-tank <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Not sure how you want to go about that, but in my opinion you need to maybe drop the splintercannon for blasters on that second trueborn squad, and I probably wouldn't take blasters on the Warrior squad they are barely ever worth it, it doesn't make them count as <span class="glossaryitem" onmouseover='gp(482);'>AT</span> coverage either.<br /> <br /> Kill team looks good, really good.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 13:07:33]]> GMT</pubDate>
				<author><![CDATA[ SHUPPET]]></author>
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				<title>1247pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ Second Shuppet. Move the blasters to the trueborn, maybe put a cannon in each of the kabbie squads(but rifles are fine since you have splinter racks)<br /> <br /> Your trix probably wants a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon. A humble venom blade can seriously mess up an enemy in a challenge and costs next to nothing. Succbus is OK, but I think a venom blade would be better to force wounds, or shardnet+impaler for defense. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 16:07:54]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1247pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ Ok, I've switched the blasters to the true born and dropped the splinter cannons, I also switched out the succubus' weapon to a venom blade and gave the hekatrix a venom blade. I still have 10pts to spare after all this. What should I do with it? I was thinking either take hydra gauntlets in the wyche squad and give succubus haywires or take a splinter cannon in a cabbie squad, could also take night shields on the venom. What's your 2 cents?]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 20:12:01]]> GMT</pubDate>
				<author><![CDATA[ walkiflalka]]></author>
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				<title>1247pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ I think night shields on the venom are your best bet, considering you have them everywhere else. Haywires are OK on the succbus(then some random 5 point upgrade like TGL's) but hydra gauntlets are meh. A shardnet+impaler could work, but it is not great either. The cannon is OK for the kabbie squad, but night shields are probably better. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 03:41:42]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1250pts Dark Eldar Airforce List + 200pt kill team for Campaign </title>
				<description><![CDATA[ Ok, I think I'll run with night shields then. That way all my force is harder to get in range of.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also quick question would that mean that rapid fire range would be reduced to 9" or just max range reduced to 18' on a bolter.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 04:04:05]]> GMT</pubDate>
				<author><![CDATA[ walkiflalka]]></author>
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