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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ This list is being theory-crafted with a high fluff value in mind, it is by no means balanced or competitive and doesn't seek to do that just seeking some feedback on ways to tune it to be a tiny bit better =]<br /> <br /> For my thoughts on a competitive <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 1850 list see this link - &gt; <a href="http://www.dakkadakka.com/dakkaforum/posts/list/572918.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/572918.page</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warpsmith w/ Warlord, Mark of Nurgle 125pts<br /> Daemon Prince w/ Mark of Tzeentch, Black Mace, Wings, Power Armor, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Psyker (Biomancy) 340pts<br /> <br /> Elite:<br /> Helbrute w/ Twinlink Las 125pts<br /> Helbrute w/ Twinlink Las 125pts<br /> Helbrute w/ Twinlink Las 125pts<br /> <br /> Troops:<br /> Cultists x9 w/ Flamer<br /> Champ w/ Shotgun 57pts<br /> Cultists x9 w/ Flamer<br /> Champ w/ Shotgun 57pts<br /> Cultists x9 w/ Flamer<br /> Champ w/ Shotgun 57pts<br /> <br /> Fast:<br /> Heldrake w/ Baleflamer 170pts<br /> Heldrake w/ Baleflamer 170pts<br /> <br /> Heavy:<br /> Maulerfiend w/ Lashertendrils 135pts<br /> Maulerfiend w/ Lashertendrils 135pts<br /> Obliterator x3 w/ Mark of Nurgle 228pts<br /> <br /> Basic concept is applying pressure on back lines while keeping the brutes shieldwalling the Warpsmith and having the cultists form up on objectives.<br /> <br /> I'll test play this config and let you know how I do! I suspect that it is going to be a high risk high reward type play style with alot of It Will Not Die!<br /> <br /> Decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Decent Las, Decent Flyers <br /> Lacking good scoring units!<br /> Thematic!!!!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 15:01:25]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Re:1850 Daemon Engines CSM</title>
				<description><![CDATA[ Reserved.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 04:32:48]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Re:1850 Daemon Engines CSM</title>
				<description><![CDATA[ I applaud you for bringing a warpsmith!<br /> <br /> So whats the difference between a multi-melta and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon? Well, ones free, the other is 25 points, and one has a 24" range and the other has a 48" range. Yes, they're a little different, but mostly its the range. So you're paying 25 points for good range on your <span class="glossaryitem" onmouseover='gp(9);'>AV</span>/anti-elite weapon, but your other arm is a power fist. Take a missile launcher!<br /> <br /> Through lots of play testing most people will attest that the best shooty loadout for helbrutes is the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and a Missile launcher. Thats 115 points per brute, but if you want las then take las, its all about fun.<br /> <br /> Lasher tendrils are a good way to tarpit your maulerfiend against a mediocre <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad for the whole game that you could've shot to death with those 135 points otherwise. Any good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad will kill it anyway. If you take maulers you usually want magma cutters.<br /> <br /> You're a little troop light. Most people will attest that you should take 1 troop squad per 2000 points, so you should have 3 strong troop squads, but you have 3 weak ones, each being just a few points. I'd make the points for some more or some better ones (some vanilla <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in rhinos?)<br /> <br /> Let me Suggest:<br /> <br /> Warpsmith- <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(651);'>SoC</span><br /> Warpsmith- <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(651);'>SoC</span><br /> Helbrute- <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Helbrute- <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Defiler<br /> Defiler<br /> Defiler<br /> Heldrake- Baleflamer<br /> Heldrake- Baleflamer<br /> 25 Cultists- flamer, shotgun<br /> 25 Cultists- flamer, shotgun<br /> 25 Cultists- flamer, shotgun<br /> <br /> still has 45 points left. Lets see what we have here:<br /> <br /> 2 warpsmiths instead of 1<br /> 3 defilers, all of which have great <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, and AI. As long as you keep them alive, you have an army.<br /> 75 cultists to bubble your engines of war. Crimson Fist player has 30 sternguard with meltas in drop pods? Well they mishap if they try to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on your engines, HA!]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 05:05:23]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:1850 Daemon Engines CSM</title>
				<description><![CDATA[ Great suggestions! This would minimize some major weaknesses in this list but I think it may take some of the punch out of the list as well. <br /> <br /> The warpsmith is going to be deployed with the obliterators and the helbrutes and they will lumber along with some groups of cultists lancannon'ing anti air and troop transports. That is 6 las shots with 3 being twin linked in the first round that has been game defining in my experience + helbrutes will fire 2x when glanced at what ever shoots them (fact check me I think thats right) so if they are glanced and rage procs on d1 thats 2 twin linked las shots range 48 =D<br /> or they could be immobilized but that's dice gods decision! Although the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the brutes may be something to consider just for the versatility <br /> <br /> Mauler fiends tarpit trapped units or enemy champions and the air support finishes off/widdles down what remains. <br /> <br /> The demon prince is TOO strong for me not to take especially with Biomancy, Black Mace, and Rerolling ones for all saving throws<br /> <br /> Roll 2 times on biomancy hope for iron arm, enfeeble, or warp speed (any combo will do great)<br /> <br /> If you get iron arm, grats instant death doesn't effect your demon.<br /> <br /> If you get enfeeble, awesome now those toughness 4 <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> are as fragile as guardsman with a T3 easily falling victim to the Black Mace proc.<br /> Also works well with hem casts!<br /> <br /> Warp speed and good game. Additional initiative and another possible 3 attacks or 4 on a charge! Factor in another possible 6 from Demon Weapon and now youre looking at 8 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 attacks with a smash  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> (if dice gods are in your favor)  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> <br /> <br /> I was thinking defilers but this sums up my feelings on those <a href="http://bloodofkittens.com/blog/2013/01/05/its-like-tactics-defiler-review/" target="_blank" rel="nofollow">http://bloodofkittens.com/blog/2013/01/05/its-like-tactics-defiler-review/</a><br /> <br /> 30 meltas ugh haha  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I'll let the drakes worry about those 1095 pts obliterated with 340 pts hahaha and I'll pray they mishap because I do not want them getting into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span> 75 cultist meat shields are enticing though...<br /> maybe using these for cultist models <a href="http://www.anvilindustry.co.uk/index.php?route=product/product&path=108_112&product_id=291" target="_blank" rel="nofollow">http://www.anvilindustry.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/index.php?route=product/product&path=108_112&product_id=291</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 06:28:36]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ Agree with <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> on Hellbrute, go stock <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> I like MF, but dump the LT and Oblitz and add another MF and Drake for Fluff.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 09:26:58]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574476/6456800.page"><b>FeindusMaximus wrote:</b></a><br/>Agree with <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> on Hellbrute, go stock <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> I like MF, but dump the LT and Oblitz and add another MF and Drake for Fluff.</div></blockquote><br /> <br />  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> Three Heldrakes  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">  under 2000 pts isn't fun for anyone (well maybe me but thats about it haha), might gimp the shooting as well this way also]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 14:53:33]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ I'd probably drop the  maulerfiends, they just don't mix well with a shooty list, maybe a forgefiend or defiler instead. <br /> Those three heldrakes don't seem fun for anyone, if they show up one at a time, they're going to get focused down by any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> they have. It's alot to have in reserves and hoping on a dice roll for them to show up. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:12:20]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fb586f8116f9f1f2a31918da249ba837.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574476/6457520.page"><b>l000babyseals wrote:</b></a><br/>I'd probably drop the  maulerfiends, they just don't mix well with a shooty list, maybe a forgefiend or defiler instead. <br /> Those three heldrakes don't seem fun for anyone, if they show up one at a time, they're going to get focused down by any <span class="glossaryitem" onmouseover='gp(805);'>AA</span> they have. It's alot to have in reserves and hoping on a dice roll for them to show up. </div></blockquote><br /> <br /> The maulerfiends are more psychological than anything and they cut the price down nearly 100pts on the list as opposed to forgefiends, seeing them charge in while the air comes in brings alot of pressure to a game, still need to play test this, gonna try it out Wed and will post results]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:52:28]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>1850 Daemon Engines CSM</title>
				<description><![CDATA[ Oh okay, a 135pt distraction isn't anything to be ignored. If you're facing alot of mech, I'd stick with the standard loadout, the lasher tendrils don't seem too great unless you're facing alot of high powered <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:56:27]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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