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		<title><![CDATA[Latest posts for the thread "1500 Nids, Hidden Invasion"]]></title>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Death Leaper 130<br /> <br /> Genes with ToxiLord 140<br /> Genes with ToxiLord 140<br /> Genes with ToxiLord 140<br /> Genes with ToxiLord 140<br /> <br /> 2Lictors  100<br /> 2Lictors  100<br /> 2Lictors  100<br /> <br /> 6SporeMines 30<br /> 6SporeMines 30<br /> 6SporeMines 30<br /> <br /> Mawloc with Regen,Acid,Toxin,Adre 210<br /> Mawloc with Regen,Acid,Toxin,Adre 210<br /> <br /> Basic strategy is to have the majority of the force in reserves, With everything coming in turns 2 and 3. The force will do basically nothing until turn 3, as turn 2 the bulk of my force comes on, and then turn 3 whats left of them gets to assault, For this reason, I think sometimes I would want the Mawlocs to start on the board so they burrow turn 2 and definitely deal their damage turn 3 when all my stuff starts putting on the hurt. This is the first list I've posted and would love as much feed back as possible]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 23:41:17]]> GMT</pubDate>
				<author><![CDATA[ SaJeel]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ I would get an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. My concern is you making it till turn 2. What exactly starts on the board?<br /> <br /> You've put WAY to many points into those Mawlocs just take 3 naked for the same points! They do damage with the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> they don't need all those upgrades. For instance regent is almost entirely useless as you'll not be on the board at the end of your turn except on the turns you arrive so maybe 2 rolls in the entire game for 30 points! No thanks.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 23:48:12]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Hi! I like the look of your list, mainly because it goes against just about every other list I have seen. <br /> The first problem I can see is that you have no synapse what so ever, was this intentional? Are you planning on just going with whatever <span class="glossaryitem" onmouseover='gp(181);'>IB</span> roll you get? You strategy sounds like it could be a goer, except that you have no idea how the deathleaper/lictors/mawlocs will act each turn as they will certainly be out of synapse. <br /> I think it could work well, as you have a lot of brutal <span class="glossaryitem" onmouseover='gp(19);'>CC</span> however it looks like it could be very hard to work, seeing as everything will be arriving via deep strike, it is likely that most of your units will get cut down in shooting before they get a chance for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> In saying that, I like the fluff aspect of this list, very vanguard feel, things jumping out of shadows and burrowing up through the ground, its awesome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> If you want to play this is a good chance of winning I would say free up some points by dropp stealers/lictors and adding in a Flyrant for the moible synapse, maybe even some shirkes though they are rather fragile...Nice list though!]]></description>
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				<pubDate><![CDATA[Sun, 19 Jan 2014 23:58:45]]> GMT</pubDate>
				<author><![CDATA[ Funkyfarmingfelix]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ His units don't need synapse. Very creative, and I think we will see a lot more of these types of lists that simply don't need synapse. Stealers don't require synapse, also single model units don't require synapse (mawlocs). Lictors are <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 10 so they should be fine. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm not sure about spore mines, I'm in the research phase of collecting nids so no dex yet. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 00:05:54]]> GMT</pubDate>
				<author><![CDATA[ Imnewherewheresthebathroom]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Lictors are Ld10 so <span class="glossaryitem" onmouseover='gp(181);'>IB</span> is not an issue for them. Even the Mawlocs with Ld8 and Terror from the Deep shouldn't have much of problem either.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 00:10:54]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Line with a Com... my god... that would be perfect! My whole army could get 2+ cover saves until i pull the trigger with my Deep Strikers. And with the com i could reroll everything XD. <br /> <br /> To keep everything alive, I was planning on having my deployed force of 1 Lictor, all 4 Genes and then the Two Mawlocs, (tho i would swap things around based on the the match up). I would try to deploy everything Out of sight or in cover and very spread out, and they would sit there until turn 2 where they would all move up turn three. If the enemy desides to split up to deal with my forces I could simply on turn two deep strike on sector and dismantle his army piece by piece. If he stays near his deployment zone, My Mawlocs will tear through him as he will be tightly packed in<br /> <br /> The Mawlocs are 70 points above stock, and ya that might be to much...( hmm an Agis with Com is 70 Points... XD one Mawloc is getting demoted!) The regene is ther because I wanted to place them on the board at the start, kind of as a hey Dont shoot my lictors and steelers shoot these giant things, they could regen and from the way I read they can even regen while burrowed, so the two of them soak up fire then heal it away in there nice little holes, just to pop back up next turn. The other upgrades make them nightmares in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, It absolutely forces my opponent to deal with them each turn they are on the table, but if the do destroy them, thats only 1/3 of my army and hopefully if they do deal with them, by the time they are dead (because of the amount I can deny their shooting with 4 horrors) the other 2/3's will be Right there ready to rip the enemy to shreds. But I can see how they are rather bloated and it might be worth it putting the points into more lictors or more/stronger Genes<br /> <br /> Yay MATH TIME! The odds of the lictors failing their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> is about as about 11% and then reduce that further to around 5% as if I get a 4+ on <span class="glossaryitem" onmouseover='gp(181);'>IB</span> it will rarely limit what I plan on doing with my lictors so their synapse isnt an issue, And as Imnewhere pointed out the Mawlocs arent really affect by <span class="glossaryitem" onmouseover='gp(181);'>IB</span> because they are single model units, If they do fail their <span class="glossaryitem" onmouseover='gp(181);'>IB</span> test all that it really means is they can't run they can still burrow assault and everything else. Not to mention that <span class="glossaryitem" onmouseover='gp(181);'>IB</span> doesnt activate the turn a creature arrives or if they are in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so yea synapse is not a concern ^^]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 00:59:26]]> GMT</pubDate>
				<author><![CDATA[ SaJeel]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Its actually about 8% to fail an Ld10 test (1/12) so even better than you've stated.<br /> <br /> You can't use regen if you're not on the board it really isn't great for the Mawlocs. Starting them on the board does nothing only an idiot would bother shooting them knowing they are not doing anything til turn 3 and just try table everything else. 70 points is far far to bloated for the Mawlocs. They are cheap now and that is a big advantage you're just throwing away.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 01:23:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Sorce for no regen if your not on the board? Tho at this point I do agree with ya, the regen isn't really worth it, and the agis really helps the idea of the army alot, im leavin toxin sacs on the Mawlocs tho as i think that is pretty cost effective.<br />  Whats the opinion on COMS? its 20 points and I get to reroll any reserves I want success or fail. <br /> With all that, this list is now 50 points short, so the question is where to put those 50 points, another lictor? more Genes? Stronger Genes? Adding talons to the genes could make them even more of a threat, in which case I'd want to hold some back in reserves to outflank, as I wan't, on turn one, for my enemy to have no real, "right thing" to prioritize. Any thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 01:48:21]]> GMT</pubDate>
				<author><![CDATA[ SaJeel]]></author>
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				<title>1500 Nids, Hidden Invasion</title>
				<description><![CDATA[ Comms is brilliant for your army definitely take it. With spare 50 just take another Lictor.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 09:31:53]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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