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		<title><![CDATA[Latest posts for the thread "Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list"]]></title>
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				<title>Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ 2000 points Thousand Sons, title says it all. This will be going up against 4 space marine lists, none of which have fliers. I believe each one has one land raider.<br /> <br /> Ahriman (Warlord)<br /> 5 Terminators- <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Heavy Flamer, Chainfist, Powerfist (champ), <span class="glossaryitem" onmouseover='gp(644);'>VoTLW</span>, icon of flame (Ahriman goes here)<br /> 10 Thousand Sons- Rhino<br /> 10 Thousand Sons- Rhino<br /> Vindicator- Daemonic Possession, Combi-Bolter<br /> Vindicator- Daemonic Possession, Combi-Bolter<br /> Heldrake- Baleflamer<br /> Herald of Tzeentch- Disk of Tzeentch, Grimoire of True Names, Mastery Level 3<br /> 10 Pink Horrors<br /> 9 Screamers (Herald goes here)<br /> <br /> What power weapons should the termies take?<br /> <br /> infiltrate targets are 1) ahriman and his termie squad, then 2) and 3) the two thousand sons squads C&C please!]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 14:28:20]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ I love this list, I think it will perform very well, so much AP3  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> For terms I'd give them Power Swords and Sigil of Corruption 2+ 3+ I think with <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> this way they will strike same time and be insanely hard to kill I think they can take that need a fact check   <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 14:58:09]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ I'm iffy on taking the grimoire of true names without Fateweaver because one bad roll can lead to that entire screamer squad being wiped out in no time at all. Also remember the bearer of the Grimoire does not take benefit from it so he'll have a constant 5++.<br /> If you can find the points, I'd put the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on the terminators.<br /> I think this list will do fantastic against those damn loyalists <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:07:23]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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				<title>Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fb586f8116f9f1f2a31918da249ba837.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574682/6457507.page"><b>l000babyseals wrote:</b></a><br/>I'm iffy on taking the grimoire of true names without Fateweaver because one bad roll can lead to that entire screamer squad being wiped out in no time at all. Also remember the bearer of the Grimoire does not take benefit from it so he'll have a constant 5++.<br /> If you can find the points, I'd put the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on the terminators.<br /> I think this list will do fantastic against those damn loyalists <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> This is a good point I think but I also understand OPs reasoning as I mainly face <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> based armies with his unit selections, it will be very difficult to defeat this list especially if Ahriman is rolling on biomancy and buffing the Terms to 5T  while weakening the enemy... <br /> <br /> I may suggest swapping out the Terms for a Daemon with Black Mace =O and making him a Psyker as he will typically strike first and can effectively wipe entire marine squads single handedly]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:50:10]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ <br /> This is a good point I think but I also understand OPs reasoning as I mainly face <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> based armies with his unit selections, it will be very difficult to defeat this list especially if Ahriman is rolling on biomancy and buffing the Terms to 5T  while weakening the enemy... <br /> <br /> I may suggest swapping out the Terms for a Daemon with Black Mace =O and making him a Psyker as he will typically strike first and can effectively wipe entire marine squads single handedly</div></blockquote><br /> <br /> The daemon with the black mace may be an idea, but I'm not sure the termies and the single thousand son dropped (Assuming ahriman would have to go in a thousand sons squad) would be enough points. Where do the termies get to T5? Iron arm only targets the psyker and there's no power in biomancy that buffs a whole squad]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:54:59]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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				<title>Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fb586f8116f9f1f2a31918da249ba837.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574682/6457646.page"><b>l000babyseals wrote:</b></a><br/><br /> This is a good point I think but I also understand OPs reasoning as I mainly face <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> based armies with his unit selections, it will be very difficult to defeat this list especially if Ahriman is rolling on biomancy and buffing the Terms to 5T  while weakening the enemy... <br /> <br /> I may suggest swapping out the Terms for a Daemon with Black Mace =O and making him a Psyker as he will typically strike first and can effectively wipe entire marine squads single handedly</div></blockquote><br /> <br /> The daemon with the black mace may be an idea, but I'm not sure the termies and the single thousand son dropped (Assuming ahriman would have to go in a thousand sons squad) would be enough points. Where do the termies get to T5? Iron arm only targets the psyker and there's no power in biomancy that buffs a whole squad</div></blockquote><br /> <br /> Ya youre right I wasn't thinking properly I would drop the terms however and stick him (Ahriman) in a group of Thousand Sons]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 15:59:35]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Re:Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ Thanks guys! I think this is good to go<br /> <br /> Most of ahrimans witchfires are going to be templates or 12"-24", so hes going to be assaulted.<br /> <br /> I don't know if you've played TSons before, but their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> lasts forever against just about anything.<br /> <br /> Terminators, on the other hand, with their extra attacks and power weapons, end <span class="glossaryitem" onmouseover='gp(19);'>CC</span> very quickly. In addition, they can overwatch with the heavy flamer and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolters, while tsons cannot overwatch at all with anything due to S&P<br /> <br /> Plus the termie champ with powerfist is scarier than the sorcerer in duels for the most part<br /> <br /> <br /> Also on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> yeah its hard to find the points for that, and generally 1 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> will get shot down. If you run <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, you need two or more.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 16:28:19]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:Anti-Space Marine (No space marine flyers) 2000 point Thousand Sons list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574682/6457764.page"><b>changerofways wrote:</b></a><br/>Thanks guys! I think this is good to go<br /> <br /> Most of ahrimans witchfires are going to be templates or 12"-24", so hes going to be assaulted.<br /> <br /> I don't know if you've played TSons before, but their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> lasts forever against just about anything.<br /> <br /> Terminators, on the other hand, with their extra attacks and power weapons, end <span class="glossaryitem" onmouseover='gp(19);'>CC</span> very quickly. In addition, they can overwatch with the heavy flamer and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolters, while tsons cannot overwatch at all with anything due to S&P<br /> <br /> Plus the termie champ with powerfist is scarier than the sorcerer in duels for the most part<br /> <br /> <br /> Also on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> yeah its hard to find the points for that, and generally 1 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> will get shot down. If you run <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, you need two or more.</div></blockquote><br /> I usually don't have anything to do with terminators since I roll alot of ones on my saves <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I see the logic, I forgot about <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> and being in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> since I was more looking at them in a vaccum.<br /> Back to the original list since it's better than my ideas <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> For the termies, I was thinking maybe two power swords and an axe. This means two of them will be hitting last and at AP2, and you'll have two AP3 attacks at initiative. I'd probably stay away from mauls since you'll be playing Space Marines where that AP4 is doing nothing<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 16:45:38]]> GMT</pubDate>
				<author><![CDATA[ l000babyseals]]></author>
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