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		<title><![CDATA[Latest posts for the thread "Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts."]]></title>
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				<title>Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ Dark Angels w/ Space Wolves Allies (FangWing) 2000pts<br /> Hey all, I specifically joined this board to get opinions on this semi-fluffy 2000 pt. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and wolves list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Azrael<br /> Rune Priest w/ runic armor, <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span>, <span class="glossaryitem" onmouseover='gp(425);'>LL</span><br /> <br /> TROOPS<br /> <br /> 6 ravenwing bikers w/ 2 meltaguns, attack bike w/ multi melta<br /> <br /> 5 deathwing terminators w/ 2 THSS, Asscannon, storm bolters & <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s all around<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, w/ melta gun & multi-melta, drop pod<br /> <br /> 8 grey hunters w/ melta gun, <span class="glossaryitem" onmouseover='gp(423);'>MOTW</span>, wolf standard, drop pod<br /> <br /> 8 grey hunters w/ melta gun, <span class="glossaryitem" onmouseover='gp(423);'>MOTW</span>, wolf standard, drop pod<br /> <br /> ELITES<br /> <br /> 3 wolf guards, 2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s & 2 combi-melta<br /> <br /> FAST ATTACK<br /> <br /> Ravenwing Darkshroud w/ Asscannon <br /> <br /> Ravenwing Darkshroud w/ heavy bolter<br /> <br /> HEAVY SUPPORT<br /> <br /> 5 long fangs, 4 missile launchers<br /> <br /> Vindicator<br /> <br /> Vindicator<br /> <br /> <br /> The rune priest rides with one of the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> in the drop pod, Azrael drops with the 5-man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, and the 3 wolf guards are split into the 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> units and the long fang pack, with the one with no wargear going with the longfangs. <br /> <br /> STRATEGY<br /> <br /> The only things on the board at the beginning of the game are the 2 Vindicators, fielded close together with a Darkshroud in the middle, and the bikes, split into 2 combat squads, one on one side of the board with the 2 meltas and a Darkshroud , and one in the middle with the vindis, and the attack bike on the other side of the board (this to split up teleport homers). <br /> <br /> All the bikes minus the ones with the vindis scout up, and when you get to drop in reserves you teleport in the termies on one side and the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> Pod with rune priest on the other , and the other <span class="glossaryitem" onmouseover='gp(390);'>GH</span> pod on whichever side is most convenient. Rune priest does jaws, and you unload with all the meltas and Asscannon into the enemy's exposed flank. Then, just steamroll from one side of the board to the other both ways, advancing with the stealth vindis and the bikes and blowing anything that shows its face to oblivion.<br /> <br /> I thought this army to be much like a Swiss Army knife, able to deal with tough elite units and heavy armor alike, as well as a good dash of population control in the form of the long fangs and the vindis. I see this army working well on boards with lots of terrain to cover the bikes' advance as well as for something for the vindis to blow up <br /> <br /> Please let me know what you guys think about this list, and feel free to suggest any changes!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 22:31:33]]> GMT</pubDate>
				<author><![CDATA[ DeathFromTheSky]]></author>
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				<title>Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ You have no Anti-Air, so an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Icarus or Quad could be added.<br /> <br /> Vins ought to have dozerblades. Given their short range, they will likely need to move to get effective shots off.<br /> <br /> How about the Long Fangs' babysitter, <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, having T-armor to tank wounds? Otherwise, he's merely an 18 point <span class="glossaryitem" onmouseover='gp(82);'>ld</span> boost. I think the <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to tank wounds is worth the add'l 15 points.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 22:51:28]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Re:Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ Question not related to your list: how is this at all fluffy?<br /> <br /> The Wolf and the Lion hate each other. They're not even Battle Brothers for gosh sake and their ALL SPACE MARINES. You'd think that would make them like each other but nooooo. Ancient rivalries and grudges never die in the grimdark of the future, so why are you trying to make them work together?]]></description>
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				<pubDate><![CDATA[Mon, 20 Jan 2014 23:23:44]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f50d261532ee7d6cb3c3e8ff9ed90ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574805/6459278.page"><b>bocatt wrote:</b></a><br/>Question not related to your list: how is this at all fluffy?<br /> <br /> The Wolf and the Lion hate each other. They're not even Battle Brothers for gosh sake and their ALL SPACE MARINES. You'd think that would make them like each other but nooooo. Ancient rivalries and grudges never die in the grimdark of the future, so why are you trying to make them work together?</div></blockquote><br /> <br /> If you remember from the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex, there's an entry that discusses the dispute between Russ and Jonson, and it seems that in the end they end up becoming pretty close battle brothers after the whole mess; whenever the wolves and the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> meet up now, they have a ritual battle between two champions of the chapter to honor the memory of the fight between the two Primarchs- which is what I intend to do at the end of each game with the two models from each detachment that rack up the most kills! <br /> <br /> It's why I said semi-fluffy, because dire circumstances have brought the two rival chapters to the same battlefield to fight for the Emperor, and the chapters do indeed have a history; also, the cheese of this army is nothing compared to the possibility of using an even more cheesy ally like Guard, with it's billion-model blob under Azrael's command, giving them a 4++.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 17:01:23]]> GMT</pubDate>
				<author><![CDATA[ DeathFromTheSky]]></author>
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				<title>Re:Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ There are so many things I would change here:<br /> <br /> i) <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad cannot have multi melta and meltagun if there are only 5 guys, its one or the other.<br /> <br /> ii) I'd drop the Wolf guard and use the points to get a 2nd rune priest (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> can get 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> per slot remember). (wolf guard are so points inefficient). <br /> <br /> iii) Replace the banners to get one more <span class="glossaryitem" onmouseover='gp(390);'>GH</span> per squad. <br /> <br /> iv) 1 darkshroud is enough. Never upgrade the gun on it, you want it to be boosting to get the 2+ cover save, so it won't be shooting much.<br /> <br /> v) longfangs can take up to 5 missile launchers per squad, plus the sergeant. Add another. <br /> <br /> vi) Consider some black knights. They are a great unit on their own, and their -1 initiative from their grenade launcher works with <span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 02:08:06]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574805/6463328.page"><b>Big Blind Bill wrote:</b></a><br/>There are so many things I would change here:<br /> <br /> i) <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad cannot have multi melta and meltagun if there are only 5 guys, its one or the other.<br /> <br /> ii) I'd drop the Wolf guard and use the points to get a 2nd rune priest (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> can get 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> per slot remember). (wolf guard are so points inefficient). <br /> <br /> iii) Replace the banners to get one more <span class="glossaryitem" onmouseover='gp(390);'>GH</span> per squad. <br /> <br /> iv) 1 darkshroud is enough. Never upgrade the gun on it, you want it to be boosting to get the 2+ cover save, so it won't be shooting much.<br /> <br /> v) longfangs can take up to 5 missile launchers per squad, plus the sergeant. Add another. <br /> <br /> vi) Consider some black knights. They are a great unit on their own, and their -1 initiative from their grenade launcher works with <span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span>. </div></blockquote><br /> <br /> Firstly, there are awesome points you have there, man, and I'd like to thank you for participating!<br /> <br /> i) Duly noted; I wrote the list up on Quartermaster without the codex in front of me and since it gave me the option to do both in a 5 man squad (and not having much <span class="glossaryitem" onmouseover='gp(346);'>exp</span> with the 6th ed codex) I was all like 'hooray!' And took it.<br /> <br /> ii) you might have a point here; I've never used <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and was going off other stuff I've read around which seemed legit, but when you bring up the possibility of another rune priest, you might have a good point; was thinking of dropping the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s out of the squads altogether and maybe just going meltabombs too... Haven't gotten to play 6th much and I know the challenges have really nerfed <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s...<br /> <br /> iii) don't know if I agree with you on this one; rerolling 1s, especially when it comes to armor saves, might be worth a lot more than just one more <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. I only have 2 <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads and I'd like to squeeze out as much survivability as I can out of them..<br /> <br /> iv) the way I wanted to play the 'shrouds is to use them to cover the bikes and other infantry I can drop down close to them as much as I can, and I thought that since I was looking to turbo just once really then I might as well use it as a mobile Asscannon platform whilst it was standing around, or moving short distances; I wanted to have two in order for the 2nd one to also raise the survivability of my vindis (as well as whatever I drop next to them)... Might think about this one though, as a lot can be done with 100 pts...<br /> <br /> v) this was mainly a points-related decision, but I think you might be right about this too- probably worth shaking up some other things to squeeze another loaded fang in.<br /> <br /> vi) I'm not totally convinced about them because of points/survivability ratio, and also because I don't think they're effective in small squads. Also, I don't have the models. I think i'll proxy them in for fun at some point to get a feel for a good 7-man squad.<br /> <br /> Thanks again for all the tips man, I'm gonna have to give the list another once over and repost it depending on the things you've said here!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 04:51:58]]> GMT</pubDate>
				<author><![CDATA[ DeathFromTheSky]]></author>
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