<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 point imperial guard tank heavy"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 point imperial guard tank heavy"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 point imperial guard tank heavy</title>
				<description><![CDATA[ With this list I tried to bring as must fire power to the bored as I could. Advice would be great!<br /> <br /> Company Command squad<br />        missile launcher. <br /> Veteran squad <br />     3x meltas guns<br />      Chimera <br /> Infantry Platoon <br />      4x melta guns<br />      Chimera <br /> <br /> infantry Squad x3<br />        flamer in each squad<br /> heavy weapons team<br />     auto cannons<br /> Vendetta 130<br /> <br /> Executioner<br /> Knight Commander Pask    <br /> plasma cannons<br /> <br /> x2 Demolishers<br /> <br /> griffon mortar<br /> <br /> sentinel<br /> missile launcher<br /> <br /> The sentinel is in here because I had the points left and did not know what do with them. I thought about adding a hellhound which wouldn't be to hard but I don't know if its needed. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/574816/6459320.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/574816/6459320.page</link>
				<pubDate><![CDATA[Mon, 20 Jan 2014 23:40:22]]> GMT</pubDate>
				<author><![CDATA[ Zengu]]></author>
			</item>
			<item>
				<title>Re:1500 point imperial guard tank heavy</title>
				<description><![CDATA[ Missile Launchers are a "weak" heavy weapon. They're worse than Autocannons at killing light or medium vehicles, and they're worse than Lascannons at killing heavy vehicles. The best thing they have is points efficiency to kill Marines in the open. Other than that, they're poor value.<br /> <br /> 120 - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: Missile Launcher <font color='red'>Chimera? </font><br /> <br /> 155 - Vets: 3x Meltagun, <b>Chimera</b><br /> <br /> 125 - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>: 4x Meltagun, <b>Chimera</b><br />   55 - ISQ: Flamer<br />   55 - ISQ: Flamer<br />   55 - ISQ: Flamer<br />   75 - <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>: 3x <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> CDX - Vendetta<br /> <br /> 280 - <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Executioner: 2x <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, Pask<br /> <br /> CDX - 2x <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Demolisher:<br /> <br /> CDX - Griffon<br /> <br />   45 - Scout Sentinel: Missile Launcher<br /> <br /> <b>1500 - Total</b><br /> <br /> <br /> I'd suggest dropping the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, and instead spreading those <span class="glossaryitem" onmouseover='gp(5);'>AC</span> through your ISQ. They're much more survivable, and saves a lot of points. Drop the flamers, and go for <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s instead. It gives you a decent light-vehicle / transport killing unit.<br /> <br /> I'd find points for a Commissar, so you can blob them up. Give them a FRF SRF order, or BID with the <span class="glossaryitem" onmouseover='gp(380);'>GL</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> and you leverage a lot from a single order.<br /> <br /> I'd find points for a naked ISQ, to put in your Vendetta. Drop them out late game on an uncontested objective. Works wonders for me.<br /> <br /> Pask is a poor upgrade for an Executioner. The extra <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesn't do much for blasts, and you're going to want to shoot that Plasma at infantry, so the anti-tank benefits are wasted.<br /> <br /> I'd rather split the Demos into two squads, so I'd drop the Griffon. I'd also drop the Sentinel, and replace them with a Hellhound. It's better at the job you'd want these units to take on, which is reliably killing light infantry.<br /> <br /> I like tossing an Autocannon into Meltavet squads. You can snap fire on the move, and if they get disembarked early, they can still contribute some firepower at range, rather than suicidally running up the field.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/574816/6459545.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/574816/6459545.page</link>
				<pubDate><![CDATA[Tue, 21 Jan 2014 00:51:33]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
			</item>
	</channel>
</rss>