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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ So I only just recently started playing Fantasy having played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for many years. Anyway this is my first attempt to write an army list and by f##k its confusing with out the guidence of a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> =P<br /> <br /> As for tactics well they're Goblins I mean what do you want; line them up and charge.<br /> Ok it's a little more in depth than that; Manglar Squibs are in because who doesnt like giant fanatics tearing up the field and hence have the vanguard position followed closely (in this order) by Pump wagons aiming for big blocks of infantry, Squig herds aiming to eat face, Squig hoppers (on of which lead by warboss) aiming to eat face and ten by five blocks of Night Goblins to mop up anything that survived all those impact hits and we-lil face eaters. The Doom divers aiming to make use of their anti armor ability should be shooting elite infantry while the much smaller Goblin blocks are protecting from flyers, fast cavalry and probably gona go kill some war-machines late game. Im not sure what the Spear Chukkas are gona do but they look good and I'm sure they'll skewer some things haha.<br /> <br /> 2500 point army list (2493)<br /> Lords 143<br /> Night Goblin WarBoss<br /> - Light Armour<br /> - Great Cave Squig<br /> - Sword of Strife<br /> - Enchanted Shield<br /> Total 143<br /> <br /> Heros 170<br /> Night Goblin Shaman<br /> - Level two<br /> Total 85<br /> x2 170<br /> <br /> Core 775<br /> Night Goblins<br /> - Fifty models<br /> - Musician<br /> - Standard<br /> - Three Fanatics<br /> - Spears<br /> Total 245<br /> x2 490<br /> <br /> Night Goblins<br /> - Twenty Models<br /> - Musician<br /> - Fanatic<br /> - Short Bows<br /> Total 95<br /> x3 285<br /> <br /> Unique 894<br /> Goblin Spear Chukka<br /> x6 210<br /> <br /> Night Goblin Squig Hoppers<br /> - Ten models 120<br /> x3 360<br /> <br /> Squig Herd<br /> - Four Night Goblin Herders<br /> - Twelve Cave Squigs<br /> Total 108<br /> x3 324<br /> <br /> Rare 515<br /> Doom Diver Catapult<br /> x2 160<br /> <br /> Snotling Pump Wagon<br /> - Spikey Rola<br /> - Outrigger<br /> - Flappa<br /> Total<br /> x3 225<br /> <br /> Mangler Squigs<br /> x2 130<br /> <br /> Advice?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and before anyone asks i chose these units cos they look cool]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 08:22:48]]> GMT</pubDate>
				<author><![CDATA[ Nevzara]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ I would try to find room for nets!]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 21:35:26]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Hi mate! I have been playing night goblin themed armies for about a year, give or take now. Maybe slightly more. What I have learned so far: <br /> <br /> FIrst and foremost... if there's a will there's a way... if you want to use those models because you like them.. you can find a way. you may not end up fielding them as what they are sold as though with regular use of them. I applaud your desire to make a squig themed army! <br /> <br /> Don't let <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models dictate what you can or can't take.<br /> <br /> I wanted to include an arachnarok spider... that LOOKED like a colossal squig, being ridden by a crew of night goblins... <br /> <br /> Same for a Wyvvern... being ridden by an orc warboss (for LD9 baby!).... just made the wyvvern a big squig with wings, and put an orc on top... being used as a mule... for a goblin riding on his shoulders... cause goblins are best, right?<br /> <br /> Hell I did the same damn thing to wolf chariots (crewed by night goblins and have squigs pulling them)... <br /> <br /> Orc shaman with a goblin on his back, holding him on a leash etc<br /> <br /> my pump wagon is crewed by small squigs from old <span class="glossaryitem" onmouseover='gp(3);'>40k</span> squigs. (squigling pump wagon if you will)<br /> <br /> so it seems you are really keen on a squig/goblin themed army... same as me..<br /> <br /> I eventually made concessions to make the army more powerful (<span class="glossaryitem" onmouseover='gp(72);'>imo</span>) by bringing 2 or 3 orc characters.. namely warboss for <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, warboss on wyvern for flanking.. and an orc shaman... but all are themed so don't look out of place.<br /> <br /> You can do lobbas that throw squigs... chukkas that have hams attached to spears bein shot as "targets" for squigs to go fetch after.. <br /> <br /> OK so past the hobby stuff... onto tactical advice..<br /> <br /> LD7 sucks ass mang. You may have fun, and stuff, but if you want to compete with your buds who are wrecking face at tournaments, you may need to step up to LD8 at minimum. (I recommend a orc warboss on foot in a block of goblins with nets for T5, -1S on attacks against him, and rarely has any thrown his way because enemies will have to maximize to the goblins.<br /> <br /> WIth your general being on a squig, its a recipe for disaster! He will get no "look out sir" roll vs. cannons and stuff, and that will kill him quickly :( leaving the rest of your army operating on your shamans <span class="glossaryitem" onmouseover='gp(82);'>LD</span>... Not to mention him joining hoppers leads to tons of problems... Hoppers can't reform, except after they win combat... He can't hop out of the unit and charge stuff on his own like lots of people think at a glance  (i played that wrong for a WHILE <span class="glossaryitem" onmouseover='gp(84);'>lol</span>).. He can NEVER leave the hopper units do the them having random movement.. which becomes a big liability.. Someone could funnel your hoppers a direction away from rest of your army (by placing side of their base 1" away from you so you cannot pivot to charge them or go that direction, forcing you to go straight, or to the flank they prefer (and away from the rest of your army which will need your general's inspiring presence)<br /> <br /> <br /> As thunderfrog said, find room for nets on those 2 big blocks. Way worth it.<br /> <br /> I usually include nets on the unit my general is in as well, to help protect him. If i have to drop nets off someone, its usually the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s bunker, and play it very defensively. <br /> <br /> Having the multiple units of squigs might be pretty sweet. I haven't ran that many small units myself. I usually run a horde 30 squigs and 20 herders, or flanking unit of 20 squigs/15 herders (in a 7 wide/5 deep formation)... hell small units of squigs (7 squigs, 3 herders) aren't terrible. can kill chaff, sometimes gank a monster with their explosion if you're lucky.. So the multiple small units you propose could work well for you.<br /> <br /> <br /> For the love of god don't buy squig hoppers. If you already have them, proxy them for normal squigs. I mean, they're just terrible. I love the models. They have a viable use in the right terrain, but more often than not, when I bring them, I wish i would of brought a pump wagon or wolf chariot with those points. I now use my 15 hoppers as unit fillers and mix them in with my squig herds.. WHich sucks because I Love the models... and the idea of the four squig-men of the aporcalypse or whatever riding around with a pack of squig hoppers...<br /> <br /> I still bring bosses on great cave squigs, because those are a pretty decent buy. if you take them in hero slot they only have 3 WS4 attacks, but are only 86 points each when outfitted with squig shield armor and spear... Pretty decent. Not awesome, but can be a lot of fun. Have killed chimeras by rear charging and winning combat/running them down with <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> pursuit (with a re roll!).. <br /> <br /> I don't use chukkas much myself. I was playing them as 24" range for last 10 months though, which probably made them seem like a nutsack in your mouth, as opposed to a bargain, to me.<br /> <br /> You can drop flappas on wagons. Chariots only take <span class="glossaryitem" onmouseover='gp(458);'>DT</span> when moving through forests when charging or fleeing from what I recall, making flappas hardly worthwhile.. the occasional time you'll actually manage a charge through the forest, and not still be inside it a little bit when done.. It happens.. just rarely. with 3 sets bought, thats 15 points. thats nearly a 20 point power stone for a caster which could change a magic phase in your favor.<br /> <br /> doom divers are solid. check out the squig gobba model by forgeworld. good <span class="glossaryitem" onmouseover='gp(575);'>NG</span> stand in for a doom diver! (or just have you normal stock doom diver sling shotting squigs)<br /> <br /> Manglers are solid as well.<br /> <br /> I see you have no orc magic. I feel bring a L2 orc and a L2 <span class="glossaryitem" onmouseover='gp(575);'>NG</span> would be sufficient, and give you a shot at hand/foot which could force opponents to come to you a bit more. (foot mostly)<br /> <br /> You aslo, NEED a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>. <span class="glossaryitem" onmouseover='gp(575);'>NG</span> big boss, light armor, shield, bow, is like 61 points for rerolls on <span class="glossaryitem" onmouseover='gp(82);'>LD</span>? yeah buddy! ESPECIALLY if you rocking a LD7 general. Lord knows you'll need the re rolls.<br /> <br /> <br /> <br /> Changes to list? drop goblin warboss down to big boss, drop his magic gear aside from charmed shield or something like that... give him spear and light armor to hunt chaff/war machines<br /> <br /> bring an orc warboss for LD9, or a common goblin warboss for LD8. LD7 sucks, and sucks worse on random movement model with no look out sir :(<br /> <br /> bring a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> <br /> drop flappas off wagons<br /> <br /> Drop spears and use hand weapons (can easily chop off spear heads and add axe blades and the like from leftover dwarf boxes or what have you.. some buddy at your game store has hundreds of hand weapons for one army or another they never plan on using I bet.)<br /> <br /> put nets on big blocks!<br /> <br /> <br /> drop the hoppers to find points for the above. should be enough.. <br /> <br /> drop 360 and the 15 from flappas frees up 375 points! goblin warboss is 60, say 25 points for his gear, so 290 left... say 70 for <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> (more like 61ish) leaving 220... exchange a L2 goblin for a L2 orc (+15 more points)... leaving 205 points free.. (and we still haven't dropped your general squig hopper! so he is still setup as you have him to hunt chaff)... with those 205 points you could beef up some squig units (and include the hopper models as squigs)... or could add 3 wolf chariots (150 points) and have them pulled by squig hoppers.. leaving 55 points leftover still... could grab you a dispel scroll, and still have a cool 30 points for more gear on your general or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>..<br /> <br /> <br /> I love squigs. I mean really love em. If you look through my gallery here you'll see alot of works in progress and what not regarding them.  I originally was all geared up for a pure night goblin army with only squigs and goblins but quickly grew bored and needed to find ways to incorporate all these cool ass squig models... without just giving my opponent free points/easy games etc... <br /> <br /> <br /> Sorry if I ranted, had last 10 minutes of work day waiting on gak to print!<br /> <br /> hope this all helps and isn't discouraging at all! Good luck!<br /> <br /> <br /> da-warpath.com is also a great place for greenskin advice if you haven't been there!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jan 2014 22:17:15]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Far from discouraged I'm inspired =P Thanks for replying, I didn't think anyone was going to.<br /> <br /> I'm definitely going to make some squig chariots because that sounds brilliant. What do you think of snotling hords because I had some cool conversion ideas but can't find a way to make them useful. I'll definitely do as you say and I'm heading over to your gallery now.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 03:23:58]]> GMT</pubDate>
				<author><![CDATA[ Nevzara]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ I honestly haven't ever used my snotlings. I look at their stats and weep for them. I can't think of a good use for them honestly. You could always use the models as unit filler in blocks of goblins though? maybe even have a netter trying to wrangle the snotlings or something? then if ya find a use for em, can still use em as snotlings. if you bump their base size up to 50mm you could use them as fillers for orc units I suppose as well. Squig herders are a bit expensive and you could use snotling models for those I image, intermixed with some goblins? I think the old 6th ed night goblin box set came with snotling clubbers so they could fit in thematically?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:27:24]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ I found what look like mini squigs on this miniature sight and I was gonna mount the snotlings on them and give them all cloaks like mini hordes of night goblin squig hoppers. But yeah the stats suck so very sadly bad, and for 30 points =\]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:43:12]]> GMT</pubDate>
				<author><![CDATA[ Nevzara]]></author>
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				<title>Re:WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ you could use a screaming bell base, like $5 from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (or make one same dimensions)... and put a bunch on it and just use it as a unit filler perhaps in your blocks of goblins to cut down on the # of goblins you have to buy/paint? I think it has a footprint of 5x3 goblin bases for 15 dudes total. so a block 5 wide 10 deep would only need 35 models in it instead of 50. can bring character to units that could otherwise look monotonous. <br /> <br /> mind posting a link to the mini squigs? interested to see myself. or you can pm if ya want!]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:52:47]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Squigs do have a use.<br /> They are quick to fire, auto hit and don't allow an armor save.<br /> Sure it is only S2, but the no save can pay off.<br /> <br /> -Matt<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 19:30:23]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ ^figure ya mean snotlings.<br /> <br /> Yeah that shooting attack is cool. I never knew the S though. Have assumed 2 because of snotling S. for 15 more points you can mount snotlings on a wagon, which I feel is a much better use of points. Actually out a wound on a kharidbdrys or whatever the other day with it! <br /> <br /> But ya gotta have room in rare, which has alot of competition ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 19:50:42]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>Re:WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Here are the URLs to the various squig minis and some other stuff two.<br /> <br /> Squig fighter verities<br /> <a href="http://chaosorc.com/cscorp-scorpion-phemera-omega-unit-box-p-9441.html" target="_new" rel="nofollow">http://chaosorc.com/cscorp-scorpion-phemera-omega-unit-box-p-9441.html</a><br /> <a href="http://chaosorc.com/cscorp-scorpion-phemera-alpha-unit-box-p-9439.html" target="_new" rel="nofollow">http://chaosorc.com/cscorp-scorpion-phemera-alpha-unit-box-p-9439.html</a><br /> <a href="http://chaosorc.com/dark-age-brood-puds-blister-packet-p-9572.html" target="_new" rel="nofollow">http://chaosorc.com/dark-age-brood-puds-blister-packet-p-9572.html</a><br /> <br /> Weird squigs;<br /> <a href="http://chaosorc.com/neverborn-day-dreams-p-16215.html" target="_new" rel="nofollow">http://chaosorc.com/neverborn-day-dreams-p-16215.html</a><br /> <br /> Shrooms for base decals;<br /> <a href="http://chaosorc.com/twisted-dire-mushrooms-p-13559.html" target="_new" rel="nofollow">http://chaosorc.com/twisted-dire-mushrooms-p-13559.html</a><br /> <br /> Flying squigs;<br /> <a href="http://chaosorc.com/twisted-imps-p-13556.html" target="_new" rel="nofollow">http://chaosorc.com/twisted-imps-p-13556.html</a><br /> <br /> And I found this fired looking catapult for conversions maybe;<br /> <a href="http://chaosorc.com/outcasts-pigapult-p-18762.html" target="_new" rel="nofollow">http://chaosorc.com/outcasts-pigapult-p-18762.html</a>]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 12:51:44]]> GMT</pubDate>
				<author><![CDATA[ Nevzara]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Squig Hoppers are better than they look.  <br /> First, as skirmishers, they can indeed reform.<br /> The Skirmishing rule gives them the ability to free reform, and with the restrictions of when you cannot free reform (can't do it when you charge or flee).<br /> Being Cav, you can't stomp on the Hoppers, with S5 and Init3, they are pretty good dedicated monster hunters.  They drop like flies when they are hit, but they are dirt cheap.  At least they don't panic, and the opponent cannot stand and shoot or flee.  <br /> <br /> <br /> <br /> Weird squigs;<br /> <a href="http://chaosorc.com/neverborn-day-dreams-p-16215.html" target="_blank" rel="nofollow">http://chaosorc.com/neverborn-day-dreams-p-16215.html</a> <br /> @ $5 each, just get the box of 5 from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for $24.75<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 15:33:53]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574875/6472017.page"><b>HawaiiMatt wrote:</b></a><br/><br /> Weird squigs;<br /> <a href="http://chaosorc.com/neverborn-day-dreams-p-16215.html" target="_blank" rel="nofollow">http://chaosorc.com/neverborn-day-dreams-p-16215.html</a> <br /> @ $5 each, just get the box of 5 from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for $24.75<br /> </div></blockquote><br /> <br /> Its more for aesthetics than economy]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 15:37:32]]> GMT</pubDate>
				<author><![CDATA[ Nevzara]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ When does a reform take place? Page 26 of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> (well the mini one I think actually) says in the first bold paragraph...<br /> <br /> "During the Reaming Moves sub-phase, units that did not charge, flee, rally, orcompulsorily move this Movement phase, and which are not engaged in combat, can now move and perform manoeuvres as described on page 13."<br /> <br /> which indicates to me, that despite having infinite reforms from skirmisher, they never get the chance to use them because reforms happen in either <br /> <br /> 1.) compulsory phase because of a rally (so squigs could reform the turn they rallied I suppose as well right?)<br /> <br /> 2.) Remaning Moves phase as indicated in bold on page 26.<br /> <br /> 3.) Combat phase (after winning or losing a combat and passing a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test)<br /> <br /> I realize that the top right paragraph under skirmish says that models may make as many reforms as they like during their move, which could be interpreted as permission to perform the reforms when page 26 prevents you. I just don't know that it overrides, and when I have looked into the matter, I read more people playing it that they cannot reform <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  I would rather air on the side of caution, and not have my plans dashed when I show up to a tourney and find they play it a different way than I anticipated. I think it's generally safe to stay away from questionable builds and stuff, to not bicker over a fun game, which is why I have more or less not used them. Not worth an argument about what they can or can't do, to me it's not quite clear and needs to be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d.<br /> <br /> If you have more information about it Matt, I'm all ears because i have skirmish movement trays all made up for my hoppers, and would love to include them for another squig themed element in my army. I just usually find other things that I would rather spend my points on now, if I had to play by the rules that they could not reform etc.<br /> <br /> <br /> <br /> <br />  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If the paragraph in skirmish is in fact permission to reform these dudes....<br /> <br /> Is this the way it works? I was pretty sure no reforms but if that paragraph in skirmish is all that's required... Just wanna make sure am playing them right<br /> <br /> edit apparently I suck at linking stuff<br /> <br /> <a href="http://www.dakkadakka.com/gallery/577485-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2014/1/24/577485_sm-.JPG" border="0" /></a><br /> <br /> This sketch is presuming I get free reforms per skirmisher like you said...<br /> <br /> Which makes the unit really fast... Reform doubles M making a 18" roll a 36" reform.. Seems way powerful]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 16:14:55]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Random movement limits the unit to moving more than the dice rolled.<br /> The reform rule prevents any model from moving more than twice their M.<br /> <br /> So if you roll an 11 and don't connect to anything, you can reform as many times as you want, ending with the new position 11" from the initial location, with no model moving more than 36".<br /> If my block of 15 hoppers starts 5 wide and 3 deep, I could move 11 inches forward and reform to be 15 wide.<br /> The models on the outside edges have moved more than 11", but less than 36" (which is the reform requirement).<br /> <br /> I've only run hopper in units of 5 to 7, so I haven't used the reform thing myself; but a guy who plays locally has.  <br /> He pointed out that you cannot wheel at all with random movement, and that random movement has you pivot the model not the unit.  Without the reform during movement, it would be impossible to go any direction but strait forward.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jan 2014 19:34:42]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>WHFB First time list build 2500 Night Goblins</title>
				<description><![CDATA[ Thanks for the explanation here. I can see more used for them now. The reform in particular can be pretty great. Not as powerful as I was interpreting it. I figured that had to be to good to be true.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 22:32:00]]> GMT</pubDate>
				<author><![CDATA[ skyfi]]></author>
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