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		<title><![CDATA[Latest posts for the thread "The Bug Issue, my take #1 (Tyranid list 1500pt)"]]></title>
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				<title>The Bug Issue, my take #1 (Tyranid list 1500pt)</title>
				<description><![CDATA[ Hi dakka,<br /> <br /> So I've been swimming through the discussions on the internet and trying to find out how people adapt to the new codex. And through my investigation I've picked up on a few good units, but only a selected few of them are what I really like in terms of theme and model. So I thought I should make my own Nidzilla list, here goes:<br /> <br /> Tyrant w/ Wings 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> <br /> Tyrant w/ Wings 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> <br /> Crone<br /> <br /> Crone<br /> <br /> Carnifex w/ 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> <br /> Carnifex w/ 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span><br /> <br /> 3 Warriors w/ Barbed Strangler<br /> <br /> 3 Warriors w/ Barbed Strangler<br /> <br /> So I want this list to be almost top-tier competitive, how can I make it so?<br /> <br /> Comments will be greatly appreciated, will provide potatoes as reward.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 09:03:33]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>The Bug Issue, my take #1 (Tyranid list 1500pt)</title>
				<description><![CDATA[ My buddy uses a maulock or I think that's what it's called to disrupt enemy lines and that blast it does is nasty]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 09:33:40]]> GMT</pubDate>
				<author><![CDATA[ Petro1987]]></author>
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				<title>The Bug Issue, my take #1 (Tyranid list 1500pt)</title>
				<description><![CDATA[ That's only 1270 points. The way I see it is you've got 4 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> getting in their face turn 1 with warriors also blasting away. The Fexes are unlikely to be in range until turn 3ish meaning they can be ignored until then. So you've 2 choices. Swap the Carnifexes for something that is a threat earlier in the game or give them longer ranged weapons.<br /> <br /> Swapping a devourer out for a <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> on each guy gives you turn 1 threat from them. Otherwise swapping them for Rupture Cannon Tfexes would work too. If you stuck with the Carnifexes you could probably afford a 3rd (or get more warriors).<br /> <br /> In either case Venomthropes and a Fortification is basically mandatory. There are two good options:<br /> <br /> Venomthrope + Bunker (potentially plus barricades). This option you deploy the bunker 8" from your deployment zone and march your Venomthrope into it. This increases his bubble range and keeps him safe. The barricades provide a 4+ cover to a chunk of your force which the Venomthrope increases to a 2+. The issue is if you don't go first the Venomthrope can be exposed. Also anything with Haywire will kill your Venomthrope by glancing the building.<br /> <br /> 2+ Venomthropes + <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. Place the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> on the half way line and advance up behind it in turns 1 & 2. This is my preferred option and provides a 2+ cover for the army (except the Crone). The issue being you have to hide your venomthropes out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> or every ignores cover weapon your opponent has will point at them and kill them first. Whilst your long range fire will also grant your opponent 4+ cover.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 09:40:01]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>The Bug Issue, my take #1 (Tyranid list 1500pt)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/574879/6460343.page"><b>FlingitNow wrote:</b></a><br/>That's only 1270 points. The way I see it is you've got 4 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> getting in their face turn 1 with warriors also blasting away. The Fexes are unlikely to be in range until turn 3ish meaning they can be ignored until then. So you've 2 choices. Swap the Carnifexes for something that is a threat earlier in the game or give them longer ranged weapons.<br /> <br /> Swapping a devourer out for a <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> on each guy gives you turn 1 threat from them. Otherwise swapping them for Rupture Cannon Tfexes would work too. If you stuck with the Carnifexes you could probably afford a 3rd (or get more warriors).<br /> <br /> In either case Venomthropes and a Fortification is basically mandatory. There are two good options:<br /> <br /> Venomthrope + Bunker (potentially plus barricades). This option you deploy the bunker 8" from your deployment zone and march your Venomthrope into it. This increases his bubble range and keeps him safe. The barricades provide a 4+ cover to a chunk of your force which the Venomthrope increases to a 2+. The issue is if you don't go first the Venomthrope can be exposed. Also anything with Haywire will kill your Venomthrope by glancing the building.<br /> <br /> 2+ Venomthropes + <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. Place the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> on the half way line and advance up behind it in turns 1 & 2. This is my preferred option and provides a 2+ cover for the army (except the Crone). The issue being you have to hide your venomthropes out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> or every ignores cover weapon your opponent has will point at them and kill them first. Whilst your long range fire will also grant your opponent 4+ cover.</div></blockquote><br /> <br /> Tyranid with fortifications...I'm afraid that it will be banned soon and that's why I'm a bit hesitant to take them right now. But if it does work I will definitely consider taking an aegis line and marching up behind it. Or even have it on an angle so I march up sideways towards the enemy.<br /> <br /> As for the list itself, my bad I do have extra points to play with. How about this:<br /> <br /> Hive Tyrant w/ same<br /> Hive Tyrant w/ same<br /> Crone<br /> Crone<br /> Carnifex w/ <span class="glossaryitem" onmouseover='gp(443);'>HVC</span><br /> Carnifex w/ <span class="glossaryitem" onmouseover='gp(443);'>HVC</span><br /> 3 Warriors w/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 3 Warriors w/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> 3 Warriors w/ <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Venomthrope<br /> Venomthrope<br /> 70 pt left for either: <br /> a)Aegis line and commander and outflank a warrior squad for line breaker<br /> b)17 Termagants <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/574879/6460334.page"><b>Petro1987 wrote:</b></a><br/>My buddy uses a maulock or I think that's what it's called to disrupt enemy lines and that blast it does is nasty</div></blockquote><br /> <br /> The Mawloc got downgraded this ed didn't it? It mishaps when it doesn't kill what it pops under]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 09:56:39]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>The Bug Issue, my take #1 (Tyranid list 1500pt)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The Mawloc got downgraded this ed didn't it? It mishaps when it doesn't kill what it pops under</div></blockquote><br /> <br /> Sorry what? The Mawloc got just about the biggest boost in this codex. It is 30 points less. It can use Lictors to guide in now (as Lictors can start on the board and stealers can pin people in place). It gets 2 blasts if it doesn't kill everyone with the first. Finally the misshap is not a nerf but a bonus. OK on a 1 it dies. A 2-3 your opponent gets to place it and you just burrow (as you would have done anyway) a 4+ you go back into reserves and get to do the attack again a turn earlier than without the misshap. So overall the misshap is actually a further benefit not a nerf!<br /> <br /> For the list I would drop a Barded strangler get an Aegis and give both Carnifexes a set of devourers each. Just because you're taking a <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> doesn't mean you shouldn't take another gun (as you're getting literally no benefit from a single set of Scything Talons).]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 10:38:40]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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