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		<title><![CDATA[Latest posts for the thread "1000 Tau and Farsight Enclave"]]></title>
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				<title>1000 Tau and Farsight Enclave</title>
				<description><![CDATA[ Hi guys this is a list for games with my local group and we are all very competitive. However due to funds among other things we have decided that we will not be using escalation and stronghold assault. Here is my list I am looking for feedback on how to make it more competitive.<br /> <br /> <i><b>Primary Detachment: Farsight Enclave</b></i><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Ethereal<br /> <br /> Troops - 3x Crisis Suits w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blasters and a Flamer<br /> Troops - Crisis Suit w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> Troops - Crisis Suit w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> <br /> Elites - XV104 Riptide w/Heavy Burst Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster, Earth Caste Piloting Array, Velocity Tracker<br /> Elites - XV104 Riptide w/Ion Accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart-Missile-System, Early Warning Override, Talisman of the Arthus Moloch<br /> <br /> <b><i>Allied Detachment:Codex: Tau Empire  <br /> </i></b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Commander w/Multi-SpectrumSensor Suite, Command and Control Node, Puretide Engram Neurochip, Vectored Retro Thrusters<br /> <br /> Troops - 10x Kroot w/Kroot Hound<br /> Troops - 10x Kroot w/Kroot Hound<br /> <br /> Total :- 1000]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 16:55:30]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1000 Tau and Farsight Enclave</title>
				<description><![CDATA[ Make one of the solo suits just have a regular missile pod to give the HBC tide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. It is imperative to be able to shoot fliers down before they shoot sometimes.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 18:37:57]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>1000 Tau and Farsight Enclave</title>
				<description><![CDATA[ I would but that would be giving my riptide 3 systems when he can only take 2. I need the reliability that the Earth Caste Piloting Array gives me and he ability to deal with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is great.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 21:19:54]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1000 Tau and Farsight Enclave</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/574948/6462369.page"><b>Tau Skyfire wrote:</b></a><br/>I would but that would be giving my riptide 3 systems when he can only take 2. I need the reliability that the Earth Caste Piloting Array gives me and he ability to deal with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is great.</div></blockquote><br /> <br /> Signature systems don't take up slots.  Riptides from <span class="glossaryitem" onmouseover='gp(413);'>FE</span> can take 2 support systems and 0+ signature systems.  These are not exclusive like you see on a crisis shas'vre, but more like you see on a commander or bodyguard.<br /> <br /> 2 Riptides inside 1000pts is a bit much  I would only run 1 for the ability to support it is limited by the fact you have no markerlights.  Also, what purpose is the ethereal going to serve?  ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jan 2014 21:26:37]]> GMT</pubDate>
				<author><![CDATA[ Mulletdude]]></author>
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